setstats
View Cart
Category Tutorial TopicsLevel DesignUnreal Engine 4UDKCryEngine 3 SDKGame Modeling: MayaCounter-Strike: Global OffensiveLeft4Dead 1 and 2Time Management and ProductivityGame Environment Art+DesignGetting StartedBrowse Full Tutorial List

Winter 2011: Level Design/Game Env Challenge Update Work In Progress

Category: Level Design/Game Environment Challenges
January 16, 2011

Update: Feb. 11, 2011 - Winner/Runner Ups

January 16 and we have reached our half-way point of Winter 2011 Level Design Challenge.

As with all previous challenges, the quality of work does not disappoint. Very inspiring.

Those who have gotten this far, may now begin Phase 2 of the challenge and finish their environments.

PART 2: till Jan. 31, 2011

You have no more than 15 days to:

  • Detail the map (lighting, textures, modeling etc)
  • Refine gameplay mechanics based on your experiences during the testing of the map
  • Deadline for Part 2 is January 31, 2011
  • You must submit and release your map

Good luck everyone.

Here is work-in-progress:

Work-In-Progress: Each image and designers name links to their wip forum thread.

Bardler:

BenGough:

Hhmoore:

NightClucker:

Oilcake:

Qmaster:

Raskolnikov:

Righteousouka:

ShiroiHusky:

Smog:

Wookash_b:

Yudist:

ZensDeath:

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

© 2008-2016. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.