The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire first Module completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
In this tutorial you will learn how to work with object's Component Mode. Be able to manipulate/change vertices, edges, faces and more...
The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire first Module completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
In this tutorial you will learn how to work with polygon objects in Maya to begin your modeling journey...
The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire first Module completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
In this tutorial we will cover various panel viewport toolbar options to improve modeling and working in Maya...
The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire first Module completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
In this tutorial we will cover how to master viewport navigation in Maya...
The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire first Module completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
In this tutorial we will cover Maya interface and everything you need to know...
The following tutorial series is directly from Module 1 of 3 of "Maya Foundation: Home-Study Course" tutorial course.
I've released this entire first Module completely free. It is focused on teaching you how to get started learning Maya completely from scratch in 4 hours.
In this tutorial I will show you how to set up projects in Maya.
Welcome to World of Level Design Patreon!
As many of you know I've been creating and sharing 3d tutorials since 2008.
I have created a lot of environments, levels, props, textures and usable assets over the years but many of these never get to see the light of day.
I want to change that by sharing environment assets and props you can use to create with. This way at least you get to use them.
By joining and becoming a part of WoLD Patreon, you will continue to support WoLD work...
Each new layer you create (Fill or Empty Layer) will give you the following Channels: Base Color, Roughness, Metallic, Normal and Height.
All of them will be enabled by default but you can disable any of them at any time. This gives you control what information you want to create on that specific layer.
You need to know how to work with each of these channels in Substance Painter. In addition, you also need to know how to work with Masks.
In this post I will show you everything you need to know about Texturing Channels to start texturing in Substance Painter better and faster...
Quick Tip Series is created for beginners and advanced Unreal Engine 5 users.
These are quick, useful tips to help improve, refine, fix and remind you of tools, techniques and principles you may have not known or forgotten about.
All videos are short and get straight to the point.
The following Part 3 includes the following 10 Quick Tips...
You need Cinder Block textures and you need them now. There aren't any cinder blocks Standard Materials or Smart Materials that are included with Substance Painter.
But you can stay entirely in Substance Painter and use a Brick Generator texture to create a mask then build up the material yourself where you'll have full control over every property.
In this tutorial I will show you how to create two types of cinder block textures entirely in Substance Painter: clean/painted and old/damage.
Tiling is a method of repeating a texture horizontally and vertically to cover large geometry surfaces. Tiling textures are ideal for walls, floors, ceilings, landscapes or any continuous large surface. You can create seamless, tiling textures right inside Substance Painter and there are two methods you can use to do so.
I use this all the time (primarily the 2nd option), especially when creating modular assets that need tiling textures...
Ask yourself: "What is the smallest part of the environment I can create with the minimum amount of workable assets to showcase it? Before expanding to the rest of the environment?"
You think you need to create hundreds of assets and different variations of them right from the start. But instead of creating 5 different mesh variations for walls, windows, floors, doors - create just one that works. You can always expand and add variations later. But do just one first.
This is what I’ve been doing when working on modular environment assets. I focus on building a small prototype of one small area using only a handful of modular assets. Then I expand to the rest of the environment.
In this tutorial I will share my current workflow for prototyping blockouts for modular environments...
Generative Fill is an AI image creation tool in Photoshop that can be put to great use for ideas. It can create additional visual information inside or outside the image.
Find an image: can be a photo, concept art, completed work you've done or even half-finished projects and blockouts. Then run Generative Fill and watch ideas roll in.
In this tutorial you will learn how to use Photoshop's Generative Fill and all the tricks and tips to begin generating more ideas...
You have to allow yourself to experiment with different workflows to create environments faster.
Many projects can be done quicker if you let yourself try things out more while not having to create the "perfect environment" using "perfect workflow".
Instead of creating a modular asset pack then having to texture and construct the environment in UE5. What if I modeled everything in Maya and completed the entire environment? Then exported everything out of Maya into UE5 without having to reconstruct it?
Here is the full comprehensive breakdown on Making of The Globe Staircase...
Quixel Bridge gives you access to completed Megascans assets such as materials, 3d models and MetaHumans to bring into Unreal Engine.
With these you can detail your environments very quickly.
In this in-depth tutorial guide, I'll tell you everything you need to know to begin using Quixel Bridge to create with.
Once you have a Wav file imported into UE5, you need to create a Sound Cue from it to use it.
You can insert both into your level - Sound Wav and Sound Cue. But you will have more power with a Sound Cue.
In this tutorial we'll cover how to use Wav files and create Sound Cues to use in your environments.
LUT stands for color lookup table. It is a small image file that contains color information of your scene. You can create and use these LUTs in UE5 within Post Process Volume to change the look and feel of your environment.
Here is everything you need to know how to create and use LUTs in Unreal Engine 5...
Grouping objects together is a powerful technique that will make you create environments faster in UE5. The way this works is you select a bunch of objects inside your level. Group them. Then next time you select any of the objects within a group, they all get selected. Here is everything you need to know about Grouping/Ungrouping in UE5...
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