Full List of World of Level Design Tutorials/Articles
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TUTORIALS TABLE OF CONTENT:

3D MODELING - MAYA
Maya Beginner Basics 1/10: Interface Overview
Maya Beginner Basics 2/10: Setting Preferences
Maya Beginner Basics 3/10: Custom Shelf
Maya Beginner Basics 4/10: Viewport Navigation
Maya Beginner Basics 5/10: Geometry Modeling Basics
Maya Beginner Basics 6/10: Geometry Modeling Basics Exercise
Maya Beginner Basics 7/10: Custom Polygon Display
Maya Beginner Basics 8/10: Outliner, Hypergraph, Hypershade
Maya Beginner Basics 9/10: Snap Tool and Pivots
Maya Beginner Basics 10/10: How to Set Up New Project
Modeling Interior Environment in Maya Part 1/3
Modeling Interior Environment in Maya Part 2/3
Modeling Interior Environment in Maya Part 3/3
Blocking In Level Designs in Maya
Set Up Shelves in Maya for Level Design Modeling
How to Set Up Grid Spacing In Maya to Match Unreal 3
Photoshop Paths to Maya Environment Tutorial
UDK/Maya: How to Set Up Grid in Maya to Match UDK
Maya: How to Fix 'Scale Object Not Found' Error

ARCHITECTURE
Playing with Space and Light
NeoClassical Architecture
Constructivist Architecture

BOOKS and DVDs
Ultimate Level Design Guide Ebook - Free Download
UDK 11 Day Level Design Ebooks/Videos Data-DVD
UDK 11 Day Level Design Ebooks/Videos
29 Ways to Become a Better Level Designer
Streamlined Level Design
How to Create a Map in 11 Days
Illustrated Level Design in Unreal 3 E-Book

CALL OF JUAREZ: BOUND IN BLOOD LEVEL DESIGN TUTORIALS
Part 1: Tools, Support and Beginning
Part 2: ChromEd Interface and Navigation
Part 3: Creating Initial Environment
Part 3 BONUS: Terrain Workflow
Part 4: Object Props
Part 5: Custom Object. Maya to ChromEd
Part 6: Roads and Rivers
Part 7: Brush Tool and Forester
Part 8.1: AI, Waypoints and Fightnodes
Part 8.2: AI, Action Chains and Sensors
Part 8.3: AI Scripts and Triggers
Part 8.4: Overview of Actions and Behaviors
Part 9.1: Setting Up Objectives
Part 9.2: Setting Up Objectives and Quests
Part 9.3: Overview of Item Types
Part 9.4: Map Optimization and Class Types
Part 10: Publishing Your Map
Download the Entire Set of CoJ2 Single Player Videos

COUNTER-STRIKE: GLOBAL OFFENSIVE MAPPING
CS:GO How to Download, Install, Launch Hammer World Editor - Beginner 1/8
CS:GO Level Editor Navigation and Interface Basics in 15 minutes - Beginner 2/8
CS:GO Player and Architecture Scale, Dimension and Proportion - Beginner 3/8
CS:GO BSP Brush Geometry: How to Create Your First Room - Beginner 4/8
CS:GO Adding Prop Models: Using Models In Your Map - Beginner 5/8
CS:GO Adding Lights: How to Light Your First Room (Lighting Basics) - Beginner 6/8
CS:GO Texturing: Applying Textures and Principles for Optimizing Early - Beginner 7/8
CS:GO How to Compile and Run Your First Map - Beginner 8/8
CS:GO Creating Buy Zones and Inserting Player Starts
CS:GO Inserting Hostages and Creating Hostage Rescue Zones
CS:GO Creating Standard Bomb Site Zones For Defuse Map
CS:GO Creating Advanced Bomb Site Zones to Trigger Fire and Dust
CS:S Case Study Environment Lights in
Counter-Strike: Source
CS:S Counter-Strike: Source Case Study of
Environment Lights

CRYENGINE 3 SDK
Download, Installation, Launch
Navigation, Interface and Viewport Options
Creating and Generating Terrain
Paint, Modify, Edit Terrain Manually
Import, Export, Create Custom Terrain Heightmap
Terrain Layer Texture Painting
Placing Objects/Models Into Your Map
Add Vegetation/Foliage/Trees/Grass
Add/Create Roads
Add/Create Rivers
How to Keep Your Map to Scale
How to Move Sections of Terrain

ART AND GAME ENVIRONMENT DESIGN
How to Reverse Engineer Level Design and Game Environment Art
Silhouette Design Game Environments
6 Steps to Basics of Silhouette Environment Design
Game World Creation with Inception
Playing with Space and Light
IGDA Montreal Halo 3 Environment Presentation
8 Ways to Improve as an Artist/Designer
Functional Lighting

GAME WORLDS
Game World of Counter-Strike: Global Offensive
Game World of Max Payne 3
Game World of Dear Esther
Game World of Alan Wake
Game World of Fable 2

INTERVIEWS
Level and Environment Design - Billy Hallden Interview
Level Designer - Mateusz "Seir" Piaskiewicz Interview
Level Designer - Chris "2dChris" Kay Interview
Design Visualization - Shane Petterson

LEFT 4 DEAD 1 MAPPING
How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
13 Level Design Tips from The Sacrifice
Visual Reference Guide to Level Design
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
How to Get and Install Source SDK and L4D1/2 Authoring Tools
Installing L4D SDK Authoring Tools
6 Common File Types in Hammer Source SDK/Authoring Tools
Hammer Source Crash Course in 15 Minutes
Hammer Source Map Construction Breakdown
Hammer Source Interface Overview
Player Scale and World Architecture Dimension Basics
How to Apply Real World Scale in Hammer Source
L4D World Player Dimensions and Scale
Creating Geometry: Basic Room Creation
Texturing Our Two Rooms: Texture Basics
Adding Props into our Environment
Adding Lights
Compiling/Running L4D Map
Environment Workflow Part 1 - Interior
Environment Workflow Part 2 - Exterior
Environment Workflow Part 3 - Exterior
Environment Workflow Part 4 - Skybox
Environment Workflow Part 5 - Textures
How to Create Simple Terrain/Displacement
Terrain Texture Blending Alpha
Creating Terrain Part 1 - Ground Floor
Creating Terrain Part 2 - Surrounding Mountains
Creating Breakable Glass
Creating Rotating Doors
Creating a Ladder
Creating a Skybox and Light Environment
Standard Elements: Weapons, Fog and Player Start
Creating a Rescue Closet
Navigational Meshes and Spawning Infected
Navigational Meshes Advanced
Creating a Level/Map Change Part 1
Creating a Level/Map Change Part 2
Creating Breakable Walls
Forcing Survivor Position Spawn
Create a Panic Event
How to Create Survival Gametype Part 1
How to Create Survival Gametype Part 2
Overlays vs Decals
Prop Overview
How to Create an Elevator Part 1
How to Create an Elevator Part 2
How to Create a Highlight Glow on Props
Create a Custom Movie Poster & VPK Part 1/3
Create a Custom Movie Poster & VPK Part 2/3
Create a Custom Movie Poster & VPK Part 3/3
L4D1-2 Campaign Design; Why Less is More
Creating Roads Part 1: Basics, Intersections and Adding Realism
Creating Roads Part 2: 3 & 4 Way Intersections
Creating Roads Part 3: Wide and Tight 90 Degree Turns
Creating Roads Part 4: 180 Degree Turns
Creating Roads Part 5: How to Create Curved, Sloped Roads
Creating Roads Part 6: Brushes and Props - Blocking Roads Off
Creating Roads Part 7: Terrain - Blocking Roads Off
Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

LEFT 4 DEAD 2 MAPPING
How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
13 Level Design Tips from The Sacrifice
Visual Reference Guide to Level Design
How to Get and Install Source SDK and L4D1/2 Authoring Tools
6 Common File Types in Hammer Source SDK/Authoring Tools
Hammer Source Crash Course in 15 Minutes
Hammer Source Map Construction Breakdown
Player Scale and World Architecture Dimension Basics
How to Apply Real World Scale in Hammer Source
How to Create Scavenge Gamemode Part 1
How to Create Scavenge Gamemode Part 2
How to Create Survival Gamemode Part 1
How to Create Survival Gamemode Part 2
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
L4D2 How to Attach Breakable Glass to a Rotating Door
L4D1-2 Campaign Design; Why Less is More
Creating Roads Part 1: Basics, Intersections and Adding Realism
Creating Roads Part 2: 3 & 4 Way Intersections
Creating Roads Part 3: Wide and Tight 90 Degree Turns
Creating Roads Part 4: 180 Degree Turns
Creating Roads Part 5: How to Create Curved, Sloped Roads
Creating Roads Part 6: Brushes and Props - Blocking Roads Off
Creating Roads Part 7: Terrain - Blocking Roads Off
Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

LEVEL DESIGN TUTORIALS
How to Start Your Own Level Design or Game Environment Challenge (8 Ways)
What Level Editor and Game Engine Should You Use - (How to Choose)
Recommended 3D Game Engines
Recommended Level Design Editors
How to Reverse Engineer Level Design and Game Environment Art
How to Have the Best Level Design and Game Environment Year
How to Plan Game Environments and Level Designs
Why I Failed For Years at Level Design and Game Environments
How to Use Cover Object Placement for Level Design
Functional Lighting
Single Player Level Design Workflow
Level Design Workflow: Making of HL2DM DM_Zest
Game World Creation with Inception
11 Day Level Design Process Overview
How to Create a Playable Level in 11 Days
How to Get a Job with Epic Games
GDC Level Design in a Day - Q/A Session
GDC 2010 Level Design Notes Part 1
GDC 2010 Level Design Notes Part 2
GDC 2010 Level Design Notes Part 3
GDC 2010 Level Design Notes Part 4
GDC 2010 Level Design Notes Part 5
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
Guide to Collecting Level Design Reference
Damnation's Concept Art to Level Design
Becoming a Level Designer and Environment Artist Part 1
Becoming a Level Designer and Environment Artist Part 2
Horror/Survival Level Design: Part 1 - Cliches
Horror/Survival Level Design: Part 2 - Anticipation and Pacing
Horror/Survival Level Design: Part 3 - Story and Environment
Horror/Survival Level Design: Part 4 - Relationship
Horror/Survival Level Design: Part 5 - Moral Decision
Art of Blocking In Your Map
How To Add Depth To Your Level Design
Level Design Creation Guidelines
Far Cry 2 Level Editor Tips, Links and Videos
Creating Unique Level Design Overviews: Photoshop Filter
100 Level Design Ideas and Locations
How To Plan Your Next Map
Level Design Worklfow Tutorial
Quantum of Solace Video Game Level Design

LEVEL DESIGN CHALLENGES
10 Year Old Brother Game Environment Challenge:
"10-Year-Old Brother" Game Environment Challenge Rules/Criteria
"10-Year-Old Brother" Game Environment Challenge Work in Progress
"10-Year-Old Brother" Game Environment Challenge Final Work and Winners
UDK Pirate Game Environment Challenge:
UDK Pirates Winners and Runnerups
UDK Pirates Rules and Criteria
UDK Pirates Work In Progress Update
UDK Pirates Final Work Submission/Voting
Storytelling Level Design Challenge:
Storytelling Level Design Challenge 1
Storytelling Level Design Challenge 1 - Final Work
Storytelling Level Design Challenge 1 - Winner and 8 Secrets to the Scene
Storytelling Level Design Challenge 2
Storytelling Level Design Challenge 2 Work In Progress
Storytelling Level Design Challenge 2 Final Work
Storytelling Level Design Challenge 2 Final Top 5 and Winner
Winter 2011:
Winter 2011 Level Design/Game Environment Challenge
Winter 2011 Level Design/Game Environment Challenge Work In Progress
Winter 2011 Level Design/Game Environment Challenge Winner and RunnerUps
Gameplay and Flow:
Level Design Gameplay and Flow Challenge Guidelines April 2010
Level Design Gameplay and Flow Challenge Guidelines April 2010 - Update
Level Design Gameplay and Flow Challenge Guidelines April 2010 - Results and Winner
Image Reference Re-Creation:
Game Env. Challenge: Image Reference Re-Creation 1
Game Env. Challenge: Image Reference Re-Creation 1 - Submissions/Results
Game Env. Challenge: Image Reference Re-Creation 2
Game Env. Challenge: Image Reference Re-Creation 2 - Submissions/Results
11-Day Level Design Tutorials:
11 Day Level Design Process Overview
How to Create a Playable Level in 11 Days
11-Day Challenges:
11-Day Level Design Challenge 1 - 'Winter'
11-Day Level Design Challenge 1 - 'Winter' Progress
11-Day Level Design Challenge 1 - 'Winter' Completed
11-Day Level Design Challenge 1 - 'Winter' Winner/Runnerups
11-Day Level Design Challenge 2 - 'Rural Summer'
11-Day Level Design Challenge 2 - 'Rural Summer' Work in Progress
11-Day Level Design Challenge 2 - 'Rural Summer' Winner/Runnerups
11-Day Mapping: Lighthouse:
Intro: Unreal 3 11 Day Mapping Challenge
Day 1: Unreal 3 - Idea, Research, Reference and Floor Plans
Day 2: Unreal 3 - Geometry and Modeling
Day 3: Unreal 3 - Geometry and Modeling
Day 4: Unreal 3 - Geometry and Modeling
Day 5: Unreal 3 - Texturing
Day 6: Unreal 3 - Texturing
Day 7: Unreal 3 - Lighting
Day 8: Unreal 3 - Lighting
Day 9-12: Unreal 3 - Sound FX, Lighting and Final Touches
Unreal 3: 11-Day Mapping Challenge Beta Release
Unreal 3: 11-Day Mapping Challenge Final Release [PC] [PS3]
Halloween:
Halloween Level Design/Game Environment Challenge
Halloween Level Design/Game Environment Challenge Sneak Peak
Halloween Level Design/Game Environment Challenge Final Sneak Peak
Halloween Level Design/Game Environment Challenge Submission/Voting
Halloween Level Design/Game Environment Challenge Results/Winner

LIGHTING TUTORIALS
Coming Soon

PHOTO REFERENCE
Abandoned Oklahoma Pictures
Doors Photos / Reference

PRODUCTIVITY AND GOAL SETTING
How to Have the Best Level Design and Game Environment Year
How to Start Your Own Level Design or Game Environment Challenge (8 Ways)
Monthly Level Design/Environment Art Focus
Few Things I Learned in Last 4 Years...
Part Time Level Design
8 Ways to Improve as an Artist/Designer
Making Difficult Level Design Decisions
Set a Deadline
60-60-30 of Level Design Productivity
How to be Highly Productive
Develop 30 Day Map Making Habit

SOURCE SDK/AUTHORING TOOLS
How to Get and Install Source SDK and L4D1-2 Authoring Tools
6 Common File Types in Hammer Source SDK/Authoring Tools
Hammer Source Crash Course in 15 Minutes
Hammer Source Map Construction Breakdown
Player Scale and World Architecture Dimension Basics
How to Apply Real World Scale in Hammer Source
How to Create and Managing Visgroups
Creating Custom Textures in Hammer Source
Detailing Buildings in Hammer Source: Part 1 - Roof
Hammer Source Based Modeling in 'Propper'
Creating Roads Part 1: Basics, Intersections and Adding Realism
Creating Roads Part 2: 3 & 4 Way Intersections
Creating Roads Part 3: Wide and Tight 90 Degree Turns
Creating Roads Part 4: 180 Degree Turns
Creating Roads Part 5: How to Create Curved, Sloped Roads
Creating Roads Part 6: Brushes and Props - Blocking Roads Off
Creating Roads Part 7: Terrain - Blocking Roads Off
Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off
How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party

TEXTURING
Coming Soon

UDK
UDK/Maya: How to Set Up Grid in Maya to Match UDK
UE3 vs UDK vs UT3
11 Day Level Design Process Overview
How to Create a Playable Level in 11 Days
UDK 11 Day Level Design Ebooks/Videos
UDK Basics Getting Started in 11 Steps Part 1
UDK Basics Getting Started in 11 Steps Part 2
UDK Basics Getting Started in 11 Steps Part 3
New Map Templates Deconstruction
How to Add a Custom Map Template
UDK How to Take High Res Screenshots
BSP Block In - Simple Room/Env Creation Part 1/3
BSP Workflow - Simple Room/Env Creation Part 2/3
Quick Light and In-Game Testing - Simple Room/Env Creation Part 3/3
Using Static Meshes and Workflow
Applying Materials/Textures and Workflow
How to Add a Skybox
How to Add Lights
How to Add Player Starts, PathNodes, Weapons, Items, Vehicles and JumpPads
How to Set Up DM and TDM Gametype
How to Set Up vCTF Gametype
Kismet/Scripting: Intro to Kismet
Kismet/Scripting: Moving Doors
Kismet/Scripting: How to Pick Up and Place Item
Kismet/Scripting: How to Trigger Material Instances
Kismet/Scripting: How to Spawn Bots in Kismet - Part 1
Kismet/Scripting: How to Add Functionality to Bot - Part 2
Kismet/Scripting: Spawning Bots Final Touches - Part 3
Kismet/Scripting: Bools - Puzzle Design and Interaction
Kismet/Scripting: Cinematics Introduction Part 1/2
Kismet/Scripting: Cinematics Introduction Part 2/2
Kismet/Scripting: Using Console Commands as Gameplay Elements
Kismet/Scripting: Quick Time Events with Kismet
Lightmaps: 18 Important Principles for Creating and Using Lightmaps (Lightmap Basics)
Lightmaps: Lightmap UV Layout Techniques & How to Create a Second UV Channel in Maya
Lightmaps: How to Fix Lightmap Light/Shadow Bleeding and Seams
Lightmaps: Resolution for Static Meshes and BSP
Lightmaps: Common Problems and Solutions

UNREAL TOURNAMENT 3
UE3 vs UDK vs UT3
How to Set Up Grid Spacing In Maya to Match Unreal 3 [Bonus Video]
Install Unreal 3 ActorX Import PlugIn for Maya
How to Import from Maya into Unreal 3 [Video]
How to Create Simple Particle Effects in Unreal 3 [Video]

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