3 step method I use to Unwrap organic, cylindrical shapes quickly. Perfect for wires, ropes, cables, organic curved shapes and more.
Step 1: Planar Project specific faces or entire object along X, Y or Z:
Step 2: Make UV cuts along edges where you want to have texture seam
Step 3: Select all the UVs of the shell and Modify > Unfold (Ctrl+U).
Optional: select one edge and apply Modify > Orient Shells to Edges.
UVs are an essential part of the asset creation pipeline. In Module 3 of the Maya Foundation: Home-Study Course you will learn how to UV from the beginning.
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