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Toolset to Becoming an Environment Artist and Game Level Designer
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May 19, 2009
Category: Level Design Tutorials / Tips

<--Left 4 Dead SDK is Out

L4D: Installing Authoring Tools and SketchUp-->

Become a Level Designer Part 1

Become a Level Designer Part 2

Once you have began on your journey to acquiring artistic skills it is now time to apply what you learned into a 3d digital package and a level editor.

I am going to cover the basics of what level editor to choose, which 2d package to work with, as well as 3d package.

All of these are based on my own experience and my opinion. You may want to try different things out and decide for yourself. It is ultimately up to you which one you choose and become a master at it. All I can tell you is to pick a few as opposed to many. Become really good at one or two.

 

LEVEL DESIGN EDITORS:

Ask yourself what kinds of games do you like and what kind of games you would want to make environments for?

You probably already know the answer to that question. It will help you make a decision of what to choose and what to learn a lot easier.

Asking the right questions will help you shape the right answers.

 

I am going to talk about first person shooters; because that is what I know and that is what I love playing and love creating maps for.

I would start off by learning one of the following level editors that are available once you purchase the game.

 

UNREAL:

UNREAL technologyUnreal is a beast. The engine is one of the most popular and often used engines in the industry. It has a huge user base and is user-friendlier then a hammer; and I am not talking about the editor. It has intuitive interface and wide range of supported import/export tools. The shading engine is extremely deep and the new features that have been introduced are something to desire. Such as the new Global Illumination lighting is level designer's dream.

Unreal engine is widely used in the industry so it is a great engine to start working on. If you are looking for a job as a level designer in the industry, it will help you to know Unreal. Knowledge of Unreal engine is often listed as a job requirement, even if that studio does not use it. It just goes to show that if you know how to work with a popular engine, it will go a long way.

Some games that used Unreal Engine include:
Unreal 3, Gears of War, Bioshock, Bioshock 2, Mass Effect, Splinter Cell and hundreds more.

 

HAMMER SOURCE:

HAMMER SOURCEIf you have Half-Life 2, Counter-strike: Source, Day of Defeat, Team Fortress 2 or Left 4 Dead. You have access to one of the most used and supported engines on PC.

Valve's Hammer Source has a huge, community. You will never run out of forums or support for the editor. If you have any technical issues it is most likely you will be able to find an answer on the many of the forums.

Here are some resources to get you started:

Valve Developer Community Wiki

GameWag

HL2 World

Interlopers.net

 

CRYENGINE:

HAMMER SOURCEAmazing engine. You are able to create very realistic settings with CryEngine editor.

I have not had a chance to learn it yet, but it is on my to do list. I was amazed by Crysis and at GDC 2009 in March Crytek is unveiled their new updated engine. So this is not going anywhere.

I wish more games used their engine though.

These three have the largest user base and support, so you will not run out of resources. Learning any of these as best as you could will go along way. If you can learn all three even better but if starting out I would focus on only one at a time.

CryWiki

CryMod Portal

Crysis Mapping 101

 

TEXTURING:

Extremely versatile 2d package is hands down, Photoshop. From texturing to digital painting and illustrations to creating normal maps and edit photos, Photoshop can do it all. With every version it keeps getting better.

Another application I used was Painter. Painter is a completely different package then Photoshop and it is great for digital painting. It mimics real brush strokes and real painting as close as you almost feel that you are painting in watercolor or oils digitally.

Many artists use both. Painting in Painter and working color and editing in Photoshop. Of course it is all personal and artistic preference.

I personally use Photoshop and I love it. So that is what I would recommend. I have had experience with Painter and it is a wonderful application, but I have everything I need in Photoshop. One stop shop.

 

3D SOFTWARE:

I am a Maya user. I started with Bryce, moved to 3ds max and when I enrolled into Ringling I had to learn Maya. After 4 years of using Maya I have to say I love it and I recommend it. Although I do love 3ds max. When I enrolled into Ringling I was somewhat proficient with Max and I wished I could have kept on using 3ds max.

So when it comes down to either of these they are both excellent choices.

Here is the key.

If you are going to use one or the other, I highly recommend picking one and sticking with it. Master it. I use to read flame wars on fourms about which package is superior and which one should you start with. It doesn't matter which one you start with. It is all about how well you can use it.

I use Maya so if you have any questions about Maya feel free to drop me an email. I'll do my best to help you.

 

Z-BRUSH and MUDBOX:

Using Maya or Max alone is not enough anymore. In order to create hi-res geometry for games you need to know Zbrush or Mudbox. This is where you take your models and create hi-res models and then use normal maps to apply to low-res.

Knowing the pipeline production and how to import/export from Maya to Mudbox to Unreal and then work on textures and being able to work within these 2-3 softwares at the same time will help you immensely.

 

So my advice would be stick with a few packages and learn them. Learn what it takes to work within each one and production pipeline it is required to build a model and actually import it into a game engine and see it in the game. If you are able to do so you are above most.

I will talk about it more in-depth at later tutorials where I will take a model and create it in Maya then import it into unreal or source with step-by-step utilizing all the necessary software along the way.

 

So that is the break down of what to do and where to begin. Make sure that you spend one hour each day in doing something that brings you close to becoming the top-level designer and environment artist.

So pick one and stick with it. Don't try to jump from one software and game engine to another until you are comfortable with one. Avoid the mistakes that I did in the beginning, you will be further then most people out there.

Last but not least make sure to join a game level design forums. Few for your particular game you are mapping for and few for game-art and level design in general.

 

Here are a few level design and 3d forums I recommend:

Mapcore.net

Game-Artist.net

CGSociety.org

Interlopers.com

ModDataBase

 

Become part of a community and connect with other designers. Don't drink the hatorrade. Avoid the trolls and help everyone.

 

What software do you use? Let me know in the comments below.

 

 

Software Links:

Buy Autodesk Maya Unlimited Today!

Buy Autodesk 3ds Max 

Adobe Photoshop CS4 

 

Become a Level Designer Part 1

Become a Level Designer Part 2

 

Leave your thoughts in the comments below?

 

 

 

 

 

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Comments

AlexG
09 Dec 2009, 10:01
Contact link up above.
Priscilla
08 Dec 2009, 04:44
hi! where can i get your email?! i want to share stuff with you! and congrats for the guide, is helping me a lot!
AlexG
04 Dec 2009, 19:52
Thanks MB,

Study Hammer along side drawing. They will compliment each other. Definetly try to use your time to get full benefits out of both.

Thanks for the link errors. I'll fix them up.
MonkeeBoy
04 Dec 2009, 06:00
Alex,

Great guide. Have got out the sketch book and suprised that I'm not that bad at drawing. Bought the "The New Drawing on the Right Side of the Brain" to spur me on a bit.

Would you recommend learning some mapping tools such as Hammer while teaching myself to draw or just concentrate on one thing at a time?

FYI - the links for "Buy Autodesk Maya Unlimited Today!" and "GameWag"
are broken.
CorreyC
01 Nov 2009, 20:08
Does anyone know where i can get a FREE model creator thats compatable with CSS/Gmod(Counter Strike Source/Garrys Mod? that is able to create weapon models/sweps and/or vehicles/etc? Email me a link if you do, thanks!
ne_skaju
31 Oct 2009, 06:45
UnrealEd is superior to Hammer Editor; both have their own advantages though:

It’s far easier to create geometry, light up map and optimize it in UnrealEd, but actors properties menu isn’t very user-friendly.

In Hammer there are no subtract brushes, so you need to move many object a lot to resize room/create hole (unlike UED, where you only need to edit 1 subtractive brush); also there is no realtime preview for lighting. Terrain tool and entity properties are more handy in VHE (in my opinion).
AlexG
03 Oct 2009, 15:50
Thanks Soup,

My plans are to cover and to get into more custom models for games. I am a Maya user myself so soon I'll be covering those aspects and hope you'll get a lot out of the upcoming tutorials.
$oup
02 Oct 2009, 03:50
Wow I used GTKradiant with 3dSmax (somehow..) ages ago and never got the hang of it.

I'm proficient with Hammer and Maya now, and photoshop. I have yet to create assets with maya though, maybe a summer project.

I love your articles, keep it up!
AlexG
11 Jun 2009, 08:25
Thank you Luis,

Added to resources page.
Luis Miranda
11 Jun 2009, 07:49
Alex

I must say that these two articles have helped me a lot to learn how to start my work as level designer.

I would suggest an extra resource for the Unreal Engine 3 and is the 3D Buzz's tutorial package that comes with Unreal Tournament 3 CE.

It's available at FilePlanet. http://www.fileplanet.com/195417/190000/fileinfo/Unreal-Tournament-3---3D-B uzz-Video-Tutorial-Pack

Keep up the good work!

AlexG
29 May 2009, 21:27
FarCry2's editor is a good start, and I am amazed what some people have created using limited tools.

It is true, that to be a serious LD you have to learn more diverse and in-depth tools as well as 3d software.

Keep me updated buzgata on your progress.
buzgata
29 May 2009, 20:02
I created my first map using the FarCry 2 map Editor on Xbox 360. It doesn't allow for a very broad range of styles but some have created really unique things with the tools and shapes at hand, like Mechs for example.

I think I will be needing a much better machine to run the software that's widely being used and accepted as the standard for aspiring LD's.
AlexG
19 May 2009, 13:12
Yann,

You are right, GTKradiant is another one. With Call of Duty series, it is still going strong. I'll need to add that one.
Yann
19 May 2009, 03:00
Hello,
What about the good ol' GTKradiant.
It stands comparison with Hammer.

 

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