As a game environment artist and level designer "You have a chance to build cathedrals, entire cities that never existed, things that couldn't exist in the real world."
Inception is origin: an event that is a beginning; a first part or stage of subsequent events.
Inception is level designers dream. Throughout the film words such as architect, creating levels, worlds, creating boundaries (closed loops) for believable worlds and designing layouts are discussed in Inception.
After watching Inception couple of times, I found many similarities between creating worlds in a game and creating worlds in dreams.
Second time I went to see it I set down with a small notepad I always carry with me for ideas. I wrote down a few things that I believe could help a level designer. If you haven't seen the movie, I highly recommend it.
There are no spoilers in this article.
Many things in Inception directly relate to level design and creating game worlds. Here is what I learned in Inception about creating worlds.
I Need an Architect Clip:
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