The following set of tutorials are for L4D Authoring Tools. Although, many tutorials can be used for L4D2 and Source SDK.
Hammer Source Tutorials:
L4D1 Tutorials can be directly applied to L4D2
Left 4 Dead 2 Tutorials List
Source SDK/Authoring Tools Tutorial List
L4D1 - LEVEL DESIGN GAMEPLAY, THEORY AND PROCESS:
How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
13 Level Design Tips from The Sacrifice
Visual Reference Guide to Level Design
L4D2/1 Level Design Tips Part 1
L4D2/1 Level Design Tips Part 2
Campaign Design; Why Less is More - by Nexusdog
Horror/Survival Level Design: Part 1 - Cliches
Horror/Survival Level Design: Part 2 - Anticipation and Pacing
Horror/Survival Level Design: Part 3 - Story and Environment
Horror/Survival Level Design: Part 4 - Relationship
Horror/Survival Level Design: Part 5 - Moral Decision
L4D1 - LEVEL DESIGN PREPRODUCTION AND PLANNING:
100 Level Design Ideas and Locations
Level Design Creation Guidelines
How To Add Depth To Your Level Design
How To Plan Your Next Map
Guide to Collecting Level Design Reference
L4D1 - TOOLS AND INSTALLATION:
How to Get and Install Source SDK and L4D1/2 Authoring Tools
Installing L4D SDK Authoring Tools
L4D1 - BASICS :
6 Common File Types in Hammer Source SDK/Authoring Tools
Hammer Source Crash Course in 15 Minutes
Hammer Source Map Construction Breakdown
Player Scale and World Architecture Dimension Basics
How to Apply Real World Scale in Hammer Source
How to Create and Managing Visgroups - by Keith Garry
L4D1 - SIMPLE ROOM :
Hammer Source Interface Overview
World Player Dimensions and Scale
Creating Geometry: Basic Room Creation
Texturing Two Rooms: Texture Basics
Adding Props Basics
Adding Lights Basics
Compiling/Running L4D Map
L4D1 - ARCHITECTURE AND BSP GEOMETRY:
Creating Roads Part 1: Basics, Intersections and Adding Realism
Creating Roads Part 2: 3 & 4 Way Intersections
Creating Roads Part 3: Wide and Tight 90 Degree Turns
Creating Roads Part 4: 180 Degree Turns
Creating Roads Part 5: How to Create Curved, Sloped Roads
Creating Roads Part 6: Brushes and Props - Blocking Roads Off
Creating Roads Part 7: Terrain - Blocking Roads Off
Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off
Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'
L4D1 - ENVIRONMENT CREATION WORKFLOW:
Environment Workflow Part 1 - Interior
Environment Workflow Part 2 - Exterior
Environment Workflow Part 3 - Exterior
Environment Workflow Part 4 - Skybox
Environment Workflow Part 5 - Textures
L4D1 DISPLACEMENT/TERRAIN:
How to Create Simple Terrain/Displacement
Terrain Texture Blending Alpha
Creating Terrain Part 1 - Ground Floor
Creating Terrain Part 2 - Surrounding Mountains
L4D1 - TEXURING:
Overlays vs Decals
Creating Custom Textures in Hammer Source - by Keith Garry
L4D1 - PROPS AND MODELS:
Prop Overview
Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'
L4D1 - LIGHTING:
Creating a Skybox and Light Environment
L4D1 - VISUAL EFFECTS AND WEATHER:
L4D1 - CREATING PLAYABLE MAP, GAMEPLAY, FUNCTIONALITY, INTERACTION:
Creating Breakable Glass
Creating Rotating Doors
Creating a Ladder
Creating Breakable Walls
Forcing Survivor Position Spawn
How to Create an Elevator Part 1
How to Create an Elevator Part 2
How to Attach Breakable Glass to a Rotating Door
Standard Elements: Weapons, Fog and Player Start
Creating a Rescue Closet
Forcing Survivor Position Spawn
Creating a Level/Map Change Part 1
Creating a Level/Map Change Part 2
How to Create Survival Gametype Part 1
How to Create Survival Gametype Part 2
Create a Panic Event
How to Create a Highlight Glow on Props
L4D1 NAVIGATION/MESHES:
Navigational Meshes and Spawning Infected
Navigational Meshes Advanced
L4D1 - RELEASING YOUR MAP:
Create a Custom Movie Poster & VPK Part 1/3
Create a Custom Movie Poster & VPK Part 2/3
Create a Custom Movie Poster & VPK Part 3/3
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