You need Cinder Block textures and you need them now.
There aren't any cinder blocks Standard Materials or Smart Materials that are included with Substance Painter.
So what are your options?
If you look in the Marketplace, there are a few cinder block materials to download but none that are clean and painted.
You could learn Substance Designer and create the material yourself. But that will take up a lot of time. Designer is not easy software to pick up if you haven't used it already.
You could find a cinder block wall to take a photograph of then bring it into Substance Sampler. Let Sampler convert the photo into a material to use. But that requires you to go out and find the right cinder block wall to photograph.
What's the best option?
You can stay entirely in Substance Painter and use a Brick Generator texture. This texture comes standard with Painter and includes procedural properties for you to adjust everything you need for the cinder blocks size and spacing.
Using the Brick Generator to create a mask then build up the material yourself where you'll have full control over every property.
In this tutorial I will show you how to create two types of cinder block textures entirely in Substance Painter: clean/painted and old/damage.
What you will learn:
Let's get to it!
Here is an overview of the layer stack and material build up.
Brick Generator is a procedural texture that can be found in Library tab under Textures:
Brick Generator allows you to change the size and spacing of each brick to create cinder block pattern.
Use this Brick Generator texture to create the cinder block pattern mask.
The setup:
Cinder block pattern looks too perfect.
Blur Slope Filter will allow you to distress the straight lines of the cinder block pattern.
You can copy/paste the Blur Slope Filter and start stacking these filters on top of each. Simply change the grayscale texture being used.
If needed, you can add regular Blur Filter on top of the Slope Blur to soften the edges.
Anchor Point is a reference of something you've done so you can reuse it anywhere else in the layer stack.
In our case, it allows us to create the Cinder Block Mask once and then reuse it anywhere within a single layer or an entire folder.
Once Cinder Block Mask is created it's time to work on the cinder blocks and grout.
For the Cinder Block and for the Grout, keep both of them within their own folders.
Let's reference the created Anchor Point into the Black Mask Fill Effect of the folder. This ensures that everything within this folder will use the Cinder Block Mask you created.
Do the same thing for the Grout folder with one adjustment. After adding an existing Anchor Point to the Grout, go to Levels and enable Invert.
This will invert the Cinder Block Mask and allow you to create the layer setup for the Grout only.
Begin to work within each folder and create how you want the Cinder Block and the Grout to look.
Clean/Painted Cinder Blocks:
Clean/Painted Grout:
Creating the clean/pained cinder block height detail is very simple. This allows you to control the amount of micro height detail without messing with cinder block indentations.
Go back to Fill Layer and adjust the Height amount:
Clean, painted cinder blocks are shiny but also have some roughness variation.
By default they have solid roughness value which makes it look the same across the entire surface:
To create roughness variation:
Go back to Fill Layer and adjust Roughness amount to add the variation:
Final result with Roughness Variation:
For the old/damaged bricks I used Standard Materials. These allow you to have more detailed information already part of the material.
The two materials used are: Concrete Coarse and Concrete Cast. Both can be found in Standard Materials tab. But you can use any available materials or even download new ones.
The process of using them is the same as for clean/painted cinder blocks.
Make sure to place each material within its own folder. That folder should have a Black Mask and a Fill Effect to reference an Anchor Point.
Then work within each folder to add more filters, layers and variations within the texture for grout and for cinder blocks.
Old/Damaged Cinder Blocks layers and result:
Old/Damaged Grout layers and result:
If you need help for how to add various layers, smart masks and build up your material further, take a look at this complete tutorial course "Substance Painter Essentials" to show you how.
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