The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.
The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art.
The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.
Following free 1st module features 13 video tutorials. You can start from the beginning here and watch all videos sequentially.
As you model your game environment assets, Maya LT/Maya will keep all of the object's construction history as you work on it.
At some point this will begin to increase your file size, decrease scene calculation speed and slow down viewport rendering - unless you delete construction history on that object.
Here is an object that has been worked on and accumulated Construction History:
Select an object in the scene that you want to delete construction history on:
Go to Edit > Delete by Type > History:
Or use a shortcut:
Object's history has now been deleted:
Do this every once in a while as your object accumulates history.
You may want to add "Delete History" tool to your shelf:
In Module 2 and 3 of the tutorial series, we delete a lot of construction history.
All content on this website is copyrighted ©2008-2023 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css