"Miami Corner Store" was going to be a full step-by-step tutorial course to creating a building environment set in Miami using Maya and UE4. Unfortunately it never got finished. Out of 7 modules, I completed 3. I've decided to release the completed videos to you for free.
Let's get to Part 2/3: Maya Modeling.
Part 2 of Miami Corner Store is focused on modeling the building and all its details using MayaLT/Maya. You will see the entire modeling process.
Taking the blockout we did from exported UE4 BSP and begin modeling the main shape of the building.
Setting up the export/import file process from Maya to UE4.
Modeling building detail.
Modeling windows within the building.
UVing the windows so we can duplicate them across the building. This will save time during UVing process so we don't have to redo this.
Modeling the larger, double windows.
Modeling the space behind the windows to give illusion of an interior.
Modeling AC units on the building.
Placing the ac units across the building in windows.
Modeling the doors.
Modeling the building's awnings.
Modeling the stairs.
Modeling the roof.
Modeling the first floor window shutter.
Modeling the window bars.
Modeling the water drain pipe.
Modeling the building's exterior lights.
Modeling the electrical pipes.
Modeling the electrical meter.
Modeling the electric boxes.
Modeling the electrical wires.
Modeling the railing.
Modeling the interior cards to be used as curtains or cardboard.
Modeling the sidewalk outside the building.
Modeling the ground planes behind and to the side of the building.
Learn Maya modeling as a complete beginner without any previous knowledge or experience with Maya software. Download the complete tutorial home-study course here...
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