WoLD Store Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Aritst

L4D: Creating a Level/Map Change Part 1

Category: Source: L4D 1 & 2
June 22, 2009

In the following tutorial I cover all the aspects needed in creating a map change within a L4D editor. Perfect when creating campaigns. The tutorial is lengthy and comes in 2 parts.

Notes:

1. Entity tool and place a prop_door_rotating_checkpoint prop. Name it checkpoint_exit.

Also set body = 1 and spawn position = closed

L4D: Creating a Level/Map Change Part 1

2. Make sure the exit sign on the door and the lock hatch faces into the spawn position.

L4D: Creating a Level/Map Change Part 1

3. Insert info_landmark into your spawn room in your room, close to the ceiling.

Name: landmark_A

L4D: Creating a Level/Map Change Part 1

4. Create a Safe House location.

Insert prop_door_rotating_checkpoint entity into the safe house's doorway.

name: checkpoint_entrance

L4D: Creating a Level/Map Change Part 1

5. Make sure the picture of the house on the door is facing out, away from the safe house room.

L4D: Creating a Level/Map Change Part 1

6. Place info_landmark and

name: landmark_B

7. Create a brush with no_draw texture on it and surround the inside of your safe house room with it.

L4D: Creating a Level/Map Change Part 1

Select the brush and press CNTRL+T. Tie to brush and set class to trigger_level_change.

New Map Name: your next map name that it will change to.

Landmark Name: landmark_B or the name of the landmark that is inside your Safe House.

L4D: Creating a Level/Map Change Part 1

Get the Book »

SUBSCRIBE & GET 2 FREE PDF GUIDES

Subscribe to WoLD and receive 2 FREE PDF Level Design Guides (200+ pages).

Subscribe and Get 2 Free Level Design PDF Guides

Want to know more what you are getting by subscribing?


Follow WoLD




BEST SELLING UE4 SERIES


EVERYTHING I KNOW ABOUT PLANNING


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2018 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.

Template powered by w3.css