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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

L4D: Create a Custom Movie Poster & VPK Part 2/3

Category: Source: L4D 1 & 2
September 16, 2009

L4D: Create a Custom Movie Poster & VPK Part 2/3

Custom Movie Poster and VPK Part 1

Custom Movie Poster and VPK Part 2

Custom Movie Poster and VPK Part 3

L4D Video Tutorial covers the following:

VTFedit download

Creating VTF [Valve Texture Format]

Creating VMT [Valve Material Format]

Creating proper folder structure for VPK

VTFedit download

Install it and run it.

Create a new folder on your desktop and name it MapName

Inside that folder create the following folder structure:

4 new folders:

maps
materials
models
missions

Inside materials folder, create 2 new folders:

models
vgui

Inside vgui folder, create another folder called maps

So you should have something like this:

LoadingScreen_MapName.tga 1024x1024 with Alpha

Import one by one all the tga and jpg files we created in Photoshop

Inside VTFedit.

File --> Import

Import your addonimage.jpg --> Save as addonimage.vtf

Import your OutroTitle_mapname.tga --> Save as OutroTitle_mapname.vtf

Import your l4d_mapname.tga --> Save as l4d_mapname.vtf

Import your LoadingScreen_mapname.tga --> Save as LoadingScreen_mapname.vtf

addonimage.vpk stays at the root folder.

Place:

LoadingScreen and OutroTitle
inside materials/vgui folder

l4d_mapname.vtf
inside materials/vgui/maps folder

Using notepad, create 3 VMT files.

By saving as .vmt, you will have a VMT file.

You need 3 VMT files.

1. LoadingScreen_HotelSwiss.vmt [materials/vgui/ folder]

Inside copy and paste the following:

"UnlitGeneric"
"$translucent" 1
"$basetexture" "VGUI\LoadingScreen_HotelSwiss"
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$ignorez" 1
"$additive" 0
}

2. OutroTitle_HotelSwiss.vmt [materials/vgui/ folder]

Inside copy and paste the following:

"UnlitGeneric"
"$translucent" 1
"$basetexture" "VGUI\OutroTitle_HotelSwiss"
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$ignorez" 1
}

3. l4d_hotelswiss.vmt [materials/vgui/maps folder]

Inside copy and paste the following:

"UnlitGeneric"
"$basetexture" "vgui\maps\l4d_hotelswiss"
"$translucent" 1
"$ignorez" 1
"$vertexcolor" 1
"$vertexalpha" 1
}

Make sure you note the basetexture property. It has to point to the proper directory where you VTF files are stored and with proper name.

Save all.

Inside materials/vgui folder:

Inside materials/vgui/maps folder:

Part 3 covers:

Creating addoninfo.txt and missions.txt to make sure our poster and all the files run properly

Copy/Paste our map into maps folder

Create a VPK to distribute our map in a single file

Go to Part 3 -->

Custom Movie Poster and VPK Part 1

Custom Movie Poster and VPK Part 2

Custom Movie Poster and VPK Part 3

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About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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