setstats
View Cart
Category Tutorial TopicsLevel DesignUnreal Engine 4UDKCryEngine 3 SDKGame Modeling: MayaCounter-Strike: Global OffensiveLeft4Dead 1 and 2Time Management and ProductivityGame Environment Art+DesignGetting StartedBrowse Full Tutorial List

How to Create Roads in Hammer Source Part 6/8: Block Roads Off w/Brushes & Props

Category: Source: L4D2, Source: L4D1, Source: CS:GO SDK
February 02, 2011

How to Create Roads in Hammer Source is 8-part series covering various beginner and advanced techniques on creating roads.

Part 6 is focused on:

  • Basic Sidewalk/Curb Creation with Brushes
  • Using Props to Detail Curbs and Sidewalks
  • Combine Brushes and Props to Create Detailed Street Sidewalks

Full 8-Part Roads Series with Hammer Source:

1. Road Basics, Intersections and Adding Realism

2. 3 & 4 Way Intersections

3. Wide and Tight 90 Degree Turns

4. 180 Degree Turns

5. How to Create Curved, Sloped Roads

6. Brushes and Props - Blocking Roads Off

7. Terrain - Blocking Roads Off

8. Curved Sloped Roads - Blocking Roads Off

VIDEO: PART 6/8

BASIC CURBS

Most simplest way to create curbs is to use brushes.

Texture them with curb texture and asphalt texture. Raise the curb brushes up 8 units, to show realistic elevation of the curb.

This is the most basic and simplest way to create curbs, but this also creates unrealistic and visually unpleasent curbs.

CURBS WITH ARCH TOOL

Better way to create curbs is to have the turning of the sidewalk be more natural, instead of a 90 degree straight corner.

Create the an arch corner template using the Arch Tool:

Here are the values for the size of the curb I have. Remember, wall width has to be half the size of our sidewalk.

80 sidewalk, 40 arch wall width.

Texture the sidewalk using the same technique we talked about in Part 3, Alt+RMB. Texturing curved surfaces. Go here for full description of how to do so.

Here we filled in the gap, bottom of the sidewalk with a separate brush:

Our curb sidewalk looks a lot better. But we still need to do some work.

USING PROP STATICS

We are now going to use prop static to detail and create better sidewalks. prop_static are models in Hammer Source.

Click on Entity Tool:

Lower, Right hand side of the interface, choose prop_static in the drop down menu:

Left-Click in the perspective viewport to place prop_static place holder:

Double click on the prop_static place holder (red box) and go into prop_static entity properties. We need to choose our curb model.

Choose World Model first, then click on Browse:

Depending which game you are working with, you may or may not have exactly the same models. I am using L4D2.

Filter by typing in curb and in the preview window, see what the model looks like.

Once you are happy with the curb selection, click Ok:

Rework the brushes so the curb and the brushes match and don't intersect each other. It is ok if your models intersect brushes, just as long as they don't create visual flicker.

Continue to use prop_statics and insert some straight curbs:

FINISH OFF WITH DETAILING OF THE ENVIRONMENT

Work with textures, props and create more detailed sidewalks. Bit of work you can have a highly detail street corner only using simple techniques described above.

Full 8-Part Roads Series with Hammer Source:

1. Road Basics, Intersections and Adding Realism

2. 3 & 4 Way Intersections

3. Wide and Tight 90 Degree Turns

4. 180 Degree Turns

5. How to Create Curved, Sloped Roads

6. Brushes and Props - Blocking Roads Off

7. Terrain - Blocking Roads Off

8. Curved Sloped Roads - Blocking Roads Off

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

© 2008-2016. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.