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UDK: How to Set Up DM and TDM Gametype

Category: UDK
February 10, 2012

The following tutorial we will set up Deathmatch and TeamDeathmatch gametypes. Make sure you have the following gameplay entities inside your map: Player Starts, PathNodes, Weapons, Items, Vehicles (optional), JumpPads.

If you haven't seen the previous tutorial on how to add these into your map, read it out here.

SAVING YOUR MAP

The first thing to do is to save your map with DM- prefix. Even if you do not enable any gametypes in World Properties and do not see weapon or hud, by saving as DM- will automatically enable the DM scenario in game.

WORLD PROPERTIES GAME TYPE

Go to View -> World Properties:

Find Game Type tab. Click on the plus icon and add two entries. Use the drop down menu to set UTDeathmatch and UTTeamGame.

UTMAPINFO

Open up World Info tab and under My Map Info use the drop down menu to set UTMapInfo.

Also set Recommended Players Min/Max.

ADDING MUSIC TRACK

Now we need to set Map Music Info.

UDK by default has 2 tracks you can use without you having to create your own custom set.

Open Content Browser and browse to A_Music_Arrangements packages.

Select one you want to use.

Once selected use it in the Map Music Info.

GAMEPLAY TESTING INSIDE THE GAMES

Fire up the game and set it to your map.

The map will be playable in DM and TDM gametypes.

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My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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