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L4D: Creating Breakable Glass in Hammer

Category: Source: L4D1
June 06, 2009

Creating breakable glass in L4D tutorial that breaks into pieces upon shooting it.

Notes:

1. Build a space, window frame for your glass.

L4D: Creating Breakable Glass in Hammer

2. Create a brush with 'nodraw' texture into the window frame. Make it 2 units in depth.

L4D: Creating Breakable Glass in Hammer

3. Pull up the face edit sheet and select 'urban/glass03'

L4D: Creating Breakable Glass in Hammer

4. Apply this texture, 'urban/glass03' to a single face.

L4D: Creating Breakable Glass in Hammer

5. To receive proper reflections from your environment, place 'env_cubemap' in front of your glass.

L4D: Creating Breakable Glass in Hammer

L4D: Creating Breakable Glass in Hammer

L4D: Creating Breakable Glass in Hammer

6. When compiling, make sure you have HDR checked on. Otherwise you will have an error when trying to break the glass.

L4D: Creating Breakable Glass in Hammer

Here is what it will look like if you do not compile using HDR.

L4D: Creating Breakable Glass in Hammer

7. After compiling and when in game, you must build the cubemaps. Pull up your console and type in 'buildcubemaps' command.

It will run through your textures and kick you out to main screen. Pull up your console again and start your map by typing in 'map yourMapname'

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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