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121 Level Design and Game Environment Location Ideas (Updated)

Category: Level Design, Game Environment Design
October 17, 2008 (Updated: December 08, 2016)

Update: List has been rewritten and revised to include a total of 121 locations (originally 100). All images have been updated.

Ideas are everywhere.

Every time you see a photo, concept art painting, a movie, every time you step a foot outside your door - all contain possible ideas for a game environment or a playable level.

But sometimes you want to see a list of possible locations ideas to stimulate your mind without having to actively look for them.

I originally created this list in 2008. It was actually one of the first posts on World of Level Design.

Now, 8 years later it is time for an update.

Mix and match any these locations to create a unique idea for a stand-alone game environment or a playable level design.

So whenever you get stuck and need help to generate idea locations - this is it.

Ideas are easy to come by, but what you do with them and how you plan them out into a project matters, "Preproduction Blueprint: How to Plan Game Environments and Level Designs" book explains how.

Below are all 121 ideas for you to use for your next project.

Airport:

Amusement Park:

Apartments:

Aquarium:

Automotive Shop:

Back Alley:

Bank:

Bar/Pub:

Barn:

Bath House (Roman, Turkish, Russian):

Beach:

Book Store/Comic Book Store:

Bridge (Vehicle, Train, Pedestrian, Rope):

Boathouse:

Bowling Alley:

Brewery/Winery/Distillery:

Broadcast Center Stations (TV/Cable/Radio):

Building (Residential, Commercial):

Bunker/Shelter:

Bus Station/Bus Terminal:

Cabin/Lodge:

Camping Site:

Canyon:

Casino:

Castle:

Cathedral/Church/Chapel:

Cave:

Cemetery/Crypts/Mausoleums/Crematorium:

Circus/Fun House:

Clubs (Strip Club, Dance Club, Night Club):

College/University/School/Kindergarten/Pre-School:

Construction Site:

Coffee Shop:

Convention Center:

Court House/City Hall:

Cruise Ship/Cruise Station/Cruise Terminal:

Dam:

Dealership/Showroom:

Department Store (Toy, Clothing, Electronics, Furniture etc):

Desert:

Distribution Center:

Downtown:

Excavation Site:

Factory:

Fire Station:

Forest (Deciduous, Coniferous):

Fort:

Gallery (Art):

Gas Station:

Government Facility/Building (CIA, FBI, Pentagon, Embassy, Area 51 etc):

Grasslands:

Greenhouse:

Grocery Store:

Gym/Gymnasium/Fitness Center:

Hangar:

Harbor/Port/Dock:

Hell/Heaven:

Highway:

Hockey/Ice Skating Rink:

Hospital/Clinic:

Hostel:

Hotel:

House:

Island:

Jail/Prison:

Laboratory:

Landmark/Monument (Golden Gate Bridge, Taj Mahal, Eiffel Tower etc):

Lake/River/Pond/Swamp:

Library:

Lighthouse:

Mall:

Mansion/Penthouse:

Market:

Military Outpost/Military Camp:

Mining Facility:

Motel:

Mountain:

Movie Theater/Cinema:

Museum/Exhibit/Planetarium:

Nuclear PlanT/Energy Plant:

Office/Public Administration Buildings:

Overpass:

Park:

Parking Garage/Parking:

Pavilion:

Pharmacy:

Pier:

Plaza:

Police Station:

Post Office:

Psychiatric Institution/Hospital (Insane Asylum):

Racetrack:

Rainforest/Jungle:

Research Station:

Rest Area/Rest Stop/Truck Stop:

Restaurant:

Road:

Rooftops:

Savannah:

Sea/Ocean:

Sewers:

Skate Park:

Ski Center/Resort:

Skyscrapers:

Space Station:

Stadium:

Subway/Metro Station:

Swimming Pool:

Theater/Auditorium/Amphitheater/Opera House:

Tomb/Temple:

Train Station, Train Terminal:

Tram Station:

Tropical:

Tundra (Arctic, Alpine, Antarctic):

Tunnel:

Underwater Station:

Village:

Volcano:

Warehouse:

Waterfall:

Zoo:

Note: All images used are in Public Domain.

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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Not to be reproduced without prior written consent.