I've had the redesign goal on the to do list for a while now. But other goals would tend to take its place. After months and months of avoiding wanting to update the design, I finally decided to get it done.
My goal wasn't to change the entire layout, but to improve it and to update the design. I wanted the site to be less boxy and more united in terms of color. I wanted to have more white space and more open. I wanted to include an option in design to offer bigger video sizes for each tutorial page.
What's in this new redesign for you?
I am always focused on what will be in it for you. So whether I am creating tutorials, ebooks, videos or products, I want to make sure that you become a better level designer and game environment artist from it.
Before:
After: (now)
As you can see, it isn't major redesign but a much needed face-lift.
It was difficult to find exactly what I wanted so I decided to code html/css myself from ground up. This added to the time of how long it took me but in the end I got what I wanted. Coding the html/css was satisfying, even if it felt like I should do something easier, like find and use already created template. But I'm known to choose the harder road that I have to carve out myself. Sometimes that benefits me other times it sets me back.
So here are the changes and what I think they bring to you and your experience.
So I hope you like the design changes and the site feels more open and easier to navigate. Most importantly, I wanted to improve the reason why you come to World of Level Design, the tutorials and your experience reading, watching and taking in the knowledge to become a better level designer and game environment artist.
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