setstats



RSS WoLD Twitter WoLD Youtube WoLD Email Updates, Newsletter, Tutorials

 

View Cart

Tutorial Topics


Level Design


UDK©


3D Modeling/
Maya®


CryEngine3 SDK


CS:GO SDK


L4D2


L4D1


Getting Started

 

Day 6: Unreal 3 11-Day Mapping Challenge

December 26, 2008
Category: Level Design Challenges

<--11 Day Challenge Day 5

11 Day Challenge Day 7-->

DAY 6

TEXTURING

Last day for texturing. Goal is to texture the uved lighthouse and fix up any other minor problems before they get out of hand.

Not much of visual progress but the lighthouse texturing is completed.

 

Unreal 3 Static Mesh Texturing

 

Textures, include color/diffuse; specular and normal map.

 

Texture Day

 

Textured Lighthouse.

Unreal 3 Static Mesh Texturing

Unreal 3 Static Mesh Texturing

Not sure if I like that sky. I am now thinking setting it in evening, night time and have a rotating light coming from the light house.

Thats tomorrow.

 

Any suggestions or comments, please fill them out below or email me.

 

Go to Day 7

© 2008-2013. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Regular Price: $67

(Save $12 w/Code)
Now: $55

Use Discount Code: blueprint12

Read More...

 

Add to Cart