WoLD Archives Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Maya LT/Maya: How to Save, Open and Start New Scenes - Beginner Tutorial Series 12/13

Category: Maya LT/Maya
September 13, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

  • First Module is focused on interface overview for game environment modeling (start here).
  • Second Module is focused on game environment modeling techniques.
  • Third Module is focused on UV mapping, UV unwrapping and UVing.

The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art.

The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.

Following free 1st module features 13 video tutorials. You can start from the beginning here and watch all videos sequentially.

Starting, Opening and Saving scenes in Maya LT/Maya is a straight-forward process but a very important one to not ignore.

Start a New Scene

Start a blank new scene by going to File > New Scene:

  • Ctrl + N = New Scene

Saving Scenes

Before you save a scene you are working on, make sure you have set up your Project following this tutorial. It will ensure that your saved scenes will be placed inside a specific Project folder and into "scenes" subfolder:

To save a scene go to File > Save As:

  • Ctrl + Shift + S = Save Scene As

Name the scene and click Save As:

Once you've saved a scene once, any additional saves can be done by using File > Save:

This will save the update of the current scene over the same file.

  • Ctrl + S = Save

To save increments of the scene go to File > Increment and Save. This will add an extension of 0001 to your file name. This is a quick and automated way to save your scene as a new version without using Save Scene As:

Note: you must save your scene first then use "Increment and Save":

  • Ctrl + Alt + S = Increment and Save

If you want to enable AutoSave go to Window > Setting/Preferences > Preferences:

Select "Settings: Files/Projects" category and and enable AutoSave:

All auto-saved files will be placed inside "autosave" subfolder:

Opening Scenes

Open existing Maya file scene by going to File > Open and select the file you want to open:

  • Ctrl + O = Open Scene

With "Open" window:

  • 1. Maya LT/Maya will look inside a set project and into "scenes" subfolder
  • 2. Select the file you want to open
  • 3. Click Open

To set Maya LT/Maya to an existing project see this tutorial.

This was the simplest and easiest video to create for "3D Game Environment Modeling Foundation" the rest of the videos - not so much...

SUBSCRIBE & GET FREE, UPDATED PDF GUIDE

Subscribe to receive FREE & Updated "Maya 3D Primer" PDF Guide (200+ pages).

Subscribe and Get a Free Maya 3D Primer PDF Guide

See more about this Free PDF Guides and what you are subscribing to.


Follow WoLD




MAYA FOUNDATION COURSE


SUBSTANCE PAINTER ESSENTIALS


UE5: RETRO OFFICE PROJECT


LEARN THE PREPRODUCTION PROCESS


ABOUT WoLD & ALEXG

About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

Read More »


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.

Template powered by w3.css