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3D Game Modeling: Maya LT/Maya®/Mudbox® - Tutorial List

Full tutorial list for 3D Game Modeling with Maya LT/Maya for Game Environment Art and Level Design

Game modeling tutorials focused specifically on using Maya LT/Maya for game environment art and level design. Currently includes tutorials using Maya LT/Maya for UE4, UDK/UE3.

Tutorial Topics (jump to topic on this page):

Premium Tutorial Guides

3D Game Environment Modeling/UVing Foundation with Maya LT/Maya

Complete beginner's guide to game environment modeling and UVing with Maya LT/Maya for game environment artist. Includes 53 videos and 9 hours of tutorials.

Maya LT/Maya Primer: Quick Start Guide (Free)

"Maya LT/Maya Primer" is a "Quick Start Guide to Begin Using Maya LT/Maya for Game Environment Art". The guide is 148 pages and features over 50+ tips and how to techniques.

Beginner/Getting Started:

Maya vs Maya LT: Why I Decided to Switch to Maya LT for Game Environment Modeling and UVing

Find out why after almost a decade of using Maya, I switched to Maya LT for all my game environment modeling/UVing needs.

13 Beginner Tutorials to Get Started Learning Maya LT/Maya for Game Environment Modeling

Full list of all 13 tutorials to get you started learning Maya LT/Maya for game environment art. Entire beginner tutorial series.

My System for Setting Up Game Environment Projects

In order to keep all files organized between different software you need a system to organize your project files. Here is what I use and how I set everything up.

Beginner Tutorial #1: First Time In Maya LT And How To Set Up Projects

Learn what you need to do as you launch Maya LT/Maya for the first time and how to create your first project to keep your work organized and keep everything in one place.

Beginner Tutorial #2: Interface Overview for Game Environment Modeling

Tutorial covering interface overview and what you should know and learn specifically for game environment modeling.

Beginner Tutorial #3: Guide to Mastering Viewport Navigation

Learn how to master perspective and orthographic viewport navigation.

Beginner Tutorial #4: Geometry Modeling Basics and How to Work With Polygon Objects

Tutorial covering the basics of how to use, create and work with objects and geometry inside Maya LT/Maya.

Beginner Tutorial #5: Viewport Viewing Options for Modeling

Learn which viewport viewing options you should start with for game environment modeling.

Beginner Tutorial #6: Snap to Grid, Edges, Vertices and Modify Pivot Points

Snaps and pivots are one of the most important aspects in modeling that aren't covered enough. Tutorial covers how to use snapping to grid, edges, vertices and how to modify pivot points.

Beginner Tutorial #7: Geometry Modeling Basics Exercise

Put everything you've learned so far into practice by following geometry basics modeling exercise.

Beginner Tutorial #8: How to Properly Delete Vertices, Edges and Faces

Learn how to delete faces, edges and vertices properly to avoid serious problems and errors in your geometry.

Beginner Tutorial #9: Custom Polygon Display for Game Environent Modeling

Tutorial covers Custom Polygon Display menu which allows setting important visual modeling preferences for how you want to view objects.

Beginner Tutorial #10: Outliner, Hypergraph and Hypershade Explained

Three important editors you should know about when learning Maya LT/Maya for game environment modeling. Outliner, Hypergraph and Hypershade.

Beginner Tutorial #11: How to Create and Manage Custom Tool Shelf

Learn how to create a custom environment modeling tool shelf to help you access most commonly used tools and functions in Maya LT/Maya.

Beginner Tutorial #12: How to Save, Open and Start New Scenes

Tutorial covers how to properly save, open and start new scenes.

Beginner Tutorial #13: How and Why to Delete Objects Construction History

Learn how to decrease file size, increase scene calculation speed and speed up viewport rendering by deleting your object's and your scene's construction history.

Modeling Tutorials:

How to Create The Perfect Quad Sphere

Part 1 of interior room and furniture modeling workflow is focused on planning, reference and research.

Workflows:

Workflow: Creating Low-Poly Game Prop "File Cabinet" with Maya LT/Maya and UE4

Workflow to creating low-poly game prop, "File Cabinet.

Workflow: Creating "Doric Column/Pillar" Game Asset with Maya LT/Maya, Quixel and UE4

Workflow to creating game asset, "Doric Column/Pillar".

Modeling Interior Environment in Maya Part 1/3

Part 1 of interior room and furniture modeling workflow is focused on planning, reference and research.

Modeling Interior Environment in Maya Part 2/3

Part 2 of interior room and furniture modeling workflow is focused on setting up a project, scale, modeling walls, wall trims, windows, curtain and ceiling.

Modeling Interior Environment in Maya Part 3/3

Part 3 of interior room and furniture modeling workflow is focused on modeling a couch, chairs, table, palm tree, lamp, carpet and finishing up the scene.

Maya LT/Maya for UE4:

MASSIVE 29-Step Quick Start Guide to Creating Custom Game Environment Assets for Unreal Engine 4

Massive quick-start guide to creating, exporting and importing Static Meshes for game environment Art.

UE4/Maya LT: How to Set Up Grid in Maya LT/Maya to Match UE4

Tutorial covers how to set up your grid in Maya or Maya LT to match Unreal Engine 4. 1 to 1 ratio. So everything you create in Maya will be the same units as in UE4.

Maya LT/Maya for Level Design:

Blocking In Level Designs in Maya

Tutorial covers how to set up your grid in Maya or Maya LT to match Unreal Engine 4. 1 to 1 ratio. So everything you create in Maya will be the same units as in UE4.

Photoshop Paths to Maya Environment Tutorial

Tutorial covers how to set up your grid in Maya or Maya LT to match Unreal Engine 4. 1 to 1 ratio. So everything you create in Maya will be the same units as in UE4.

Maya LT/Maya for UDK/Unreal Engine 3:

UDK/Maya: How to Set Up Grid in Maya to Match UDK

Tutorial covers how to set up your grid in Maya or Maya LT to match Unreal Engine 4. 1 to 1 ratio. So everything you create in Maya will be the same units as in UE4.

How to Set Up Grid Spacing In Maya to Match Unreal 3

Tutorial covers how to set up your grid in Maya or Maya LT to match Unreal Engine 4. 1 to 1 ratio. So everything you create in Maya will be the same units as in UE4.

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