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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

L4D: Hammer Interface Overview

Category: Source: L4D 1 & 2
May 21, 2009

Overview of the Hammer Source Editor.

This is an overview of the interface. The best way to learn is per need basis. So we go more into depth in later tutorials.

1. Side Tools

All of your main brush, texturing and entity functions are found here. You will be using these tools alot. It is good to learn shortcuts to them.

2. Top Shelf

1 - Grid Options.

2 - Load/Save Window State

3 - Undo/Redo

4 - Group/Ungrouping Objects

5 - VisGroups

6 - Cut/Paste

7 - Allows to compile only selected areas

8 - Various Texture Tools, such as lock textures and face alignment on/off

9 - Displacement Terrain Tools

10 - Compile Options. Pressing F9 gives you compile option window.

3. View Ports

4. Selection Tools and Texture Browser

Groups/Objects/Solids allows you toggle on/off what you see in the viewports.

Texture Browser allows to browse, select, apply textures onto your brush geometry.

5. VisGroups

VisGroups allow you to create layers and group objects and turn them off/on in order for you to clear up your viewports for easier workflow.

6. Entity Tools

Entities include props, lights, gameplay elements such as player starts and weapons.

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My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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