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Call of Juarez 2 Part 8.1: AI, Waypoints, Fightnodes

Category: Call of Juarez 2
December 01, 2009

Call of Juarez 2 Level Design

Part 8.1 covers:

AI Basics
Setting up Waypoints
Setting up Fightnodes
Assigning Basic AI Behaviors and Actions

Call of Juarez 2 Level Design Part 8.1: AI, Waypoints and Fightnodes

Call of Juarez 2: Bound in Blood Level Design Tutorial List

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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