Complete list of all game modeling tutorials focused on using Maya LT/Maya for game environment art and level design. Currently includes tutorials using Maya LT/Maya for UE4, UDK/UE3.
Tutorial Topics (jump to topic on this page):
Premium Tutorial Guides
Complete beginner's guide to game environment modeling and UVing with Maya LT/Maya for game environment artist. Includes 53 videos and 9 hours of tutorials.
"Maya LT/Maya Primer" is a quick-start PDF guide to begin using Maya LT/Maya for game environment art". 148-page guide features over 50+ tips and how to techniques.
Why after almost a decade of using Maya, I switched to Maya LT for all my game environment modeling/UVing projects.
All 13 tutorials to get you started learning Maya LT/Maya for game environment art. Entire beginner tutorial series.
In order to keep all files organized between different software you need a system to organize your project files. Here is what I use and how I set everything up.
Learn what you need to do as you launch Maya LT/Maya for the first time and how to create your first project to keep your work organized and keep everything in one place.
Tutorial covering interface overview and what you should know and learn specifically for game environment modeling.
Learn how to master perspective and orthographic viewport navigation.
Tutorial covering the basics of how to use, create and work with objects and geometry inside Maya LT/Maya.
Learn which viewport viewing options you should start with for game environment modeling.
Snaps and pivots are one of the most important aspects in modeling. Tutorial covers how to use snapping to grid, edges, vertices and how to modify pivot points.
Put everything you've learned so far into practice by following geometry basics modeling exercise.
Learn how to delete faces, edges and vertices properly to avoid serious problems and errors in your geometry.
Custom Polygon Display menu allows to set important visual modeling preferences for how you want to view objects.
Three important editors you should know about when learning Maya LT/Maya for game environment modeling. Outliner, Hypergraph and Hypershade.
Learn how to create a custom environment modeling tool shelf to help you access most commonly used tools and functions in Maya LT/Maya.
Tutorial covers how to properly save, open and start new scenes.
Learn how to decrease file size, increase scene calculation speed and speed up viewport rendering by deleting your object's and your scene's construction history.
Part 1 of interior room and furniture modeling workflow is focused on planning, reference and research.
Part 2 of interior room and furniture modeling workflow is focused on setting up a project, scale, modeling walls, wall trims, windows, curtain and ceiling.
Part 3 of interior room and furniture modeling workflow is focused on modeling a couch, chairs, table, palm tree, lamp, carpet and finishing up the scene.
Maya LT/Maya for UE4:
Massive quick-start guide to creating, exporting and importing Static Meshes for game environment Art.
Tutorial covers how to set up your grid in Maya or MayaLT to match UE4, 1:1 ratio. So everything you create in Maya will be the same units as in UE4.
Maya LT/Maya for Level Design:
Import a sketch into Maya as a texture to use it as a starting point to block-in your level design layouts.
How to use paths in Photoshop as a starting point to block in your game environments or level design layouts in Maya.
Maya LT/Maya for UDK/Unreal Engine 3:
Learn how to set up grid in Maya to match UDK, 1:1 ratio. This way everything created in Maya will match scale in UDK editor.
Learn how to set up grid in Maya to match Unreal Tournament 3, 1:1 ratio. This way everything created in Maya will match scale in Unreal Tournament 3 editor.