Unreal Engine 4 provides educational and example content for you to reverse engineer. There are Engine Feature Samples, Gameplay Concept Examples, Example Game Projects and Marketplace Content.
From the Epic Games Launcher, there are a lot of example files you can access and download for free. But once you download, what do you do with them?
Anytime you download any of the project examples from the Learn Section or Marketplace Section, you will find these files inside Library > Vault Section.
Here is how to create projects from these downloaded files.
First you want to navigate to Learn or Marketplace section and download any of the available Engine Feature Samples, Gameplay Concept Examples, Example Game Projects or Marketplace Content.
You will find all the downloaded files under Library tab and under Vault section. Just scroll down to find them.
You can't open these downloaded files directly. You need to Create Project from them. This is to make sure that you always have access to a clean downloaded project example.
In Library > Vault section, click on Create Project:
After you click on Create Project, you have to set up where you want to store this project.
Choose folder where you want to store this project. Default location will be on your C drive. Under: "C:\Users \UserName \Documents \Unreal Projects" but if you have a second hard drive like me and you don't want to have huge Unreal Project file size on your main drive, click Browse and navigate where you want to store your project at.
You will now see this new project appear under your "My Projects" section in the Library tab.
You can now open this project from here by double clicking on the thumbnail icon or Right Clicking and choosing Open.
Download project example files that you see inside Vault section are stored in "C:\Program Files \Epic Games \Launcher \VaultCache":
These downloaded Vault files get very large. So once you have created a project from them or added these assets into a project, you can move and store these Vault files somewhere else or delete them.
I often back them up on a larger drive and not on my main SSD hard drive, which isn't very large.
Once deleted or moved, these Vault files no longer will appear inside Library > Vault section.
If you happen to download assets such as static meshes, sounds or materials you won't creating a project from these. You can add these into a project you already have created and are working on.
Click on "Add to Project":
Choose which project you want to add these assets into:
The assets will appear in Content Browser, when you launch this project.
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