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Tutorial Topics


Level Design


UDK©


3D Modeling/
Maya®


CryEngine3 SDK


CS:GO SDK


L4D2


L4D1


Getting Started

 
Left 4 Dead Mapping Tutorial Lessons

The following set of tutorials are for L4D Authoring Tools. Although, many tutorials can be used for L4D2 and Source SDK.

Hammer Source Tutorials:

L4D1 Tutorials can be directly applied to L4D2

Left 4 Dead 2 Tutorials List

Source SDK/Authoring Tools Tutorial List

L4D1 - LEVEL DESIGN GAMEPLAY, THEORY AND PROCESS:

How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party 

13 Level Design Tips from The Sacrifice

Visual Reference Guide to Level Design

L4D2/1 Level Design Tips Part 1

L4D2/1 Level Design Tips Part 2

Campaign Design; Why Less is More - by Nexusdog

Horror/Survival Level Design: Part 1 - Cliches

Horror/Survival Level Design: Part 2 - Anticipation and Pacing

Horror/Survival Level Design: Part 3 - Story and Environment

Horror/Survival Level Design: Part 4 - Relationship

Horror/Survival Level Design: Part 5 - Moral Decision

 

L4D1 - LEVEL DESIGN PREPRODUCTION AND PLANNING:

Guide to Collecting Level Design Reference

 

L4D1 - TOOLS AND INSTALLATION:

How to Get and Install Source SDK and L4D1/2 Authoring Tools

Installing L4D SDK Authoring Tools

 

L4D1 - BASICS :

6 Common File Types in Hammer Source SDK/Authoring Tools

Hammer Source Crash Course in 15 Minutes

Hammer Source Map Construction Breakdown

Player Scale and World Architecture Dimension Basics

How to Apply Real World Scale in Hammer Source

How to Create and Managing Visgroups - by Keith Garry

 

L4D1 - SIMPLE ROOM :

Hammer Source Interface Overview

World Player Dimensions and Scale

Creating Geometry: Basic Room Creation

Texturing Two Rooms: Texture Basics

Adding Props Basics

Adding Lights Basics

Compiling/Running L4D Map

 

L4D1 - ARCHITECTURE AND BSP GEOMETRY:

Creating Roads Part 1: Basics, Intersections and Adding Realism

Creating Roads Part 2: 3 & 4 Way Intersections

Creating Roads Part 3: Wide and Tight 90 Degree Turns

Creating Roads Part 4: 180 Degree Turns

Creating Roads Part 5: How to Create Curved, Sloped Roads

Creating Roads Part 6: Brushes and Props - Blocking Roads Off

Creating Roads Part 7: Terrain - Blocking Roads Off

Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'

 

L4D1 - ENVIRONMENT CREATION WORKFLOW:

Environment Workflow Part 1 - Interior

Environment Workflow Part 2 - Exterior

Environment Workflow Part 3 - Exterior

Environment Workflow Part 4 - Skybox

Environment Workflow Part 5 - Textures

 

L4D1 DISPLACEMENT/TERRAIN:

How to Create Simple Terrain/Displacement

Terrain Texture Blending Alpha

Creating Terrain Part 1 - Ground Floor

Creating Terrain Part 2 - Surrounding Mountains

 

L4D1 - TEXURING:

Overlays vs Decals

Creating Custom Textures in Hammer Source - by Keith Garry

 

L4D1 - PROPS AND MODELS:

Prop Overview

Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'

 

L4D1 - LIGHTING:

Creating a Skybox and Light Environment

 

L4D1 - VISUAL EFFECTS AND WEATHER:

 

L4D1 - CREATING PLAYABLE MAP, GAMEPLAY, FUNCTIONALITY, INTERACTION:

Creating Breakable Glass

Creating Rotating Doors

Creating a Ladder

Creating Breakable Walls

Forcing Survivor Position Spawn

How to Create an Elevator Part 1

How to Create an Elevator Part 2

How to Attach Breakable Glass to a Rotating Door

Standard Elements: Weapons, Fog and Player Start

Creating a Rescue Closet

Forcing Survivor Position Spawn

Creating a Level/Map Change Part 1

Creating a Level/Map Change Part 2

How to Create Survival Gametype Part 1

How to Create Survival Gametype Part 2

Create a Panic Event

How to Create a Highlight Glow on Props

 

L4D1 NAVIGATION/MESHES:

Navigational Meshes and Spawning Infected

Navigational Meshes Advanced

 

L4D1 - RELEASING YOUR MAP:

Create a Custom Movie Poster & VPK Part 1/3

Create a Custom Movie Poster & VPK Part 2/3

Create a Custom Movie Poster & VPK Part 3/3

 

 

 

 

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