About this tutorial:
The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.
- First Module is focused on interface overview for game environment modeling (start here).
- Second Module is focused on game environment modeling techniques.
- Third Module is focused on UV mapping, UV unwrapping and UVing.
The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art.
The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.
Following free 1st module features 13 video tutorials. You can start from the beginning here and watch all videos sequentially.
On to the tutorial:
As you model your game environment assets, Maya LT/Maya will keep all of the object's construction history as you work on it.
At some point this will begin to increase your file size, decrease scene calculation speed and slow down viewport rendering - unless you delete construction history on that object.
Here is an object that has been worked on and accumulated Construction History:
Deleting Construction History
Select an object in the scene that you want to delete construction history on:
Go to Edit > Delete by Type > History:
Or use a shortcut:
- Alt + Shift + D = delete history
Object's history has now been deleted:
Do this every once in a while as your object accumulates history.
You may want to add "Delete History" tool to your shelf:
In Module 2 and 3 of the tutorial series, we delete a lot of construction history.