Left 4 Dead video tutorial shows you how to create a survival gametype.
Check out part 1 to get started.
1. After creating all the entities that we need in Part 1 of the tutorial. We now need to create nav_meshes for our survival map.
2. Setting up nav_meshes is similar as in my previous tutorial, but with a few extra exceptions.
4. Set nav meshes up through console as follows:
nav_edit 1: turns on navigational editing
director_stop: stops the director from spawning infected
nb_delete_all: removes the survivors and all the infected from your map
z_debug 1: shows you what attributes are set for each nav_mesh
nav_flood_select: selects all
nav_flood_select: selects all again
We now need to mark a Player_Start and BattleStation.
nav_toggle_in_selected_set: select a set that your mouse is pointing at and where you want a Player Start to be.
Battlestation creates an area where the bots know where they should be to defend themselves against the infected. You want to select specific areas for Battlestations according to your map's design.
nav_toggle_in_selected_set: select a set that you you want BattleStations to be.
5. Last step is:
6. Next is turn off all the nav_mesh commands
nav_edit 0: turns off navigational editing
director_start: forces the director to spawn infected
7. Test your button and see if your map begins in survival mode.
All content on this website is copyrighted ©2008-2021 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
Template powered by w3.css