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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

L4D: How to Create Survival Gametype Part 1

Category: Source: L4D 1 & 2
August 11, 2009

Left 4 Dead video tutorial shows you how to create a survival gametype.

Setting up all the necessary entities and in part 2, I cover nav_meshes for survival map.

Notes:

1. Name your map as l4d_sv_yournamemap. Save it.

2. Insert the following entities.

env_fog_controller

info_survivor_position

info_director

name: director

3. Duplicate info_survivor_position 3 more times. You should have 4 total.

4. Double click on info survivor position and name your survivors accordingly. Such as Zoey, Bill, Francis and Louis.

5. Insert a prop_static to act as a button. In our case it will be a radio.

Under world model in prop_static window find hamradio.mdl by typing into the filter option.

6. Create a brush with nodraw texture over the radio.

Select the brush and press CNTRL+T to tie it into an entity.

Select func_button as the entity class.

7. Double click on the new func_button and go to output tabs.

Output: Add

My Output Named: onPressed
Target Entity Named: director
Via this Output: Panic Event

Fire Once Only: Checked

7. Create two more entities.

1. point_servercommand

name: survival

2. logic_auto

Output: Add

My Output Named: onMapSpawn
Target Entity Named: survival
Via this Output: command

With a parameter override: mp_gamemode survival

8. Name your map as l4d_sv_yournamemap. Save it.

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About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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