Counter-Strike series has always been one of those games for me, that set me on the path to level design. I've spend considerable amount of time in early 2000's playing Counter-Strike 1.3 - 1.6. More then I care to admit.
I didn't get much mapping done for Counter-Strike. But playing one of the best online shooters, did make me very perceptive at multiplayer team based level design. The layout, pacing, timing of objectives and choke points. Counter-Strike did this so well, that it requires its own study.
So when CS:GO was announced I couldn't wait for it come out. Not because I wanted to get back into playing. But because after L4D1/2 I wanted to get back into Source based mapping.
Mapping for a game that I love playing and which I still consider to be the best online multiplayer based gameplay out there. If you want to study level design for online multiplayer shooters. Counter-Strike is it.
So, here is to mapping in Counter-Strike: Global Offensive.
In the beginner series, I will cover all the basics that you need to get started with CS:GO. So if you have never mapped for Source based game before. This is where you should start.
Within the next 8 tutorials, we'll go through the basics and a bit of intermediate techniques. At the end of the tutorial series, you should be very comfortable in CS:GO Hammer Editor, in order to continue creating your own custom map.
Below you will find the links to all the tutorials within the basics beginner series.
In this first tutorial we'll cover how to download, install and launch Hammer World Editor for CS:GO. We'll go through few extra steps to properly set up the editor so everything works when we launch it.