Grouping objects together is a powerful technique that will make you create environments faster in UE5.
The way this works is you select a bunch of objects inside your level. Group them. Then next time you select any of the objects within a group, they all get selected.
You can now duplicate or reposition these objects with a single click, rather than having to select them all again.
Here is everything you need to know about Grouping/Ungrouping in UE5.
Select a set of objects inside your level. These can anything you've already inserted into your map. It will usually be Static Meshes and lights.
Right Click and choose Group:
If you need to add something more to an already created group:
If you need to Ungroup everything so it's all individual objects again. Select the group then Right Click and Choose Groups > Ungroup:
Unlock/Lock allows you to modify (move, rotate, scale) objects that are within a group.
You can remove individual items from the group without having to Ungroup and Group again.
When objects are Grouped, the pivot point will be somewhere in the middle of that group.
You can temporarily modify this pivot point for easier positioning, rotation or scale.
I usually choose Pivot > Set Pivot Offset Here (Snapped). You can do this in Perspective Viewport or any of theĀ Orthographic Viewports.
This pivot point will not be saved and only works as long as you keep the Group's selection active.
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