In Unreal Engine 4.24 a new amazing landscape feature was introduced that makes working and editing landscapes a lot easier. This new feature is Landscape Layers which allows you to edit and modify your landscapes non-destructively, giving you complete artistic and creative control over what you sculpt and what you paint.
In this first tutorial, learn how to start using Landscape Layers specifically with Sculpting.
I solved my first major landscape obstacle by learning how to hand-sculpt UE4 landscapes entirely in UE4 using the 5-step method.
But then I encountered another problem I had to solve. How to create landscape materials that look good.
The biggest issues most everyone has with landscapes is obvious TEXTURE TILING. Landscape textures often look good up-close near the player but at further distances the tiling becomes very noticeable.
Let me show you how to create great looking landscapes entirely in UE4 very quickly and in just 5 steps.
I've included 2 videos.
First video goes more into depth about the settings used for each tool and during each step. The video is longer and it covers everything more in detail.
Second video is only 3 minutes and it quickly shows you all 5-steps in few minutes. If you want to see what to do quickly and straight to the point then watch the 3-min video.
Landscapes! The heart and soul of outdoor environments.
Yet, I've AVOIDED creating any landscapes in UE4.
If you look at the work I've done, it is missing one consistent element - LANDSCAPES.
Every time I tried creating a landscape, it would turn out like garbage.
How is it possible that I was using the same set of landscape tools as everyone else yet my terrains looked like crap? I was embarrassed to even show work-in-progress because I knew I couldn't finish it...
Couple of weeks after Epic Games and Quixel announcement I decided to start up Bridge to look for some textures and assets.
I opened up Bridge and I was stuck looking at an empty menu. I couldn't search or browse for any Megascans assets nor was I able to login using my Epic Games account. Anytime I tried to log in, a menu would pop up saying "Verifying" and "Redirecting" then it would go away and nothing.
I found a lot of people dealing with this same problem. This is something that will probably get fixed very soon but in the meantime I needed to get into Bridge and get some assets.
Here is what I did to make it work...
Huge announcement was released on November 12th, 2019.
Quixel is now part of Epic Games.
Everything inside Quixel's library is now free to use with UE4 in any of your UE4 projects.
If you don't know what Quixel is - Quixel is a company that creates textures, materials and 3d models that are scanned from the real world. Many of their assets have been used in games and movies such as Red Dead Redemption 2, The Jungle Book, The Lion King and many more.
Not only that, the texture/material creation software Mixer is also free!
So let me show you 2 ways for how to get access to unlimited assets that Quixel has to offer, completely free for any of your UE4 projects...
Motels are one of my favorite locations to create. The more derelict and abandoned they are the better.
Motels usually have one or two floors with the room entrance leading directly onto outside parking lot.
Every time I drive by a motel I always take mental notes on the layout, the atmosphere and detail of its location. If the place is not too sketchy, I pull over and take reference photos.
When I found a concept art created by Sylvain Sarrailh it reminded me of the movie "Vacancy" motel room and it inspired me to block this out with BSP right away.
In the abounded building blockout I shared a time-lapse of the process. It was very quick. In this tutorial I will take it a bit slow and cover all the steps from concept art to final BSP blockout.
See the concept art that inspired the BSP blockout of an interior motel room and the entire process in this tutorial...
One of the best ways to master BSP brush creation in UE4 is to do a photo reference to blockout exercise.
I found a photo reference that I wanted to blockout that included an abandoned building and some terrain.
Watch the video and read over important notes on this BSP Process from Photo to Blockout...
Neoclassical architecture began in 1800s as a reaction to Rococo and Baroque architectural styles.
Rococo and Baroque architecture focused on elaborate ornaments, detail and decoration.
Neoclassical architecture response was to go back to simple, massive, classical form of the Greek and Roman architecture era.
Neoclassical Architecture characteristics are...
I love BSP!
I love creating with it, I love using it but there are a lot of missing steps between BSP and final level.
How does BSP fit into the larger context of a completed game environment?
What are the steps in-between? How do you get from BSP blockout to the final level?
In this tutorial you'll know the answer. Let's go deeper into level creation workflow, from BSP blockout to final environment and ALL the steps in-between...
BSP blockouts are one of the most important beginning phases of level design and environment art creation.
It is a process of using BSP brushes (cube, sphere, cylinder, planes etc.) to block-in your level designs and environments.
There are many other terms used for blockouts such as blockin, whitebox, blockmesh, greybox and they mean the same thing.
Find out what are BSP blockouts in UE4 and how you can get the most out of them...
BSP is art!
Although you don't see a lot of BSP in finished UE4 levels, their essence is always there.
Every level and every environment begun with a BSP blockout - the use of simple geometry to create the layout, the framework onto which final environment was built on.
Always begin your environments and levels by using BSP brushes.
Yes, eventually BSP will get replaced with Static Meshes. But that only means BSP has served its function.
To use BSP brushes correctly it's important to understand what they are, their benefits and limitations and their purpose in UE4 production pipeline.
Blocktober, Blocktober, the month of October...
Blocktober is an event that begins October 1st and ends October 31. For the entire month you can see level designers, game environment artists and game designers share their blockouts for how they start creating level designs and game environments.
In October 2017, Michael Barclay a game designer from Naughty Dog started the hashtag on Twitter to honor blockots. Because, "level blockouts are art".
Here is everything you need to know to get started for Blocktober in October...
10 quick, useful tips to help improve, refine, fix and remind you of tools, techniques and principles you may have not known or forgotten about.
Sometimes you need answers in straightforward and simple way without having to watch long video tutorial.
All videos are very short, between 1-5 minutes and each tip includes detailed notes for quick reference.
The following Part 1 includes the following 10 UE4 Quick Tips:
Updated tutorial to the latest version of UE4.
In this tutorial you will learn how to download and install Unreal Engine 4 on your computer.
The process if fairly simple, but it does require few additional steps before you can use Unreal Engine world/level editor.
Follow these 6 steps to download and install Unreal Engine 4.
What if you could finally learn to use UE4 from scratch and begin creating your own environments, levels and games in just ONE DAY...
Still struggling with UE4?
Unreal Engine 4 isn't going away any time soon. In fact Epic Games just sent out an email few weeks ago reporting: "Demand for Unreal Engine and real-time 3D skills at all-time high".
I've originally released "UE4 Fundamentals" in September of 2015. At the time I used version 4.7 to create the tutorial course with.
But many things have changed since then.
So I few months ago I decided to go through the entire course and redo every single video.
I am finally done.
Introducing ALL NEW and UPDATED "UE4 Fundamentals Vol.1" tutorial course...
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