Substance Painter comes with a decent amount of starter content materials to use.
But there are many material types it doesn't have. You will find yourself wanting to have more.
You can create your own with Substance Designer but that takes time to learn and implement. Sometimes you want to download something new quickly to texture with.
There are 2 video tutorials in this post:
Here is how to download, import or install and start using new materials in Substance Painter.
There are 2 material types you will use in Substance Painter: SBSAR and SPSM.
Each file type requires to be placed into specific folder location for it to work.
You can download additional materials to use from:
There are two ways to get access to the Marketplace.
First is through Substance Painter by clicking on the icon:
Second is through Creative Cloud by going to Stock and Marketplace and 3D tab:
The first option will allow you to download the files and manually place them into specific folders.
These materials will then be always available upon Substance Painter start.
Download the material file:
Navigate to C:\Users\USERNAME\Documents\Adobe\Adobe Substance 3D Painter\assets
Replace USERNAME with your user name.
Tip: You may create subfolders within these folders to organize your usable materials.
In Substance Painter under the library section, search for the material. Then begin to use it.
Second option will allow you to import materials directly into Substance Painter with additional options.
In Substance Painter, go to File > Import Resources:
Select Add Resources and choose which materials you want to import:
Define Import Your Resources to: current session, project or library:
If you ever see Undefined in the import resources section, change it to basematerial:
You can then filter by imported Materials in the Library section by clicking on the arrow icon and choosing All libraries, your project, Starter assets or your assets. This helps to see only what you imported or everything available in Substance Painter:
Third option is the quickest and easiest but doesn't offer any options.
In the Marketplace, click on Send to App and choose Substance Painter:
This will download and send the material to Substance Painter. It will place the file into the correct folder directory and it will become available in your Library.
The folder directory that the file will be placed is C:\Users\Alexander\Documents\Adobe\Adobe Substance 3D Painter\assets
And if it is an SBSAR, which most materials in the Marketplace are, it will be in the materials folder.
Send to App will make this material always accessible any time when you launch Substance Painter.
In Substance 3D Painter version 10, new 3D assets window was introduced. This makes browsing, downloading and using new materials easier. You never have to leave Substance Painter.
New 3D Assets window panel will be available next to the Assets panel:
If you don't see this panel, go to the right hand menu and click on the S icon:
Or you can bring the panel back, docked next to Assets by going to Window > Views > Substance 3D Assets:
Change size of the preview thumbnails:
Look at All Assets or all your licensed assets:
Filter the materials here:
Click on an icon to view details about the asset:
Download the material by clicking Download:
The SBSAR material file will be placed into your Substance Painter directory and will be aviable in Assets panel to use.
The location for downloaded and stored materials will be C:\Users\ USERNAME\Documents\Adobe\Adobe Substance 3D Painter\assets\materials
You can click on this icon in 3D Assets window and choose Open Folder Location to open the folder quicker then go to materials folder:
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