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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Corridor Project created with UE4
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UE4: BSP Blockout Process - From Concept Art to a Vacant Interior Motel Room

Huge announcement was released on November 12th, 2019.

Quixel is now part of Epic Games.

Everything inside Quixel's library is now free to use with UE4 in any of your UE4 projects.

If you don't know what Quixel is - Quixel is a company that creates textures, materials and 3d models that are scanned from the real world. Many of their assets have been used in games and movies such as Red Dead Redemption 2, The Jungle Book, The Lion King and many more.

Not only that, the texture/material creation software Mixer is also free!

So let me show you 2 ways for how to get access to unlimited assets that Quixel has to offer, completely free for any of your UE4 projects...


UE4: BSP Blockout Process - From Concept Art to a Vacant Interior Motel Room

Motels are one of my favorite locations to create. The more derelict and abandoned they are the better.

Motels usually have one or two floors with the room entrance leading directly onto outside parking lot.

Every time I drive by a motel I always take mental notes on the layout, the atmosphere and detail of its location. If the place is not too sketchy, I pull over and take reference photos.

When I found a concept art created by Sylvain Sarrailh it reminded me of the movie "Vacancy" motel room and it inspired me to block this out with BSP right away.

In the abounded building blockout I shared a time-lapse of the process. It was very quick. In this tutorial I will take it a bit slow and cover all the steps from concept art to final BSP blockout.

See the concept art that inspired the BSP blockout of an interior motel room and the entire process in this tutorial...


UE4: What are the Advantages and Disadvantages of Using BSP?

There are a lot of advantages for using BSP brushes. I've covered many of them in already.

But there are a lot of disadvantages I haven't covered yet and you need to know what they are.

So let's get to it...


UE4: BSP Blockout Process - Abandoned Building and Terrain from Photo Reference

One of the best ways to master BSP brush creation in UE4 is to do a photo reference to blockout exercise.

I found a photo reference that I wanted to blockout that included an abandoned building and some terrain.

Watch the video and read over important notes on this BSP Process from Photo to Blockout...


NeoClassical Architecture Style and Defining Characteristics

Category: Game Environment Art
November 14, 2008 (Updated: October 18, 2019)

NeoClassical Architecture Style and Defining Characteristics

Neoclassical architecture began in 1800s as a reaction to Rococo and Baroque architectural styles.

Rococo and Baroque architecture focused on elaborate ornaments, detail and decoration.

Neoclassical architecture response was to go back to simple, massive, classical form of the Greek and Roman architecture era.

Neoclassical Architecture characteristics are...


UE4: In-Depth Level Creation Workflow - From BSP to Final Level/Environment

I love BSP!

I love creating with it, I love using it but there are a lot of missing steps between BSP and final level.

How does BSP fit into the larger context of a completed game environment?

What are the steps in-between? How do you get from BSP blockout to the final level?

In this tutorial you'll know the answer. Let's go deeper into level creation workflow, from BSP blockout to final environment and ALL the steps in-between...


UE4: What are BSP Blockouts in Unreal Engine 4?

BSP blockouts are one of the most important beginning phases of level design and environment art creation.

It is a process of using BSP brushes (cube, sphere, cylinder, planes etc.) to block-in your level designs and environments.

There are many other terms used for blockouts such as blockin, whitebox, blockmesh, greybox and they mean the same thing.

Find out what are BSP blockouts in UE4 and how you can get the most out of them...


UE4: What is BSP and When Should You Use It?

BSP is art!

Although you don't see a lot of BSP in finished UE4 levels, their essence is always there.

Every level and every environment begun with a BSP blockout - the use of simple geometry to create the layout, the framework onto which final environment was built on.

Always begin your environments and levels by using BSP brushes.

Yes, eventually BSP will get replaced with Static Meshes. But that only means BSP has served its function.

To use BSP brushes correctly it's important to understand what they are, their benefits and limitations and their purpose in UE4 production pipeline.


Your Quick Start Guide to Blocktober Blockouts

Blocktober, Blocktober, the month of October...

Blocktober is an event that begins October 1st and ends October 31. For the entire month you can see level designers, game environment artists and game designers share their blockouts for how they start creating level designs and game environments.

In October 2017, Michael Barclay a game designer from Naughty Dog started the hashtag on Twitter to honor blockots. Because, "level blockouts are art".

Here is everything you need to know to get started for Blocktober in October...


UE4: 10 Quick Tip Tutorials Part 1 (Tips #1-10)

10 quick, useful tips to help improve, refine, fix and remind you of tools, techniques and principles you may have not known or forgotten about.

Sometimes you need answers in straightforward and simple way without having to watch long video tutorial.

All videos are very short, between 1-5 minutes and each tip includes detailed notes for quick reference.

The following Part 1 includes the following 10 UE4 Quick Tips:

  • UE4 Tip #01: How to Switch Back to Power of 2 Grid Scale Size
  • UE4 Tip #02: Quickly Add Mannequin Model to Projects for Scale Reference
  • UE4 Tip #03: Easily Add Starter Content & Game Templates Into Existing/Empty Project
  • UE4 Tip #04: Disable Auto Exposure (Eye Adaptation) From Your Scene Tutorial
  • UE4 Tip #05: Modify and Save BSP Brush Pivot Points (Improving BSP Workflow)
  • UE4 Tip #06: 3 Quick Ways to Duplicate Any Object (Static Mesh, BSP Brush, Lights etc)
  • UE4 Tip #07: 9 Steps to Improve Default Level Setup to Begin Working In
  • UE4 Tip #08: Changing Vault Content Cache Download Location to Different Hard Drive
  • UE4 Tip #09: Quickly Convert Old Project to a New Version of UE4
  • UE4 Tip #10: Fix Import Mesh Error - Degenerate Tangent Bases, Incorrect Shading, Nearly Zero Bi-Normals/Normals/Tangents

Let's begin...


UE4: How to Download and Install Unreal Engine 4 (Updated)

Updated tutorial to the latest version of UE4.

In this tutorial you will learn how to download and install Unreal Engine 4 on your computer.

The process if fairly simple, but it does require few additional steps before you can use Unreal Engine world/level editor.

Follow these 6 steps to download and install Unreal Engine 4.


FREE PDF Download - Updated/Revised "UE4 Beginner's Quick Start Guide"

UE4 was released 5 years ago, in 2014.

A year later I created and gave away a free PDF beginner's guide called "UE4 Beginner's Crash Course". At the time UE4 version was 4.7.

Since then UE4 has received a lot of updates.

So I decided it is time to update the guide...


All New and Updated "UE4 Fundamentals Vol.1" Tutorial Course is Now Available

What if you could finally learn to use UE4 from scratch and begin creating your own environments, levels and games in just ONE DAY...

Still struggling with UE4?

Unreal Engine 4 isn't going away any time soon. In fact Epic Games just sent out an email few weeks ago reporting: "Demand for Unreal Engine and real-time 3D skills at all-time high".

I've originally released "UE4 Fundamentals" in September of 2015. At the time I used version 4.7 to create the tutorial course with.

But many things have changed since then.

So I few months ago I decided to go through the entire course and redo every single video.

I am finally done.

Introducing ALL NEW and UPDATED "UE4 Fundamentals Vol.1" tutorial course...


UE4: How to Make Modular Pipes Work in "The Corridor Project"

"The Corridor Project" was lit two different ways.

One scene was set at daytime and second scene was set at night time.

I always thought the scenes lacked pipes. So I decided to revisit "The Corridor Project" and add modular pipes into it.

Here is how to make modular pipes assets work within completed Corridor scenes.


UE4: Putting Together a Quick Scene Using Modular Pipes & Corridor Assets

The best part about finishing up a modular asset set is creating something with it.

But even if you didn't create an asset set yourself, its good practice to spend a few hours with that set and familiarize yourself with it.

I decided to use "Modular Pipes" together with "The Corridor Project" assets that I created couple of years ago.

Here is how to use two different asset sets together within one scene to construct something interesting.


32 Lessons I Learned from Creating 32 Modular Pipe Assets

For 5 years I was followed by a pipe curse.

I saw them everywhere.

Still do.

To remove this curse I have to give you the secrets, the tutorials, the lessons.

Here are 32 lessons I learned from creating 32 modular pipe assets.

Watch, learn, apply!


UE4 Modular Pipes Project Tutorial Series

5 years ago I started this project which was never finished...

It has been an obsession of mine ever since. But it doesn’t matter how many projects you start, it only matters how many you finish.

I couldn’t take it anymore.

Last 5-Insider Friday email I began to share the process breakdown on the “Modular Pipes Project” that has been half a decade in the making.

It’s imminent...


6 Instant Level Design Flow Tips as Seen in Mirrors Edge

8 more practical and handy level design ideas from "Mirror's Edge" you can start implementing right after reading this tutorial.

These ideas include the use of elevators, facilitating movement forward, breaking up pacing, creating memorable moments, environmental hazards, framing the player's perspective, exploring, rewards and using landmarks.


6 Instant Level Design Flow Tips as Seen in Mirrors Edge

Each game has a rhythm, a recurring sequence of events, objectives, obstacles and levels.

There is a rhythm to the entire game and there is a rhythm to each level.

Rhythmic harmony is achieved when the game and its levels have a continuous, natural flow as the player moves from objective to objective and location to location.

There are glimpses of perfect rhythmic harmony in "Mirror’s Edge". As you run through the rooftops, jumping, sliding, climbing and zip lining.

I have 6 level design tips you can use to instantly improve your map's flow...


One Level Design Mistake I Learned to Avoid From Playing Mirror's Edge

I really enjoyed playing "Mirror's Edge".

But, the game has a level design problem despite having "runner's vision". And it could be fixed with one simple level design principle.

So what is this ONE level design mistake I learned to avoid in my work?

Let me give you examples and then I will tell you how to fix it.


Your Quick Start Guide to Blocktober Blockouts

Blocktober, Blocktober, the month of October...

Blocktober is an event that begins October 1st and ends October 31. For the entire month you can see level designers, game environment artists and game designers share their blockouts for how they start creating level designs and game environments.

In October 2017, Michael Barclay a game designer from Naughty Dog started the hashtag on Twitter to honor blockots. Because, "level blockouts are art".

Here is everything you need to know to get started for Blocktober in October...


SUBSCRIBE & GET FREE UE4 PDF GUIDE

Subscribe to receive NEW/UPDATED and FREE "UE4 Beginner's Quick Start Guide" PDF (150+ pages).

Subscribe and Get Free UE4 PDF Guide

Visit this page for more info about the guide...


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