Now we get into the fun and more advanced gameplay elements. After the following tutorial you will be able to add infected to our map, set up navigational meshes and shoot some infected.
You have to compile your map and be in-game while editing navigational meshes.
Navigational Meshes Console commands:
nav_edit 1: turns on navigational editing
nav_edit 0: turns off navigational editing
director_stop: stops the director from spawning infected
director_start: forces the director to spawn infected
nb_delete_all: removes the survivors and all the infected from your map
nav_clear_selected_set: clear a selection
nav_toggle_in_selected_set: select a set that your mouse is pointing at
nav_delete: deletes selected navigation
nav_save: saves your navigation into a file along with your map name .nav
nav_analyze: analyze your navigation for errors
mark PLAYER_START: marks a specific location on navigation with Player Start property
mark FINALE: marks a specific location on navigation with Finale
These two elements are required to make sure that info_director works properly and the survivors know where to go.
All content on this website is copyrighted ©2008-2022 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css