There are 3 primary UV sewing methods you will use in Maya.
Sew, Move/Sew and Stitch Together.
I use them all but there are differences between each.
You have to select edges along which you want to sew then apply one of the three options.
You will find them all under Cut/Sew drop down menu and also within the UV Toolkit:
And with a shortcut key when you have edges selected inside the UV Editor:
Sew: will move the edges to sew them together but not move the UV shells. This will often distort your UVs. Works best when UV shells or edges within a UV shell are close together already.
Move and Sew: will move one shell to another, sewing them together while keeping the UV shell sizes unchanged.
Stitch Together: will move one UV shell to another and change one of the UV shells to match the Texel Density. You can Stitch Together A to B or B to A.
UVs are an essential part of the asset creation pipeline. In Module 3 of the Maya Foundation: Home-Study Course you will learn how to UV from the beginning.
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