Foliage Mode is a great way to quickly populate landscapes with grass, bushes and trees.
But it doesn't have to be just foliage. You can use this mode to place Static Mesh props.
This will quickly, naturally and randomly position any Static Mesh prop into your environments.
Here is everything you need to know...
You'll find the Foliage Mode in the drop down menu:
Drag and drop from Content Browser any Static Mesh into Drop Foliage Here:
You can add as many Static Meshes here to paint with as you need. Once you added a Static Mesh, it will show up as an icon:
Select what you want to paint on: Landscapes, Static Meshes, BSP Brushes, Foliage, Translucent:
Choose Paint and begin painting. It will place selected Static Meshes onto surfaces you enabled.
You'll have 2 global properties to change at first:
Shortcut for changing Brush Size are bracket keys:
Note: make sure the Static Meshes you are painting on is NOT set to Movable, otherwise you won't be able to paint.
Make sure the checkmark is enabled for the Meshes you want to paint and place or disable if you don't want to paint those Meshes:
Fill tool will auto-populate any surface with enabled Mesh with a single click:
All Painting will be additive. You won't be able to take things away once painted. You can add things to by increasing the Paint Density but you can't remove if you lower that Paint Density.
To remove Painted meshes you can use Erase and Remove tool.
Use Erase to remove selected painted meshes:
If you are in Paint Mode, you can hold Shift to switch to Erase Mode.
You can use All to select all placed Meshes (Ctrl + A):
Then use Remove to remove all selected meshes:
With Lasso you can paint a selection using a Brush:
Deselect will clear the current selection:
Use Select to select one single mesh in order to modify it, move it, rotate it or delete it. You can also select multiple Foliage meshes by holding down the Ctrl button:
You have 3 global options to control Brush, Density and Erase. However, each Foliage Type added will have its own menu with a lot of other options you'll need to adjust.
Click the Blue Button for Static Mesh Options menu to open or click on the Foliage Type icon:
Many options are listed here for changing how meshes are painted, placed and displayed:
Some important options you need to know about.
Painting:
Placement:
Instance Settings:
Single will place a single selected mesh instance:
You can also click Single Instance Mode which will switch you over to the Single tool:
When Single is selected you'll have two options available to you: All Selected and Cycle Through Selected.
In the video I used assets that are included with "UE5 Retro Office Project" tutorial course. Learn to create and light beautiful interior environments from start to finish in only 9 hours with UE5. Get the course here...
Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact
All content on this website is copyrighted ©2008-2024 World of Level Design LLC. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.
World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of AlexG.
Template powered by w3.css