"I am creating a level for a single player, third-person shooter game. I need to design combat/battle areas where the player encounters enemies and fights his way through. How should I approach this? What type of combat design should I incorporate? How should I design the playable space to make combat fun, one doesn't suck or gets boring?"
In single player level design you don't have to worry about timing, balance or choke points as you would in multiplayer level design.
However, you have whole other set of rules to follow...
Jump scare is one of the most commonly used techniques in movies and games designed to scare you. A jump scare where there is an abrupt change of an image often combined with sound.
But you can only use this a few times before it begins to lose its effectiveness. Plus it is often seen as a cheap trick to scare the player.
What you need to do instead is create a tense atmosphere to keep the player engaged, curious yet scared as they explore your game world?
Alan Wake does this well with 3 simple yet effective principles...
Alan Wake takes place in the Pacific Northwest and features outdoor environments with mountains, forests, mining caves and abandoned towns. On top of that, most of the locations you visit are at night.
The challenge comes from designing environments in such a way that effortlessly guide the player to their next destination without them getting lost and frustrated.
In Alan Wake I rarely felt lost. Maybe a few times during combat but I was always able to orient myself back on path.
How does the game guide the player through nighttime forest environments?
Alan Wake 2 is coming in October. So I wanted to replay the original Alan Wake from 13 years ago.
I wanted to learn how Remedy created the single-player, story driven experience and how this influenced its level design.
I walked away with 12-pages of notes.
In this massive post and video breakdown we’ll go deep into storytelling secrets and how Alan Wake crafted its level design to tell a story...
Trim sheets are one of the best ways to texture multiple props and environment assets.
In this tutorial I will show you how to create a simple trim texture for props that contains wood and metal using Maya, Substance Painter and UE5.
You can use this method to create any other trim sheet that contains 2 different surface types.
"Miami Corner Store" was going to be a full step-by-step tutorial course to creating a building environment set in Miami using Maya and UE4. Unfortunately it never got finished. Out of 7 modules, I completed 3. I've decided to release the completed videos to you for free.
Let's get to Part 3/3: Maya UVing.
Part 3 of Miami Corner Store is focused on UVing everything to get it ready for texturing. You'll see the UVing process from unwrapping every single modeled geometry to final UV layout...
"Miami Corner Store" was going to be a full step-by-step tutorial course to creating a building environment set in Miami using Maya and UE4. Unfortunately it never got finished. Out of 7 modules, I completed 3. I've decided to release the completed videos to you for free.
Let's get to Part 2/3: Maya Modeling.
Part 2 of Miami Corner Store is focused on modeling the building and all its details using MayaLT/Maya. You will see the entire modeling process...
"Miami Corner Store" was going to be a full step-by-step tutorial course to creating a building environment set in Miami using Maya and UE4. Unfortunately it never got finished. Out of 7 modules, I completed 3. I’ve decided to release the completed videos to you for free.
Let's get to Part 1/3: Blockout...
Experiment more. Try textures that don't fit into theme of your environment. New ideas reveal themselves you wouldn't think of otherwise.
There are times when you're working on an environment and modeling assets but you haven't figured out how you want to texture them.
Take some time and experiment with this exercise...
Extrude Along a Curve is a modeling technique used to create cables, ropes, wires, tentacles, branches and more.
You draw a curve then you extrude a set of faces to follow that curve to create your polygonal shape.
In this tutorial you will learn how to use Extrude Along a Curve technique and additional tricks and secrets that I haven't seen shared...
Number one mistake beginner's make is creating environments that are either too small or too big.
The entire scale of the world and its proportions are off and you can easily tell when you see it.
When you begin working on a new environment, you need to know the player and world geometry dimensions to avoid problems with scale.
In this post you will learn all the dimensions you need for creating to correct scale...
The biggest frustration with UE5 is the "magnitude" of the engine.
It has so many tools, functions, parameters, editors and plugins. By the time you open the editor and ready to create, you are already overwhelmed by its complexity.
Before you try to create an environment or a game, you need to focus on the essentials of the engine. These include editor's interface, viewport navigation, using different viewport modes, project management, using the Content Browser, working with objects in the editor and creating very simple levels using Starter Content and much more. This is step 1.
This tutorial guide will give you the necessary steps to start using UE5 - TODAY...
Begin your journey with UE5,
Being completely new to UE5, you need to learn the fundamentals - the essentials of the engine.
Do not waste time trying to "mess around with UE5 and figure out how to use it" on your own.
I will teach you Unreal Engine 5 as a complete beginner with zero knowledge of the engine and without any prior experience...
At first glance, UE5 interface looks simple. But the more you learn, the more you discover a massively complex piece of software.
In this post I will outline how to begin learning UE5 so you have a good foundation to build on. This way you can begin using it rather than being overwhelmed by it.
Here are 11 core principles you need to know about for learning UE5 from scratch...
Exporting large number of Static Meshes is tedious and time-consuming, especially when you are working with a lot of modular meshes. Too much time is spent on exporting such as moving objects to World Origin, renaming, moving them back, then repeating the steps for the rest of the models.
But there is a much easier way,
Maya Game Exporter can automate the export process for you. If you haven't used Maya Game Exporter, after this tutorial you will especially for a large set of modular meshes...
There are 4 primary modeling methods you need to know about. Polygonal, Subdivision, Sculpting and NURB/Curve modeling. Well, sculpting is not technically modeling but it does produce a mesh and is a very important part of 3d asset creation. I will explain more.
Each is used for a specific end result but there are many overlaps. In fact all 4 of these could be used within a single asset creation. But usually you isolate each of these into its unique modeling methods to get the job done.
Let's break these down one-by-one and get into it more...
How do you model better windows for environments in Maya?
In this 5-part series I will show you how.
We will model a total of 23 different types of windows. From fixed to hung, sliding, bay, circular and arch. All will be created within a modular wall. You will also learn how to detach the windows so they are separate piece of geometry.
Lots of techniques, tips and tools are covered in this 5-part series. Let's begin...
Becoming a 3d artist puts you on the road of constantly feeling overwhelmed, frustrated, wanting to quit and thinking you will never become a great 3d artist.
You will constantly ask yourself "Is this really for me? Will I ever actually learn this? Will I ever be good enough to create the work I see others create?"
The path for 3d artist is paved with experiencing the highest highs and the lowest lows. More projects will be incomplete than the ones you do complete.
So, how do you get over the feeling of overwhelm and frustration when learning and becoming a 3d artist?
The massive "Maya Foundation: Home Study Course" is now available for download.
It is the Complete Beginner's Guide to Learning Maya Modeling and UVing:
Deep diving into Maya...
As a beginner you will make a lot of mistakes and not know how to fix them. One of the most frustrating things about learning Maya is accidently pressing a shortcut key then not knowing how to disable it.
In this post I will show you most common mistakes a beginner makes, how to avoid them and how to fix them.
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