Tutorials on mental focus, time management, project management, goal setting and being productive for level designers, game environment artist and game designers. How to get your work finished.
Productivity, Time Management, Project Management:
In this blog post I share what has been working for me and what I would recommend you do to have the best year in level design and game environment art.
Ways of becoming better level designer/environment artist away from the computer. These can be done anywhere, anytime any place. Continue to improve and expand your knowledge.
How to develop a habit on working on your map or game environment art for 30 days straight, without missing a day.
How to be very productive. Six keys to getting more creative work done.
Unique and scientifically proven system of working in hourly chunks and then taking a break. System that I continue to use to this day.
Importance of setting a deadline and working towards a specific outcome.
How to make difficult level design decisions. Defining your outcome for your map and your environment early.
How to work on your map and your environment art when you have a job, family and other obligations.
Focus on a single topic, a single monthly improvement to get better at level designing or environment art.
8 ways to improve as an environment artist and level designer.
Since graduating from Ringling with BFA in Computer Animation in 2009, I wrote things I've learned in my 4 years of college.
Focus on how to start your own self-imposed level design and game environment challenge to improve your work and process.