Ballistics is a study of the effects of firing a bullet from a gun.
Terminal ballistics is a sub-field of ballistics. It is the study of the behavior and effects of a projectile when it hits its target.
In Counter-Strike: Global Offensive terminal ballistics is known as bullet penetration.
Bullet Penetration is a gameplay mechanic that allows every weapon to penetrate variety of surfaces and do damage to a player behind it.
The act of shooting through penetrable surfaces in Counter-Strike is known as wall banging.
Walls:
Props (crates, doors, windows etc):
Object corners:
3 things allow terminal ballistics in CS:GO to happen:
Test walls and props in your map to see what you can shoot through and what you cannot.
Use the following console commands to check variety of weapons and geometry for bullet penetration and to show impact:
As you create your map, take into consideration which walls should the player be able to shoot through and which they shouldn't. Control the geometry and bullet penetration; don't leave it up to chance.
Launch CS:GO and go to Options > Game Settings:
Enable Developer Console: Yes
While in-game press ~ (tilde key) to open console. It is the key left of key 1.
Read Next: CS:GO SDK How to Spawn Any Weapon on the Ground (for fy/aim maps)
Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact
All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.
Template powered by w3.css