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Day 6: Unreal 3 11-Day Mapping Challenge

Category: Level Design/Game Environment Challenges
December 26, 2008

DAY 6

TEXTURING

Last day for texturing. Goal is to texture the uved lighthouse and fix up any other minor problems before they get out of hand.

Not much of visual progress but the lighthouse texturing is completed.

Unreal 3 Static Mesh Texturing

Textures, include color/diffuse; specular and normal map.

Texture Day

Textured Lighthouse.

Unreal 3 Static Mesh Texturing

Unreal 3 Static Mesh Texturing

Not sure if I like that sky. I am now thinking setting it in evening, night time and have a rotating light coming from the light house. That's tomorrow.

Go to Day 7

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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