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LATEST POSTS

CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire/Dust

In this tutorial we'll take the standard bombsite zones we created in last tutorial and add visual and functional entities. We'll add environment fire and dust cloud to trigger when the bomb goes off. This will make the explosion a lot more interesting.

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March 29, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map

In this tutorial we will set up a standard bomb site zones for a defuse map. We will also define the bomb site zones with visual cues using overlays.

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March 28, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Inserting Hostages and Creating Hostage Rescue Zones

In this tutorial we will insert hostage player models and create hostage rescue zones. Also we will define the rescue zones with visual cues using overlays.

This tutorial is for the new, updated hostage rescue rules. Only 2 hostages per map and 1 hostage needs to be rescued. CTs have to pick up the hostage and carry them to the rescue zone.

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March 26, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Creating Buy Zones and Inserting Player Starts

We are now going add gameplay entities into our CS:GO map. In this tutorial we will insert player starts for T and CT side. As well as add buy zones for each team to purchase weapons and gear.

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March 20, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK How to Compile and Run Your First Map

It is now time to run our map in-game. Up to this point we have created bsp geometry, placed prop models, textured our simple map and inserted lights. Lets compile and run the map in-game.

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February 15, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Texturing: Applying Textures and Optimizing Early

It is time to get rid of our developer textures and make the simple room look like an environment. This requires to texture bsp brushes. There are hundreds if not thousands of textures available for you to use in Counter-Strike: Global Offensive.

In this tutorial I will cover how to texture your geometry, how to replace textures, how to apply and align your textures as well as how to start optimizing early and use nodraw texture.

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February 14, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Adding Lights: How to Light Your First Room (Lighting Basics)

It is time to illuminate our simple map. To do that we need to insert light entities and tweak their properties for color and light intensity. There are a few bugs and errors we need to address. I will also cover how to problem solve some common light issues.

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February 12, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Adding Prop Models: Using Models In Your Map

Your final map will be a combination of BSP geometry and prop models. The shell of your map is going to be made up of brushes, then more detailed geometry are 3d models placed in your map.

There are 3 basic prop model types that you will be dealing with. Static, physics and dynamic. In this tutorial I will show you how to add all three model types. What the difference is between these props and how to manipulate them in the editor so you can detail your map.

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February 11, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK How to Create Your First Room - BSP Brush Geometry

Complete tutorial focusing on bsp brush geometry for beginners in CS:GO SDK.

A lot of key concepts covered in this tutorial. Creating your first room. Expand to second room and add hallways. Using developer textures and how to avoid having compile error leaks. Using player reference model for scale and why you shouldn't use make hollow feature.

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February 07, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Player and Architecture Scale, Dimension, Proportion

Essential principle to any map creation, is keeping your world to scale and proper proportion. Walls, hallways, windows, doorways have to look just right to make your map realistic. If one of architectural elements looks too big or too small, the illusion of the world is gone. No matter how beautifully lit and textured it is.

Before starting your map in CS:GO, you need to know key unit dimensions for characters and architecture. This includes character crouching, standing, width. Wall heights, depths, stairs height and depth, windows, doors etc. You can't fix this in the later stages of your production, without remaking and reworking your geometry. So you must make sure that when you build your first wall, your first doorway or your first window, that they look correct.

In this tutorial we are going to cover all the necessary dimensions that you need to know in order to keep your map to correct scale and proportion.

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February 05, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Navigation and Interface Basics in 15 minutes

Navigation and interface basics of Hammer World Editor. Before you can start creating maps, you need to know what the interface requires you in order to navigate around the editor.

CS:GO editor is the same for most Source based games. It is very simple to navigate and get used to the functions within the editor.

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February 05, 2013
Category: Counter-Strike: Global Offensive SDK

 

CS:GO SDK Download, Install, Launch Level Editor

Counter-Strike series has always been one of those games for me, that set me on the path to level design. I've spend considerable amount of time in early 2000's playing Counter-Strike 1.3 - 1.6. More then I care to admit.

I didn't get much mapping done for Counter-Strike. But playing one of the best online shooters, did make me very perceptive at multiplayer team based level design. The layout, pacing, timing of objectives and choke points. Counter-Strike did this so well, that it requires its own study.

So when CS:GO was announced I couldn't wait for it come out. Not because I wanted to get back into playing. But because after L4D1/2 I wanted to get back into Source based mapping.

Mapping for a game that I love playing and which I still consider to be the best online multiplayer based gameplay out there. If you want to study level design for online multiplayer shooters. Counter-Strike is it.

So, here is to mapping in Counter-Strike: Global Offensive.

In the beginner series, I will cover all the basics that you need to get started with CS:GO. So if you have never mapped for Source based game before. This is where you should start.

Within the next 8 tutorials, we'll go through the basics and a bit of intermediate techniques. At the end of the tutorial series, you should be very comfortable in CS:GO Hammer Editor, in order to continue creating your own custom map.

Lets start.

Below you will find the links to all the tutorials within the basics beginner series.

In this first tutorial we'll cover how to download, install and launch Hammer World Editor for CS:GO. We'll go through few extra steps to properly set up the editor so everything works when we launch it.

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February 05, 2013
Category: Counter-Strike: Global Offensive SDK

 

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