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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Day 6: Unreal 3 11-Day Mapping Challenge

Category: Challenges, UE3/UDK
December 26, 2008

DAY 6

TEXTURING

Last day for texturing. Goal is to texture the uved lighthouse and fix up any other minor problems before they get out of hand.

Not much of visual progress but the lighthouse texturing is completed.

Unreal 3 Static Mesh Texturing

Textures, include color/diffuse; specular and normal map.

Texture Day

Textured Lighthouse.

Unreal 3 Static Mesh Texturing

Unreal 3 Static Mesh Texturing

Not sure if I like that sky. I am now thinking setting it in evening, night time and have a rotating light coming from the light house. That's tomorrow.

Go to Day 7

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About World of Level Design

My name is Alex Galuzin. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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