UPDATE # 4: August 2, 2011 Winners/Runners ups here
UPDATE # 3: July 27, 2011 - Final Work and Voting
UPDATE # 2: July 17, 2011 - Work in Progress Update
UPDATE # 1 July 5th, 2011: UDK Game Environment Pirate Challenge is being sponsored by Epic Games® and now includes prizes.
1st Place/Top Prize: Nvidia 460 Graphics Card and "Powered by Unreal" T-Shirt
2nd, 3rd, 4th and 5th Place: "Powered by Unreal" T-Shirts
Middle of summer is here, our last challenge was a success and it showcased a lot of great work. It is time for another WoLD Challenge. This specific challenge I want to thank our major contributor and WoLD member WarrenM. Warren created UDK custom model assets specifically for this challenge.
The challenge is to create a visually appealing and interesting environment using UDK with the custom assets created by WarrenM.
Pirate assets include 19 custom static meshes. Textured, material created and ready to be used for the challenge. Here is the preview:
So lets get down to what you need to do to enter the challenge and get started.
HOSTING YOUR SCREENSHOTS:
HOW TO OPEN DOWNLOADED .upk PACKAGE:
Downloaded zip includes 2 files:
.UDK is an example scene file that Warren provided. In this file all the assets have been used to give you an example of what is possible.
.UPK file is the custom assets file. This is what you want to use to create your scene.
To open up .upk file inside UDK:
1. Download and unzip the folder.
2. Place the extracted folder into:
Launch UDK and open up Content Browser. Type under packages, pirate. This will show you the Warren's assets package.
Right Click on WM_WOLD_PirateChallenge_Assets and choose Fully Load:
After everything has been loaded you will see all the assets in the main preview window.
If you want to learn more about how to use UDK and how to create your own environments, start here with a full list that is continuously begin updated with new tutorials.
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