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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

Resource: Level-Design.org Knowledge Base

Category: News/Updates
August 20, 2014

Mateusz "seir" Piaskiewicz over at Level-Design.org recently created and launched new Wiki-based website called Level Design Knowledge Base. He created the site to share his knowledge and thoughts on Level Design.

Mateusz is a Senior Level Artist and Designer at Techland. Some of the games he worked on include Call of Juarez: Bound in Blood, Call of Juarez: The Cartel, Dead Island and Dying Light.

Here is a snipped from Mateusz:

"Welcome to the LEVEL-DESIGN.org Knowledge Base. This website gathers information about all the aspects of level creation process. Please visit About LEVEL-DESIGN.org Knowledge Base page to know more. Happy reading and have fun creating levels!"

Here are a couple of recently published articles: Composition and Dominants.

Click over and check out LEVEL-DESIGN.org Knowledge Base.

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About World of Level Design

My name is Alex Galuzin. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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