WoLD Archives Search About Contact

World of Level Design

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

11 Secrets for Level Design and Game Environment Ideas, Layouts and Reference with "Google Maps 3D"

Category: Environment Art, Level Design
February 13, 2018

11 Secrets for Level Design and Game Environment Ideas, Layouts and Reference with "Google Maps 3D"

©2018 Google LLC. All rights reserved. Google & Google Logo are registered trademarks of Google LLC

I just spent half a working day looking at 3d maps.

If you saw me during this time, you would yell at me "AG! Stop playing around and get back to work!"

But, I was actually working. I was searching for interesting locations, collecting architecture reference and getting ideas for top-down layouts.

Everyone knows and uses "Google Maps".

Some may even know about the "3D" feature. But not many know the techniques and workflow for generating ideas and gathering reference for level designs and game environment art.

I knew the "3D" option was there but I never used it to help my work before.

Once I started using "Google Maps 3D View" option I couldn't stop. I would get lost in a neighborhood after neighborhood discovering interesting locations and collecting real-world reference.

When I thought I was done, I would see another street corner, another building, another layout and I had to explore it further.

So here are the 11 secrets I found using "Google Maps 3D View" to get more ideas, top-down layouts, research and reference for your next level design and game environment art project.

Video Tutorial

Secret #1: How to Access "Google 3D View"

Go to maps.google.com and to any city you'd like to explore for reference/environment ideas. It can be your own hometown or a city with a rich history and variety of locations.

Two places I looked at for this tutorial were Miami and New Orleans.

Once on maps.google.com you will see the default "2D" map:

Default 2D Google Map

Click to switch to "Satellite":

Switching to Satellite

The map will now look like this:

Satellite view

And click over to "3D" view (lower, right-hand corner):

Switching to 3D

The map will switch to "3D" view:

3D view

Secret #2: Navigation

Navigation in "3D" view is very simple but there are a few shortcuts that will be extremely important.

  • Hold and Drag LMB (Left Mouse Button) =  Move Camera
  • Mouse Wheel = Zoom In/Out (continue to zoom in to go into "Street View")

This following shortcut will help a lot to quickly move around the "3D" view for better layout of the area:

  • Hold Shift and LMB Drag = Rotate Camera

Three other useful shortcuts I used were:

  • Left/Right Arrow Keys = Slow Rotation Around the Focus Point
  • Up/Down Arrow Keys = Move Forward/Back
  • + - = Zoom In/Out

Secret #3: Dropping In/Out of Street View

One of the best ways I've found to explore locations in "3D" is to move around the map and use "Hold Shift and Drag" to rotate the camera until you find something interesting.

Then drop down to "Street View" for a closer look by placing the mouse curser over the road "Mouse Wheel" forward until you see a white circle:

Mouse Wheel Forward to drop into Street View

This tells you that if you continue to "Mouse Wheel Forward", you'll drop into "Street View":

Street View

Then, "Mouse Wheel Backward" to zoom-out into "3D" view to continue exploring.

Every once in a while in "3D" view I wasn't able to use the "Mouse Wheel Forward" to drop into "Street View". To fix this, click on "2D" view:

2D view

Then use the "Mouse Wheel Forward" to zoom-in and drop into "Street View":

Switching to 2D view then Mouse Wheel Forward over road for Street View

You can also "Left-Click and Drag" the "yellow" character over the roads and drop into "Street View":

Left-Click and Drag the character icon over road for Street View

Secret #4: Collecting Game Environment Reference

Great use for "Google Maps 3D View" is to collect game environment art reference such as specific building, architecture style, architecture detail, prop placement, signs, city streets and nature (trees, mountains, landscape etc.)

Reference example of architecture style/detail of an abandoned power plant in New Orleans (go to this location):

Reference example of architecture style/detail of an abandoned power plant in New Orleans

Reference example of closed down building architecture elements in Miami (go to this location):

Reference example of closed down building architecture elements in Miami

Reference example of Florida landscaping and foliage (go to this location):

Reference example of Florida landscaping and foliage

Reference example of prop placement (go to this location):

Reference example of prop placement

Secret #5: Ideas for Level Design Locations and Setting

Level design location/setting is a single section of an environment that can be used as a starting point for an entire level.

In this tutorial "One Section Level Design for Gameplay - Idea to Playtest" I explore the idea how to do that but it starts with finding an interesting single image of a location.

In "3D" view, find interesting area that can be turned into an entire map. Use this single location/setting as a starting point.

Level design location/setting of an abandoned theme park in New Orleans (go to this location):

Level design location/setting of an abandoned theme park in New Orleans

Level design location/setting of a scrap metal yard (go to this location):

Level design location/setting of a scrap metal yard

Level design location/setting of an energy plant in New Orleans (go to this location):

Level design location/setting of an energy plant in New Orleans

Use "3D" view to find an interesting single section of a location that can be used to create an entire map.

Secret #6: Top-Down Level Design Layouts

Level design top-down layouts are probably one of the most interesting aspects of using "Google Maps". When it comes to creating your own layouts, it can be difficult to break out of your own head to design something unique and different. I find myself often going back to some old layouts I've done or a layout that is based on an existing map.

But now you can use "2D" view to create a top-down layout based on a real location. It is easier to simplify the layout to your specific gametype for optimal gameplay flow when you already have something to work with.

When you are using "3D" view and you like the area, press on "2D" icon to get top down layout reference of the area:

Switching to 2D view for top down layouts

Top-down layout example of a historical park in New Orleans (go to this location):

Top-down layout example of a historical park in New Orleans

The great part about this technique is once you have the top-down layout, you can go back to "3D" view and collect photo reference of the location to get the project started. This way you not forced to create a layout based on a static photo reference without context on what the surrounding environment will be.

Top-down layout example in New Orleans that I think would work as CS:GO map (go to this location):

Top-down layout example in New Orleans that I think would work as CS:GO map

I then drop down to a "Street View" to get better reference of the location and the surrounding area (go to this location):

Dropping down to Street View for reference

Secret #7: Using Back-In-Time Street View Option

When navigating the map in "3D" view you'll often find a cool location but when you drop into "Street View", that building is gone. It seems that "Google" updates their "Street View" very often especially in larger cities.

But there is a cool feature you can use to go back to an earlier date to see what the neighborhood looked like.

While in "Street View" click on the drop down menu:

Street View back in time

Use the slider to select an earlier time captured and click on the image to load:

Choosing the year archived for Street View

In this "3D" view the building looks interesting enough to go into "Street View" (go to this location):

Building exists in 3D view

But in "Street View" the building is gone (go to this location):

Building is gone in Street View

I can go all the way back to 2009 and see what it looked like (go to this location):

Using back in time option from Street View to see the building

Here is an interesting design of a closed down gas station in Miami (go to this location):

Gas station in 2017

But it looked a lot more interesting in 2011 (go to this location):

Same gas station but in 2011

New building was built on this street corner of Miami (go to this location):

New building on a street corner

But in 2011 it was more interesting game environment location (go to this location):

Building that used to be in the same spot years ago archived

Secret #8: Style and Design Iterations

You can use this "Street View" back in time option to get ideas for different building style changes. Some buildings have gone through painting or restoration process and if "Google" captured that data you can use it to your benefit.

So certain amount of style iteration has already been done for you. All you have to do is pick which one you like best.

Here is an interesting building in Miami in 2017 (go to this location):

Looking at style/design iterations over the years of the same building

It has been painted a few times over the last 10 years. You can look through the archives to see which color style or architecture changes would look more interesting as a game environment (go to this location):

Looking at style/design iterations over the years of the same building

Secret #9: Collecting/Taking Screenshots

You will need to collect all these ideas, references, locations, setting and top-down layouts.

I use Windows "Snipping Tool" to capture image reference:

Using Snipping Tool for screenshots

Then save it as PNG:

Saving as PNG

I recommend to include the address of the location in the image (upper left-hand corner) so you can always find it later if you decide to pursue it as a project:

Capturing the address of a location to come back later

Secret #10: Workflow I Use

Let me share my workflow of using "Google Maps 3D View".

  • I open up maps.google.com and go into "3D" view
  • If I have an idea of a location I go to that city
  • I begin to navigate around the "3D" map in a certain location that I am interested in; zooming in/out and, rotating around
  • Once I see something that peaks my interest, I drop down to "Street View"
  • I explore the location and the building to see if it is something I may want to create (sometimes I see it as a possible future project for a game environment or a level design layout)
  • I take a screenshot of the top-down layout or of environment location reference (making sure I include the address so I can always find it later)
  • I look through previous years to see if more interesting style was archived
  • I then go back into "3D" view and continue my search

Secret #11: Be Aware of Time

It is very easy to spend hours if not days just flying around from place to place, city to city and get lost in different neighborhoods finding amazing locations.

But be aware that this is going to take up your production time. There comes a point where you already have sufficient reference for the idea and you need to begin working.

I've caught myself doing this a few times. I had all the reference I needed yet I was still looking, hoping that there is something better around the next street.

Have a specific idea, location, theme or area that you'll focus on.

Also, it helps to set a specific time frame to look at enough locations around the city. For example set 2-3 hours (depending on the project scale). Once you find what you were looking for and captured all the reference - begin working on the project.

Remember you can always come back later to collect more reference and get further ideas.

Next Tutorial

3 Workflow Techniques - How to Draw Top-Down Level Design Map Layouts

P.S.

I love this way of hunting for ideas, top-down layouts and reference.

I found many locations by pure accident that got my inspiration flowing. I was excited at the possibilities of new game environments and level designs that are based on real-locations, have deep history that I can begin creating.

Trademarks: ©2018 Google LLC. All rights reserved. Google and the Google Logo are registered trademarks of Google LLC.

SUBSCRIBE & GET 2 FREE PDF GUIDES

Subscribe to WoLD and receive 2 FREE PDF Level Design Guides (200+ pages).

Subscribe and Get 2 Free Level Design PDF Guides

Want to know more what you are getting by subscribing?


Follow WoLD



LEARN THE PREPRODUCTION PROCESS


ABOUT WoLD & ALEXG

About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

Read More »


Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.

Template powered by w3.css