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How to Apply Real World Scale from Photos in Source

Category: Source: L4D2, Source: L4D1, Source: CS:GO SDK
January 05, 2011

Being able to look at photo reference and quickly put together a blocked in environment is important to prototype your maps.

You can make the process even faster if you are familiar with how to break down photos to Hammer Source world scale dimension units. Once you know Hammer Source Player Scale and World Dimensions, you can begin to look at photo reference and know how many units various architecture elements need to be.


Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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