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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Modeling Interior Environment Using Maya Part 1/3

Category: Maya/Maya LT
April 05, 2009

In this first part of 3-part series of Modeling Interior Environments using Maya, we'll cover the following:

  • Fundamental principles of how I plan the project
  • Setting deadlines and planning your work on day by day basis
  • Importance of deadlines and why you should set them
  • Reference and Research
  • What you would want to learn when working on a new project you set for yourself

Part 1: Planning, Reference and Research Setting Deadlines New Project Modeling Mindset.
Watch Part 1

PART 2: Setting up the Scene, Scale and Setting up New Project Modeling Walls, Wall Trims, Windows, Curtain and Ceiling.
Watch Part 2

Part 3: Modeling Furniture: Couch, Chairs, Table, Palm Tree, Lamp and Carpet Finishing up and Arranging the scene.
Watch Part 3

Second Part we will begin to set up a new scene in Maya, building a new modeling shelf, setting up a new project and setting proper scale.

Then we will begin to build the walls, windows, ceiling and the overall foundation of the environment.


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About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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