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Tutorials to Becoming the Best Level Designer and Game Environment Aritst

L4D2: How to Create Survival Gamemode Part 1

Category: Source: L4D 1 & 2
February 06, 2010

L4D2 Tutorial covers:

Setting up the necessary entities for survival gamemode type

*L4D1 Survival Gamemode Tutorial here.

1. Info_Survivor_Positions

Insert 4 info_survivor_positions.

For all

Name: survival_positions

Gamemode: survival

For each info_survivor_position, assign survivor name.

Nick, Rochelle, Coach, Ellis

Which survivor will spawn at that position?

2. Info_director

Insert info_director

Name: director

3. Info_game_event_proxy

Insert info_game_event_proxy entity.

Name: survival_explainer_proxy

Range: I used 100

Under flags, make sure to check Fire Automatically When First Seen

4. Trigger_Finale

Insert trigger_finale entity.

Name: survival_radio

World model: hamradio.mdl

trigger_finale Outputs:

My Output Named: UseStart
Target Entity: survival_explainer_proxy
Via this input: Kill

5. Func_Brush

Surround your trigger_finale with a basic brush, and with invisible texture applied to it.

Press Ctrl+T = tie to entity and select func_brush

Name: survival_glow

Parent: survival_radio

Render Mode: Glow

6. Weapons and Items

Now we can insert some entities that will spawn us some weapons and items.

weapon_item_spawn entity

Name: survival_items

Make sure that under flags, you have Spawned Items Must Exist is checked.

This is the setup for weapons. Its similar to items. Only differnce is I named weapons as survival_weapons. It keeps my scene more organized instead of name all items the same name.

weapon_melee_spawn

Again, make sure that under flags, you have Spawned Items Must Exist is checked.

Here, you can continue to insert various items and weapons and naming them appropriately. We are going to make point_template entity turn these items on/off.

Part 2 of the Survival can be found here...

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