L4D2 Mapping Tutorials cover the entire process from start to finish using L4D2 Authoring Tools. The following list contains everything you need to create a playable map.
Hammer Source Tutorials:
L4D1 Tutorials can be directly applied to L4D2
Left 4 Dead 1 Tutorials List
Source SDK/Authoring Tools Tutorial List
L4D2 - LEVEL DESIGN GAMEPLAY, THEORY AND PROCESS:
How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
13 Level Design Tips from The Sacrifice
Visual Reference Guide to Level Design
L4D2/1 Level Design Tips Part 1
L4D2/1 Level Design Tips Part 2
Campaign Design; Why Less is More - by Nexusdog
Horror/Survival Level Design: Part 1 - Cliches
Horror/Survival Level Design: Part 2 - Anticipation and Pacing
Horror/Survival Level Design: Part 3 - Story and Environment
Horror/Survival Level Design: Part 4 - Relationship
Horror/Survival Level Design: Part 5 - Moral Decision
L4D2 - LEVEL DESIGN PREPRODUCTION AND PLANNING:
Level Design Creation Guidelines
How To Add Depth To Your Level Design
How To Plan Your Next Map
100 Level Design Ideas and Locations
Guide to Collecting Level Design Reference
L4D2 - TOOLS AND INSTALLATION:
How to Get and Install Source SDK and L4D1/2 Authoring Tools
L4D2 - BASICS :
6 Common File Types in Hammer Source SDK/Authoring Tools
Hammer Source Crash Course in 15 Minutes
Hammer Source Map Construction Breakdown
Player Scale and World Architecture Dimension Basics
How to Apply Real World Scale in Hammer Source
How to Create and Managing Visgroups - by Keith Garry
L4D2 - SIMPLE ROOM :
L4D2 - ARCHITECTURE AND BSP GEOMETRY:
Creating Roads Part 1: Basics, Intersections and Adding Realism
Creating Roads Part 2: 3 & 4 Way Intersections
Creating Roads Part 3: Wide and Tight 90 Degree Turns
Creating Roads Part 4: 180 Degree Turns
Creating Roads Part 5: How to Create Curved, Sloped Roads
Creating Roads Part 6: Brushes and Props - Blocking Roads Off
Creating Roads Part 7: Terrain - Blocking Roads Off
Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off
Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'
L4D2 DISPLACEMENT/TERRAIN:
L4D2 - TEXURING:
Creating Custom Textures in Hammer Source - by Keith Garry
L4D2 - PROPS AND MODELS:
Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'
L4D2 - LIGHTING:
L4D2 - VISUAL EFFECTS AND WEATHER:
L4D2 - CREATING PLAYABLE MAP, GAMEPLAY, FUNCTIONALITY, INTERACTION:
How to Create Scavenge Gamemode Part 1
How to Create Scavenge Gamemode Part 2
How to Create Survival Gamemode Part 1
How to Create Survival Gamemode Part 2
How to Attach Breakable Glass to a Rotating Door
L4D2 - ADDING WEAPONS, INFECTED, SPECIAL INFECTED:
L4D2 - NAVIGATION/MESHES:
L4D2 - OPTIMIZATION:
L4D2 - RELEASING YOUR MAP:
Create a Custom Movie Poster & VPK Part 1/3
Create a Custom Movie Poster & VPK Part 2/3
Create a Custom Movie Poster & VPK Part 3/3
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