Game Environment and Design Tutorial List contains tutorials focused on becoming a game environment aritst, software, level editors and game engines to use, art and design fundamentals, lighting, workflows and architecture.
Tutorial Topics (jump to topic on this page):
Full Game Environment Tutorial Guides
238+ page book and workshop on how to plan your level designs and game environments from an idea to an actionable plan to execute. Book is available as a paperback and Kindle.
Software and Game Engines for Environment Artist:
The following article is a list of software you would need to know and use to create game environments.
A list of 23 recommended 3d game engines.
Tutorial will help ou to decide which level editor and game engine should you choose for your project.
A list of 12 recommended level design editors.
Find out why after almost a decade of using Maya, I switched to Maya LT for all my game environment modeling/UVing needs.
Becoming a Better Game Environment Artist:
11 secrets to using "Google Maps 3D" to explore game environment ideas, reference, archicture and research.
In this blog post I share what has been working for me and what I would recommend you do to have the best year in level design and game environment art.
How to use the principles of reverse engineering to become better level designer and game environment artist.
Simple yet extremely effective technqiue/process of improving and tracking your level designs and game environment art.
Ways of becoming better level designer/environment artist away from the computer. These can be done anywhere, anytime any place. Continue to improve and expand your knowledge.
Movie Inception is full of references to level design and game environment creation. Inspiring movie to watch for any level designer and game environment artist.
My personal story of why I failed for years at level design and game environments. Focused on planning and preproduction.
Workflow tutorial on how to plan out your game environments and level designs.
Focus on how to start your own self-imposed level design and game environment challenge to improve your work and process.
Deliberate practice isn't daily work. It isn't what most call, practice. It is a specific kind of practice with its own steps, actions and principles to follow.
Get started with navigation in the editor, interface overview and various viewport options.
Various tips on how to keep your map to proper scale, proportions and dimensions.
Notes of IGDA-Montreal Presentation with Vic DeLeon a Senior Environment Artist and Mike Zak a Lead Environment Artist at Bungie.
8 ways to improve as an environment artist and level designer.
How to develop a habit on working on your map or game environment art for 30 days straight, without missing a day.
Focus on a single topic, a single monthly improvement to get better at level designing or environment art.
What can you learn from production design for animation? Here are 11 things I learned...
Art and Design (Fundamentals of Art & Design):
121 ideas for game environment and level design locations.
Silhouette design is very powerful way of designing characters, props, and environments. Keys to strong silhouette design of game assets and props.
20 minute video tutorial, 6 Steps to Silhouette Environment Design.
Olafur Eliasson creates art from a palette of space, distance, color and light. The following video begins with an experiment in the nature of perception.
Workflows - Complete Creation of Environments, Level Designs, Props:
Full overview workflow of how The Corridor environment was constructed in 10 hours.
5-part series showing you how the "Abandoned House" environment was created using CS:GO version of Hammer Source. Works for TF2, CS:GO, HL2 series and L4D series.
Workflow to creating low-poly game prop, "File Cabinet.
Workflow to creating game asset, "Doric Column/Pillar".
Neoclassical architecture was a reaction to Rococo and Baroque architectural styles. Neoclassical period lasted from 1850 to 1900.
Constructivist architecture is a form of modern architecture that started in former USSR in 1920s that emerged from constructivist art.