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UDK Bundle: "UDK© The Foundation" & "UDK© How to Guide to Landscape Creation"

SOFTWARE: UDK

TOPICS: UDK Beginner

DIGITAL DOWNLOAD: 60+videos (9+hrs) - 5.09GB

Full UDK Bundle

UDK© The Foundation is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. Go from complete beginner to intermediate user with UDK.

UDK©: How to Guide to Landscape Creation will show you how to use and create landscapes using UDK. Full workflow of starting and creating your own landscape to painting heightmaps (elevations), textures and setting up materials.

The complete bundle includes:

  • "UDK The Foundation: The Ultimate Beginner's Guide to Environment Construction UDK" (43 videos and over 7+ hours of tutorials) - 3.97GB
  • "UDK How to Guide to Landscape Creation" (21 videos and 3+ hours of tutorials) - 1.4GB
  • Tutorial Guide PDF "The Essential Guide to Getting Started with UDK" (132 page guide/150+ tips and how-to techniques)
  • Additonal: UDK Shortcuts and Landscape Chart PDF
  • Digital Download Only - Add to cart and download instantly

Add to Cart

All orders are processed on a secure server.

"How to Learn UDK, Construct a Game Environment & Go From Complete Beginner to Intermediate User in Under 8 Hours..."

UDK The Foundation - How to Learn UDK and Construct a Game Environment in Under 8 Hours

UDK Was Intimidating to Learn and You Often Over-Estimated Your Own Abilities:

When I first opened up UDK level editor, I was intimidated. I knew that it would be a steep learning curve, but I didn't think it was going to be that steep. It doesn't seem like it now, especially if you've been using UDK for years, but as a beginner I was intimidated.

Reason for such a high learning curve is because UDK is a complete game engine with a level editor that you can use to design a game, create a playable level, use it for animation such as in-game movies, script and program, create shaders (materials), use it for arch viz, prototype ideas, create simulation and so much more. UDK is build on Unreal Engine 3 technology and hundreds of game titles have been created and released using UE3. Basically, you can create a full 'triple A' title video game with UDK.

There is so much packed into Unreal Development Kit, to master it all would take years. It's no wonder that one of the biggest frustrations and problems is just getting started.

So here I was, staring at UDK interface, thinking:

  • How do you learn all this?
  • Where do you even start?
  • What should come first?
  • What should come next?
  • How do you even begin to make sense of all this?
  • What do you even search for when you don't know what to search for?

UDK interface - as a complete beginner, where do you even begin?

Most Common Way of Learning UDK:

Most common way to learn UDK is to start with online search. Google search for 'UDK tutorials' now contains over 400,000+ results. So, you stick with a few first page results. You spend hours watching and reading tutorials that teach the basics. You go from one tutorial to another. Some tutorials are better than others.

You spend days if not weeks digesting all the information you find.

After a week or two you come away with more knowledge about UDK then you did before, but you are exhausted. You learned a lot of functions and techniques, but you still don't have a roadmap.

Process Step 1: Block In with BSP Brushes

 

Process Step 2: Extend BSP Brush Block In

 

Process Step 3: Static Meshes (replace BSP with 3d models)

  • You still can't construct an environment together because information does not equal results
  • Most of the tutorials (as good as they might be) are disjointed and do not connect the dots for you
  • The tutorials are not part of a larger system designed to take you from being a complete beginner to an intermediate user
  • You just spent a lot of time on tutorials that you do not need to know right now
  • There is no end goal or outcome to any of the tutorials you find, it is just a technique and a method of doing something, but you still need a larger picture to put it together
  • You end up frustrated that can't construct an environment yet - reason being is absence of specific roadmap telling you exactly what to do, guiding you

Often it is not for the lack of information or documentation but lack of structure and direct specific action of what exactly you need to learn and focus on.

That is exactly what I have gone through over and over again while learning a new game engine. I would repeat these steps until I could put something together that resembled an environment. But I would waste so much time and energy on things that I didn't need to learn at the moment. Of course, this is after I would quit using the editor for a while and come back to it weeks or months later. Picking up where I left off.

What I needed is a system that shows you from start to finish of you need to learn and how to construct an environment at the same time. I wanted to be told exactly which tools and functions I should be using when constructing an environment. Give me the fundamental basics that I can build on; don't give me every option in the properties that I may never use.

If you are going to learn UDK, you need a roadmap that shows you exactly what you need to learn to construct a game environment using nothing else but default assets that come with UDK. You must not complicate this process with other software or advanced topics such as modeling, scripting, texturing, material creation etc).

You must be willing to ignore everything else and only focus on the tools and functions that get you learn UDK and construct an environment with default assets.

But, There Is Always an Easier Way:

I know now it didn't have to be this way. All I needed was proper instruction and direction. Within about half a day I could learn the basics and construct something I can be proud of.

I wanted someone to say:

"Here is what you should learn if you want to use UDK for environment construction. If you learn this, it will make more advanced topics easier. You don't need to learn this or this, but you should spend a lot of time with this. Learn these following basics and here is the roadmap on how to do it."

After years of struggling to figure this out I finally created something to help you learning UDK much faster and easier in order to construct your first game environment that you can be proud of.

UDK The Foundation is the roadmap that I always wanted to create and you will go from complete beginner to intermediate user with this system. It is something I wish I had to start with.

My goal for you is to learn and construct your very first environment inside UDK with default assets while learning UDK. Everything is kept straight to the point of what you need to know in a very systematic and specific approach.

Process Steps 4-8: Sky, Lighting Ext & Int, Fog, Detail

 

Process Step 9-11: Post Processing, Errors and Final

You don't need to spend time looking for tutorials right now. Use this UDK The Foundation series to start with. Learn what it takes to use and construct an environment with UDK properly. Then you can comfortably begin to explore more intermediate and advanced topics. But you need the fundamentals to get you there. You need to overcome the biggest stumbling block to UDK - getting started with environment construction as a complete beginner.

Is UDK The Foundation For You?

Who is 'UDK The Foundations' for? Should you download it? Is this for you?

UDK The Foundation is specifically created for YOU if:

  • If you are a complete beginners and want to start learning UDK in a very short amount of time (under 8 hours). You do not want to waste time looking for tutorials and need the most direct and clear path from complete beginner to intermediate user with UDK.
  • If you have been struggling with UDK. You have attempted to learn UDK but always found yourself overwhelmed and frustrated, just to quit and pick up the level editor again few weeks or months later. The steps in this system are very systematic, easy to follow and show you the process of environment construction.
  • If you are a returning user who has let time pass since using UDK. You have forgotten how UDK works and need a quick refresher to getting back into it as quickly as possible without the hassle of trying to look for disjointed information online.

UDK The Foundation is NOT for you if:

  • If you have been using UDK for years and have a strong grasp on all the fundamentals
  • If you are already an intermediate or advanced user. You probably already have a good understanding on using UDK for environment construction. Apart from maybe learning a few tips and tricks, there isn't much of a skill elevation here for you.
  • If you are looking for custom static mesh creation, export/import tutorials, this guide is not focused on this process
  • If you are using Unreal Engine 4

What Makes This Different From What You've Seen Online?

I always had problems learning from the getting started guides that I found elsewhere. They spend too much time going over every drop down menu, every function in properties even though you may not use them until you get more advanced into learning the game engine, if at all.

My goal with UDK The Foundation series is to focus on the core essentials of what you need to know in order to learn and construct an environment with nothing else but UDK and in a very short amount of time. Once you download and install UDK, you'll be able to follow along all three modules and construct an environment using default static meshes and textures/materials.

You can expect:

  • Systematic and progressive approach from complete beginner to intermediate user
  • Each lesson builds on the previous one
  • No assumptions are made about your level of knowledge with UDK; Everything starts as if you are a complete beginner and gradually increases your skill level
  • Tutorial workflow of a game environment using only default assets that come with UDK

It is my promise to you that will go from complete beginner to intermediate user with UDK after watching this series. Once you are an intermediate user, you will have overcome the biggest stumbling block that holds a lot of designers back when learning new game engine. I only focus on what you need to know right now. With that you realize that UDK isn't all that complicated. You just needed be shown exactly what you should focus on and what you should ignore.

In less than half a day (under 8 hours) and you will see how to construct an environment using UDK with a step-by-step workflow and learn UDK.

Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

What Do You Get with UDK The Foundation:

Module 1: Introduction and Fundamentals of UDK

 

Module 2: UDK Environment Construction Basics

 

Module 3: UDK Environment Construction Workflow

UDK The Foundation includes 3 Main Modules. Each module focuses on a specific aspect of knowledge and contains a series of videos.

Each module builds on the knowledge of the previous one.

Module #01: Introduction and Fundamentals of UDK

You'll start with the beginner basics module. You'll get into the basics of UDK. How to download UDK, how to install and launch the editor as well as the game. You'll discover how environments are constructed in UDK, how to navigate around the editor and how to play inside the editor. These are the necessary basics of UDK that you must know. Without these fundamentals, it is impossible to use UDK.

Module 1 includes 9 videos and 45+ minutes of tutorials.

Module #02: UDK Environment Construction Basics - From Beginner to Intermediate

With second module you'll progress into learning what it takes to construct a simple environment in UDK. Just like this. But don't let the simplicity deceive you. The second module is probably one of the most important ones out of the series, it is also the longest.

Module 2 covers the how to of environment construction. You'll go into depth on how to use BSP brushes, how to work with static meshes (3d models), how to texture your environment using materials, how to light exteriors and interiors, how to work with fog and how to include a sky. You will learn the actual techniques of what it takes to create an environment.

Module 2 includes 19 videos and 3.3+ hours of tutorials.

Module #03: UDK Environment Construction Workflow - (From Start to Finish)

Module 3 brings everything together. You take everything you learned in Module 1 and 2 and puts it into context of workflow and environment construction. You will follow from start to finish on how to construct a full environment using nothing else but default static meshes that come with UDK.

Module 3 includes 15 videos and 3+ hours of tutorials.

What You Will Learn from "UDK The Foundation":

Here is what you can expect to learn from this guide:

  • Go from complete beginner to intermediate user with UDK
  • Learn all the fundamental functions of what it takes to use UDK and construct game environments in under 8 hours
  • Construct your own game environment using the workflow in Module 3
  • How to download, install and launch UDK step-by-step - explained
  • Learn to create UDK shortcuts so that you can launch the level editor and the game faster
  • The very first thing you should do when you launch UDK level editor for the first time
  • Ways to optimize your layout, navigation and viewport configurations for faster and more efficient workflow
  • How to play test from the editor using 3 various Play In Editor functions
  • What is the main difference between Static Meshes vs BSP brushes and how should you use them when constructing your environments
  • How to enable real-time and game previews so that you see exactly what your environment will look like without launching the game
  • How to use Content Browser, the content management system in UDK to search and insert models, textures and materials
  • UDK folder structure explained and what is the difference between a map files (.udk) and a package files (.upk)
  • How to launch new maps, existing templates, example files and saving your work
  • Discover how UDK's template map files are created
  • How to build your environment to scale and correct proportion
  • 3 most common architecture scale reference and their sizes in Unreal Units
  • Learn how to work with BSP brushes and improve your block-in process
  • How to block in your environment using BSP brushes so that everything matches to correct scale and the layout you want before you do any detail work
  • How to use BSP Geometry Mode, avoid BSP geometry errors and quick fix many common brush problems
  • Discover how to quickly change BSP brush pivot points, brush order and CSG operations which minimizes most frustrating issues when using BSP brushes
  • How to replace BSP geometry with Static Meshes
  • How to insert, manipulate and work with Static Meshes
  • How to add detail to your environment

How to Use BSP Brushes

 

Content Management - Content Browser in UDK

 

Grid, Scale and Proportions

Detailing and Meshing Your Environment

 

Inserting Skydomes and Setting Up Lighting

 

Working with Interior Lighting

 

Setting Up and Working with Post Processing

  • Complete BSP to Static Mesh workflow explained and shown - learn the process of block in and detailing in a systematic step-by-step approach
  • What is the difference between textures and materials
  • How to use Static Meshes in modular fashion to create new areas and construct new objects
  • How to work and apply textures/materials onto your BSP surfaces and Static Meshes
  • How to create parent/child materials and re-use them to add variety to your textures without having to create a totally new material
  • How to insert/add skies (skydomes/skyspheres) into your environments
  • How to make skies light properly in your level
  • How to match your lighting and fog to your skysphere/skydome
  • How to light exteriors (sunlight)
  • How to work with fog to add atmospheric perspective and realistic look to your level
  • How to use multiple fog actors such as one for exterior and one for interior
  • How to light interiors
  • How to light interiors without using any lights
  • How to manage lighting exterior and interior in the same scene
  • Learn how to make sense of Depth of Field and add distance blur to your environment with a very simple step-by-step instructions
  • Discover how to change accuracy and color of shadows
  • How to avoid same interior and exterior color lighting - creating contrast between inside and outside areas
  • Learn how to change your scene colors by tweaking high lights, mid-tones and shadows so that your environment has a different feel and atmosphere anytime you want without changing any lighting properties
  • How to include multiple post processes within your level for exterior and interior so that outside and inside areas have a different color and temperature feel
  • How to hide seams, gaps and geometry problems without re-constructing entire environment
  • How to design the surrounding environment to create an illusion of a much bigger, larger world then it actually is - creating a sense of depth
  • How to insert water into your level
  • How to take extremely high-resolution screenshots from the editor
  • Color temperature and color theory consideration for making your environment stand out from rest
  • How to take best possible screenshots to showcase your environment - also composition rules explained
  • and much more...

What You Will Learn from "UDK How to Guide to Landscape Creation":

UDK©: How to Guide to Landscape Creation will show you how to use and create landscapes using UDK. Full workflow of starting and creating your own landscape to painting heightmaps (elevations), textures and setting up materials.

You will learn:

  • Full workflow of starting and creating your own landscape with painting heightmaps (elevations), textures and setting up materials
  • How to create new landscapes using various recommended sizes
  • Performance considerations on different landscape sizes and which ones you should use for your environment
  • Free UDK Landscape Size PDF template which includes terrain sizes in miles, kilometers, unreal units and total amount of time traveled - these will help you to understand how large the landscape is and which one you may want to use
  • Four essential tools to modify your heightmap - learn these and you will master landscape creation
  • Learn what you need to do to set up your scene for landscape creation
  • How to use erosion tools to add detail
  • How to manually sculpt your terrain to exactly how you want it to look
  • How to create new package files and a new landscape materials
  • How to set up landscape material and apply it onto your terrain
  • How to set up different texture layers and paint them onto your landscape
  • Learn how to paint texture detail and believable blend transitions
  • How to carve holes into your terrain for caves and areas that allow the player to go underneath the landscape
  • Discover how to copy landscape sections to other areas for faster landscape creation
  • And so much more...

From painting heightmaps to painting texture layers

Using the four essential landscape tools

Judging scale and proportion of the terrain to the player

UDK The Foundation: The Ultimate Beginner's Guide to Environment Construction with UDK

SOFTWARE: UDK

TOPICS: UDK Beginner to Intermediate

DIGITAL DOWNLOAD: 60+ videos (9+hrs) - 5.09GB

Full UDK Bundle

UDK© The Foundation is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. Go from complete beginner to intermediate user with UDK.

UDK©: How to Guide to Landscape Creation will show you how to use and create landscapes using UDK. Full workflow of starting and creating your own landscape to painting heightmaps (elevations), textures and setting up materials.

The complete bundle includes:

  • "UDK The Foundation: The Ultimate Beginner's Guide to Environment Construction UDK" (43 videos and over 7+ hours of tutorials) - 3.97GB
  • "UDK How to Guide to Landscape Creation" (21 videos and 3+ hours of tutorials) - 1.4GB
  • Tutorial Guide PDF "The Essential Guide to Getting Started with UDK" (132 page guide/150+ tips and how-to techniques)
  • Additonal: UDK Shortcuts and Landscape Chart PDF
  • Digital Download Only - Add to cart and download instantly

Add to Cart

All orders are processed on a secure server.

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This is a downloadable ebook/video product. You will NOT receive a physical package shipped to you in the mail. The entire package will be immediately available for you to download and get started right away after ordering. You will receive access to bonuses on the Download page as well. This program is NOT available in stores, so you can only access it through this website.

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I know you will these guides extremely helpful.

But, if for any reason you don't like it, I am offering 30 days, 100% money-back guarantee.

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PS.

If you have spent some time visiting World of Level Design website, read and watched video tutorials then you know that each video and each tutorial I write and film I focus on giving you a lot of value and information in each one. When I release a product, I make sure that you get your money worth and walk away learning more then what you paid for.

I am really excited about this product and I have put in a lot of time creating this. I created this specifically for you to overcome the intimidation of UDK and go from beginner to intermediate user in just under 8 hours.

Frequently Asked Questions

What software do I need for this product?

Unreal Development Kit (UDK). It is a free game engine that was released by Epic Games. UDK is based on Unreal Engine 3.

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