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Category Tutorial TopicsLevel DesignUnreal Engine 4UDKCryEngine 3 SDKGame Modeling: MayaCounter-Strike: Global OffensiveLeft4Dead 1 and 2Time Management and ProductivityGame Environment Art+DesignGetting StartedBrowse Full Tutorial List
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World of Level Design April Update

Category: News/Updates/Resources
March 31, 2009

From the deep down underground of Florida of World of Level Design, I wanted to let you know of few updates that are coming to World of Level Design.

First thing. I am about to finish up my senior year at Ringling College and have been working extra hard finishing my animation thesis. I'll post it soon on AlexGaluzin.com Finishing my thesis lifts huge weight off my shoulders that I have been carrying for last year and a half. Deadline for submitting my animation project is April 6th.

Now to World of Level Design. I have recently filmed a very extended video tutorial on modeling interior environment using Maya. Although don't let Maya throw you off, the workflow can be applied to another 3dpackages. I will be releasing it in the first week of April. I am currently editing the footage. So far it is about 2-3 hours long and I am half way done editing.

There is also Make Something Unreal Contest coming up and I hope you guys are planning something to submit. I will be working on a map myself to submit and will be documenting every step of the way.

I will include video this time.

Many great things are coming to World of Level Design and I am very excited to be bringing as much as I can as I often as I can. I will do my best to have a lot more articles on regular basis and now that I comfortable with the workflow of video tutorial process; so expect tons of video tutorials.

As for my Update/Newsletter subscribers, I hope you guys enjoyed "11Day Mapping" e-book. I have awesome plans for exclusive content just for you. So if you are not a subscriber yet, don't miss out and get my free e-book and keep an eye out for exclusive videos and articles.

Stay tuned for many great things and I am happy you are here to see it happen.

Shane Peterson Interview

Category: Interviews
March 16, 2009

Shane Peterson Interview

Shane Peterson is a 3D artist who up until recently was working for PB's Design Visualization Technical Resource Center (formerly Company39) in Seattle, Washington. He has over 5 years professional experience as a 3D artist and design visualization.

I had a chance to contact and interview Shane. We talked about what he is working on, what inspires him as an artist, project workflow and some fantastic advice on art, design visualization, lighting and modeling.

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Blocking In Level Designs in Maya

Category: 3D Modeling: Maya
March 16, 2009

Free E-Book: Create a Map in 11 Days

What I am going to cover in this tutorial is taking a drawing or a sketch, importing that into Maya as a texture, applying that onto a plane and beginning to model a basic block in environment.

Also learn the basics of applying textures in Maya and Create Polygon Tool.

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Free E-Book: Create a Map in 11 Days

Category: Books/Ebooks/Products
March 13, 2009

Receive a free ebook I created when I set a self-imposed challenge for myself to create a map in 11 days.

I used Unreal 3 engine. On Dec. 20-31, 2008 I created a map in 11 days DM-LightHouse.

You can see the screenshots and download here.

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Case Study Environment Lights in CS:S

Category: Counter-Strike: Source
February 09, 2009

I am in process of developing video tutorials across wide variety of subjects. All of which will focus on level design, world creation and environments. So to kick things off this is a video of the Counter-Strike: Source Case Study I did. I took the screenshots and timed them out.

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Counter-Strike: Source Case Study of Environment Light

Category: Counter-Strike: Source
February 07, 2009

Counter-Strike: Source Examples of Environment Light

I am currently working on my first official counter-strike map. I am trying to choose a lighting setup so I decided to do an extensive case study. I haven't found any good examples of lighting setup over the same location. So I did it myself.

I used the lighting setups of most official counter-strike maps, and I used it over the same location to show how the light changes. It is much easier to see the difference when you are comparing to the same screenshot.

Now of course it will differ on your maps depending on how objects are placed. But the idea is similar.

Pay attention to light color, light ambience, shadow direction and length all help to describe the mood, atmosphere and the time of day.

All of these also have the proper value settings to use in your custom Counter-Strike maps.

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Set a Deadline

Category: Productivity/Time Management
February 04, 2009

Set a Deadline

If you are working at a studio or a school project your deadlines are pretty much set in stone. You have to deliver on that date regardless of what happens. There are no alternatives. Sometimes it gets pushed back but it is unlikely.

In this article I am going to explore and give you fundamentals of why setting a deadline is important.

The results are more important then being late and being perfect.

Basically deadline implies results. A date you set for yourself or others set for you where some type of a result and/or outcome is going to be delivered.

Setting a deadline is important. Especially if you are working on a personal project. I would go as far as to say that you should never work on a project or a goal where there is no clear time you want to get it done by.

If you don't have a day you want to be finished, it is safeto say that it may never get done.

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60-60-30 of Level Design Productivity

Category: Productivity/Time Management
January 30, 2009

60-60-30 of Level Design Productivity

Over the month of January at World of Level Design I've been posting nothing but productivity and planning articles. I've been reading, watching and learning about personal productivity. From books, to youtube to blogs.

My main problem over last few years has been a lack of focus. I wanted to be good at everything. Jack of all trades and a master of none. What that basically is saying that I am not great at anything. Just good to decent at a lot of things.

So over last few months and specifically over this coming year I have narrowed my sight on environment and level design. It's what I truly love doing.

The following technique has become almost a mantra for me over last few weeks.

60-60-30.

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How to be Highly Productive

Category: Productivity/Time Management
January 17, 2009

How to be Highly Productive

"Don't manage time, learn to manage yourself" - Steven Covey

How to be and stay highly productive? Here are some key concepts that have worked for me. It's not the amount of time you put in, it's the quality of time.

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Unreal 3: 11-Day Mapping Challenge Final Release [PC] [PS3]

Category: Level Design/Game Environment Challenges
January 15, 2009

Unreal 3: 11-Day Mapping ChallengeReleaseUnreal 3: 11-Day Mapping ChallengeReleaseUnreal 3: 11-Day Mapping Challenge Release

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Developing 30 Day Map Making Habit

Category: Productivity/Time Management
January 09, 2009

Developing 30 Day Map Making Habit

Being and staying productive is often a hard thing to do. It's hard because most people don't know how to be efficient with the time we have. I've struggled with this most of my life. I've read dozens of books on time management, productivity and goal setting.

Single and best way I have found to be the most productive is to do less. It is to eliminate and develop a habit.

Eliminate un-productive activities and focus on only a few.

What you want to do is develop a habit that will dramatically improve and change your work, yourself and your life.

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