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Recent Tutorials/Posts

CS:GO SDK In-Depth Guide to Creating Breakable/Non-Breakable Glass Windows

Category: Source: CS:GO SDK
September 22, 2016

There are a 4 ways to create glass windows in Hammer Source for CS:GO SDK. First three methods will use BSP brushes and fourth will use a prop entity.

In the following tutorial we'll cover how to create:

  • Fully breakable glass windows
  • Partially breakable glass windows
  • Non-breakable glass windows
  • Using props for glass windows

Continue to the Full Tutorial...

13 Beginner Tutorials to Get Started Learning Maya LT/Maya for Game Environment Modeling

Category: 3D Modeling: Maya LT/Maya, Collections/Tutorial Series
September 14, 2016

The following tutorials are directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

The first entire Module has been released for free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Watch all 13 tutorials and begin learning Maya LT/Maya for game environment modeling.

Continue to the Full Tutorial...

Maya LT/Maya: How and Why to Delete Objects Construction History - Beginner Tutorial Series 13/13

Category: 3D Modeling: Maya LT/Maya
September 13, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

As you model your game environment assets, Maya LT/Maya will keep all of the object's construction history as you work on it.

At some point this will begin to increase your file size, decrease scene calculation speed and slow down viewport rendering - unless you delete construction history on that object.

Continue to the Full Tutorial...

Maya LT/Maya: How and Why to Delete Objects Construction History - Beginner Tutorial Series 13/13

Category: 3D Modeling: Maya LT/Maya
September 13, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

As you model your game environment assets, Maya LT/Maya will keep all of the object's construction history as you work on it.

At some point this will begin to increase your file size, decrease scene calculation speed and slow down viewport rendering - unless you delete construction history on that object.

Continue to the Full Tutorial...

Maya LT/Maya: How to Save, Open and Start New Scenes - Beginner Tutorial Series 12/13

Category: 3D Modeling: Maya LT/Maya
September 13, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Starting, Opening and Saving scenes in Maya LT/Maya is a straight-forward process but a very important one to not ignore.

Continue to the Full Tutorial...

Maya LT/Maya: How to Create and Manage Custom Tool Shelf - Beginner Tutorial Series 11/13

Category: 3D Modeling: Maya LT/Maya
September 13, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Tool Shelves in Maya LT/Maya offer a quick way to access some of the most commonly used functions.

Maya LT/Maya comes standard with a few shelves already. But it is better to create your own to place tools that you use the most.

Let's create a custom tool shelf specifically for game environment modeling to speed up our workflow.

Continue to the Full Tutorial...

Maya LT/Maya: Outliner, Hypergraph and Hypershade Explained - Beginner Tutorial Series 10/13

Category: 3D Modeling: Maya LT/Maya
September 12, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

As a game environment artist using Maya LT/Maya, there are 3 commonly used editors you need to know about. These are:

  • Outliner
  • Hypergraph
  • Hypershade

Let's cover what each of these do and what they are used for.

Continue to the Full Tutorial...

Maya LT/Maya: Custom Polygon Display for Game Environment Modeling - Beginner Tutorial Series 9/13

Category: 3D Modeling: Maya LT/Maya
September 12, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Custom Polygon Display allows sets visual preferences for how you want to view objects in Maya LT/Maya. Some of these options include backface culling, display normals, texture borders, open edge border and much more.

Many of these are very useful for game environment modeling.

Here are a few settings you need to know right now as you begin.

Continue to the Full Tutorial...

Maya LT/Maya: How to Properly Delete Vertices, Edges and Faces - Beginner Tutorial Series 8/13

Category: 3D Modeling: Maya LT/Maya
September 12, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Deleting Components such as vertices, edges and faces seems like a straightforward process. But there are a few issues with using Delete key that can cause problems, especially for edges.

Here is how to delete faces, edges and vertices properly.

Continue to the Full Tutorial...

Maya LT/Maya: Geometry Modeling Basics Exercise - Beginner Tutorial Series 7/13

Category: 3D Modeling: Maya LT/Maya
September 11, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

As you slowly become proficient in new software (3d modeling application, a game engine or level editor) you have to put the acquired knowledge gained so far into context of an exercise to better assimilate what you've learned.

Following exercise provides a framework to practice in.

It is important that you begin to master navigating viewports, becoming familiar with Maya LT/Maya interface for environment modeling and creating, moving, rotating, scaling, manipulating simple Polygon Primitives.

I can't stress enough how important it is to go through this exercises and maybe go through it a few times.

Repetition is key.

Continue to the Full Tutorial...

Maya LT/Maya: Snap to Grid, Edges, Vertices and Modify Pivot Points - Beginner Tutorial Series 6/13

Category: 3D Modeling: Maya LT/Maya
September 10, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Snaps and Pivots are probably the most important elements of game environment modeling that aren't mentioned enough to a beginner.

You have to be able to snap your geometry to grid and to other objects in the scene. This applies to nearly all models you create, especially when creating modular assets.

To do this you have to know how to snap to grid, vertices, edges and modify pivot points.

Continue to the Full Tutorial...

Maya LT/Maya: Viewport Viewing Options for Modeling - Beginner Tutorial Series 5/13

Category: 3D Modeling: Maya LT/Maya
September 10, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Each viewport contains a lot of various options to help you model geometry.

You only need to know a few to start with for game environment modeling.

Continue to the Full Tutorial...

Maya LT/Maya: Geometry Modeling Basics and How to Work With Polygon Objects - Beginner Tutorial Series 4/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Geometry Modeling Basics covers how to create and manipulate Polygonal Primitives or other objects types in Maya LT/Maya.

You will learn how to:

  • Create polygon primitives
  • Move, rotate, scale and select objects
  • How to access object component mode for vertices, edges and faces
  • Shortcuts for vertices, edges and faces components
  • Name/rename objects

Continue to the Full Tutorial...

Maya LT/Maya: Guide to Mastering Viewport Navigation - Beginner Tutorial Series 3/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Navigating viewports in any software has to become natural to the point where you aren't thinking which buttons to press.

In Maya LT/Maya there are 2 different navigation viewports you have to master - perspective and orthographic.

Continue to the Full Tutorial...

Maya LT/Maya: Interface Overview for Game Environment Modeling - Beginner Tutorial Series 2/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Maya LT/Maya is a very extensive and complex piece of software.

You can use Maya LT or Maya to model, animate, UV, create shader, rig characters, render still shots, render full animations and much more. Maya also contains pipelines for particle FX and dynamics. In order to learn Maya as a game environment artist you have to ignore everything else and focus specifically on modeling game assets. Otherwise you won't have any time to do anything.

Disregard tools you won't use and focus on what is only applicable for helping you master Maya to model game environments.

So here is Maya LT interface overview you need to learn and know specifically for game environment art.

Continue to the Full Tutorial...

Maya LT/Maya: First Time In Maya LT And How To Set Up Projects - Beginner Tutorial Series 1/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Anytime you are working in Maya LT/Maya you'll be working inside a Project. It is a specific folder that contains your project's scenes, textures, images and preferences. It is a way for Maya to organize your work and keep everything in one place.

Since this is your first time in Maya you will not have an existing Project to work in and will need to set one up.

You'll follow these same steps for any future new projects you work on.

Continue to the Full Tutorial...

Now Out - "3D Game Environment Modeling/UVing Foundation with Maya LT™/Maya®"

Category: News/Updates/Resources, 3D Modeling: Maya LT/Maya
September 08, 2016

Complete Beginner's Guide to 3D Game Environment Modeling and UVing with Maya LT/Maya for Game Environment Artist.

Dive deep into 9 hours and 53 videos of sequential and specific tutorial series focused on game environment modeling and UVing with Maya LT (also works with Maya).

Here is what you will get:

  • Finally be able to learn game environment modeling software specifically for game environment art
  • Includes 9 hours of video tutorial content and 53 videos
  • Every topic and every video is distilled down to helping with modeling game environments
  • 3 Modules include (Interface and Overview, Game Environment Modeling Basics, UV Mapping/Unwrapping for Beginners)
  • Maya LT is used but entire pipeline is also transferable to a regular version of Maya

You can get "3D Game Environment Modeling and UVing with Maya LT/Maya" here...

Now Out - Free PDF "Maya LT/Maya Primer Quick Start Guide"

Category: News/Updates/Resources, 3D Modeling: Maya LT/Maya
September 06, 2016

"Maya LT/Maya Primer" is a free PDF Quick Start Guide to Begin Using Maya LT/Maya for Game Environment Art. The guide is 148 pages and features over 50+ tips and how to techniques.

If you are looking for an ebook to help you get started with Maya LT/Maya as a complete beginner, specifically for game environment modeling - this guide is it.

Here is what you will get:

  • Free PDF Guide Download
  • 148 pages
  • 50+ tips, how-to techniques on getting started with Maya LT/Maya software
  • Currently includes 5 Sections

You can get "Maya LT/Maya Primer: Quick Start Guide" here...

Coming Soon - New 9 Hours of Tutorials and New 148-page PDF Guide

Category: News/Updates/Resources, 3D Modeling: Maya LT/Maya
September 02, 2016

It is all set and ready to go.

Next week is going to be huge. I am releasing hours of tutorial content.

What is this tutorial release about?

Finally be able to learn 3d game environment modeling and UVing as a complete beginner specifically for game environment artist using game industry standard software Maya LT/Maya - without any prior 3d experience or knowledge of the software.

Here is What You Can Expect...

Maya vs Maya LT: Why I Decided to Switch to Maya LT for Game Environment Modeling and UVing

Category: 3D Modeling: Maya, Game Environment Design
August 25, 2016

Should you switch and use Maya LT or should you stick with full version of Maya?

Find out why after almost a decade of using Maya, I decided to completely switch to Maya LT (slimmer, more affordable, indie game development version of Maya) for all my game environment modeling and UVing needs.

Was it the right decision?

Continue to the Full Tutorial...

CS:GO SDK How to Decompile Maps to Reverse Engineer and Improve Your Work

Category: Source: CS:GO SDK
August 18, 2016

Each map contains valuable lessons, tips and techniques waiting for you to learn from.

You can reverse engineer how a map was created, how it was optimized and which techniques were used to generate a specific result.

Continue to the Full Tutorial...

CS:GO SDK 10 Quick Tip Tutorials w/Source Engine #1-10

Category: Source: CS:GO SDK
August 04, 2016

The following quick tips series is designed for beginners and experts using Hammer Source level editor and Source SDK game engine with specific focus on Counter-Strike: Global Offensive SDK.

These are quick, useful tips to help improve, refine and remind you of tools, techniques and principles you may have not known or forgotten about.

All videos are very short, between 30 seconds to 2 minutes.

The following Part 1 includes 10 quick tips:

  • How to Adjust "Back Clipping Plane" to View More/Less of the Map
  • Adjust "Model Render Distance" to View Props and Not Yellow Bounding Boxes
  • Auto-size 4 Viewports and Maximize/Restore Viewports
  • Can't Join Team or Spawn in the Map Fix
  • How to Quickly Insert a Prop Static Into Your Level
  • How to Group/Ungroup Objects for Easier/Faster Selection and Duplication
  • How to Free Rotate or Snap Rotate in 15 Degrees to Stay on the Grid
  • Can't See Textures or Texture BSP Brushes in Camera/Perspective View
  • How To Use Texture Lock And Texture Scale Lock
  • How To Find And Use Developer Textures In Hammer Source Tutorial

Continue to the Full Tutorial...

23 Recommended 3D Game Engines (Updated)

Category: Level Design, Game Environment Design
December 12, 2012 (Updated: July 28, 2016)

Update #3 (July 28, 2016): This post has been completely updated with 7 new, additional game engines, updated links and information that was outdated.

If you ever wanted to take your skill further into game development and game design, you will need to begin exploring the world of game engines. Game engines will provide you with the framework that game designers use to create games.

Not every game engine is available to download to try without paying for a license first. However there are many free game engines, open source engines and non-commercial versions that you could work with and download right now.

In this blog post I will provide you with options and links to few game engine, their features and download page so you can make a better decision on which one is right for you.

So, for those who are interested in going a bit further into game development, to explore new technologies to showcase your game environments in or just curious behind game engine technology; here are 23 suggestions of game engines you can get your hands on right now.

Continue Reading (Full Tutorial)...

CS:GO SDK How to Choose/Change Your Map's Team Player Models for CT and T Teams

Category: Source: CS:GO SDK
July 21, 2016

How do you define which team player models are spawned in your map?

How do you make FBI vs The Anarchist or Separatists vs GIGN?

This is done with a simple .kv text file you create in notepad.

Tutorial covers:

  • Using appropriate CSGO faction to support your map's location and story
  • Creating .kv file that defines the player model factions for each teamEditing .kv file
  • Complete T and CT team faction list with images, maps used and description
  • How to set up CT vs CT or T vs T player team factions

Continue to the Full Tutorial...

Interview: Professional Level Designer Talks Designing Single-Player vs Multiplayer Levels, VR Challenges and Tips for Getting Started

Category: Interviews
July 14, 2016

Massive interview with Pete Ellis, an experienced level designer from Guerrilla Cambridge studios.

Pete has worked on "Killzone Mercenary" for the Playstation Vita, and "Killzone Shadow Fall" for the Playstation 4. He is currently working on "RIGS: Mechanized Combat League", a Playstation VR exclusive.

After Pete contributed 3 extensive tutorials to WoLD on Single Player Level Design Pacing/Gameplay Beats and Seeing the World as a Level Designer - I had a lot of questions I wanted to ask Pete and learn more from him.

The interview goes deep and we discuss a lot of topics.

If you are a level designer or someone who wants to work in game development, this is a must read!

Continue to the Full Interview...

CS:GO SDK How to Create Functional, Climbable Ladders

Category: Source: CS:GO SDK
June 23, 2016

To create a functional ladder in Counter-Strike: Global Offensive for players to climb up is a two-step process.

You need:

  • Visual object that lets the player know they can climb here
  • BSP brush with ladder tool texture positioned properly in front of the visual object

Continue to the Full Tutorial...