First Module includes 12 videos (1 hour and 54 min); each video is 720p HD and mp4:
Second Module includes 26 videos (5 hours and 7 min); each video is 720p HD and mp4:
The magnitude of the engine was overwhelming.
I saw all these amazing environments being created with UE4. It was so inspiring. I wanted to do the same! I had these great ideas to create but now I wasn't so sure.
I was staring at UE4 interface...
I told myself "I'll just Google it..." that's how I've learned before.
So, I went to Google and YouTube. I searched for beginner tutorials - thousands of them came up.
Already NOT a good start.
Here is why...
Many of the tutorials you find are:
You end up trying to piece together information from different tutorials all over the internet. But you don't know if this is what you should be watching to begin with. You don't know how this tutorial fits into a larger picture of learning UE4.
Was it something you needed to know right now?
Most likely, no.
You end up wasting so much time on things you don't need to know yet.
Every time you sit down you have precious minutes to get through a tutorial to learn another piece of the puzzle of UE4. But you don't know what you don't know. You end up watching tutorials and reading documentation only to realize this is NOT what you needed.
Another hour wasted.
Unfortunately, I've done this myself.
I WASTED hundreds hours (if not thousdans) watching videos, reading blog posts, forum posts, tutorials, comments and pouring over countless documentation pages. Reading, watching, taking notes on everything I could find that ultimately took me down the wrong path, showed me what I didn't need to learn yet, confused and overwhelmed me further.
Whenever I saw something cool being done in UE4, I would start watching, reading and taking detailed notes about that new "cool and shiny" feature. I was learning advanced topics and workflows that I didn't need to know yet and all it did was sidetracked me, confused me and overwhelmed me further. I needed to learn the fundamentals of UE4 instead.
It took me about a year to learn the essentials of UE4 and to actually create using the above method, something that should have taken less than a week.
In the end I had a lot of "cool" detailed notes but not a lot to show.
I know. It's really pathetic.
I was a dabbler...
Dabbler is someone who "takes part in an activity in a casual or superficial way" but never learning deep about the topic.
I dabbled trying to learn UE4.
Don't dabble! Dabbling = FAIL.
You must make a decision that you will spend the next few days, weeks or months focused on learning the fundamentals of UE4 before diving into any "cool" features and creating any environments.
"I will not dabble with UE4 anymore. I will focus on learning UE4. I will learn the Fundamentals of the engine."
This is an actual mantra I wrote down to myself when I was learning UE4.
Yes. That means you don't start with creating your big idea in UE4. You don't try to create an open world RPG game or a detailed environment with custom props that you will model and texture.
You have to narrow your focus solely on learning the UE4 editor fundamentals.
There is an important lesson I learned when I took a drawing class at a community college. The entire first semester we were taught perspective, line quality, lighting, proportions and composition - the art fundamentals.
I couldn't see the point. How do I draw portraits? How do I draw landscapes and architecture? How do I draw cool stuff? This is why I took the class, not to learn perspective and draw shaded boxes. What a waste.
I was ignorant.
Without taking the time to learn the fundamentals, I would never be able to draw a figure, architecture or a landscape. I only know this now looking back.
It's the same with UE4.
Before you can create any environment, any level or any game you need to know editor fundamentals and know how environments are constructed in UE4.
You need to build a strong foundation for navigating around the editor and its viewports, using BSP brush geometry, working with Static Meshes, lighting, project management, volumes and much more.
If I knew what I know now it would have taken me just a few days to tell myself what to focus on and what to avoid. I could have learned UE4 much sooner.
Your goal as a complete beginner should be two things...
This doesn't sound as exciting as creating a full game, custom environment or arch viz walkthrough BUT it's what will make that possible.
Here are 21 things you should focus on learning UE4 as a complete beginner and all are covered in "UE4 Fundamentals" course:
These are just some of the things you MUST learn as an absolute beginner. It seems like a lot and it is.
Learning these can take a long time if you decide to do this on your own with Google, YouTube, UE4 documentation, forums, blogs etc. That's how I did it and I wasted a lot of time.
As a beginner you need to be shown exactly what to do and what to follow in a methodical and sequential manner. You need to be very selective on what you watch and each tutorial has to get you closer to learning to use UE4.
Before you can create any environment, any level or any game you have to know editor fundamentals and know how environments are constructed in UE4. You need to build a strong foundation with BSP brush creation, working with Static Meshes, lighting, project management, volumes, navigating around the viewports and much more.
UE4 is incredibly deep and complex piece of software BUT with the right set of instructions you can learn it in just a few hours.
You can learn UE4 very quickly and without any on the job training, college classes, artist or graphics knowledge or any previous programming or development experience.
If I knew what I know now it would have taken me just a few days, instead of a year. I would tell myself what to focus on and what to avoid. I would have been able to move on to creating the environments that I wanted to create much sooner.
And the truth is - essentials of UE4 can be taught in just ONE DAY (actually just a few hours).
Imagine, being able to sit down, watch a series of tutorials designed to teach you UE4 from scratch as an absolute beginner. You don't have to stumble aimlessly watching hundreds of tutorials and playlists anymore.
I want to share how you can learn Unreal Engine 4 as a complete beginner with zero knowledge of the engine and without any prior experience. I hated that I wasted so much time learning the engine and I hate seeing so many people still struggling trying to learn UE4 on their own. This is why I had to create this course.
The Essential Beginner's Guide to Learning Unreal Engine 4 as an ABSOLUTE BEGINNER in Just 7 Hours...
It is a step-by-step tutorial course that includes 38 videos and over 7 hours of instructions.
You can download the FULL COURSE straight onto your computer and watch the tutorials on your own without having to sign up or subscribe to anything. You'll keep all the videos, watch them on your own time and as many times as you need.
"UE4 Fundamentals" tutorial course includes:
In the 1st Module You'll Learn:
In the 2nd Module You'll Learn:
First Module includes 12 videos (1 hour and 54 min):
Second Module includes 26 videos (5 hours and 7 min):
"This course helped me better understand how to use UE4 in work for level designers. I understood how effective work with grid and viewport, how to set dimension and proportion and a lot of other useful tips and tricks. The videos shot step by step, helped me better understand not only tools and possibilities of UE4 but the workflow of level designer's job. Alex explains how to use lighting, volumes, particles very detailing and understandable. English is not my native language, but I understood everything very well. Alex speaks very clearly and not fast that helps me perceive information automatically, without using translation. (By the way, my English level not high – Intermediate B1). So I truly recommend this course for everybody, checked on personal experience!" - Asiya B.
"I'm really enjoying your tutorial series. They're the best I've found that focus purely on the visual side of Unreal." - James L.
"If you value your time, then this is the one-stop-shop to learn the fundamentals of UE4. Alex clearly explained all that I needed to start building levels in UE4. In addition to focusing on what is important, he adds a lot of tips throughout that would otherwise be buried in the documentation. I don't constantly work with UE4 so I tend to forget some of the basics but all I have to do is open up these well-organized videos for a quick refresher and I'm back on the road again!" - Dan C.
"As a software developer of nearly 20 years, I was looking for a good way to "bootstrap" myself into UE4! I am halfway through Module 1 of UE4 Fundamentals and can't wait to dig into The Corridor Project!I love that you cover the basics, give suggestions on what you use personally and get those of us with zero experience using the UE4 interface a nice quick jolt in productivity. I look forward to getting a bit more proficient with the UE4 toolset so I can get prototyping and (hopefully!) building a couple VR concepts I have been kicking around." - Nate R.
"Very satisfied with the product and the honesty and courtesy of the author. I highly recommend it for novice and intermediate UE users. The latter will be able to tap into Alex's many years of experience as a professional. Very clear, step-by-step, introduction to Unreal Engine and level design, creation and pipeline. Alex explains, in a easy-to-follow fashion, how to start with UE, while warning you of the caveats, teaching the best practices for level creation. Every important aspect of level design is being covered, from level BSP blockout, through lighting, audio and blueprint basics, to a finished, polished asset. Though it will not cover detailed mesh asset creation, this teaching path will also advice you on how to best create UE optimized, static meshes. As well as explaining the software basics, level creation and some of the advanced features tool, Alex will guide you with many practical exercises in order to implement your learning, while giving you many tips throughout the entire course, about what to be aware of, in the entire process. 10/10" - Gaetano L.
I've packed a lot into "UE4 Fundamentals Vol.1" course and I want to make sure that you not only get all that content before you fully commit to this - I want to give you 30 days to let it digest, integrate it into your daily life and make sure this is really working for you.
Try the entire course. 30 days is enough time to take the course twice and then decide. If you don't LOVE it, I insist that you get 100% of your money back.
It's simple. Buy the course and try it for yourself. If you don't learn UE4 from scratch as an absolute beginner in 30 days, I want you to email me. Just let me know why you didn't like the product and how I could have made it better.
This guarantee lasts 30 days, which completely covers the course. That means you can try the "UE4 Fundamentals" course and then decide if it's right for you.
I've been running World of Level Design.com since October 2008. I'm not going anywhere. So if you don't like this tutorial course then I don't want your money. I will give you a full refund.
Frequently asked questions. Click on each tab to read more.
The courses uses UE4 version 4.21. It is one of the latest versions of the engine. So you get to learn right from one of the most recent engine versions. Even if you are using versions later than 4.21 you can follow these tutorials without any problems. As versions go up the engine releases get more stable with less and less things moved around the interface.
To download the "UE4 Fundamentals" tutorial course, click on Buy Now icon above and go through the checkout process.
Once you are done, you will receive an email with a download links to the product. The email is sent to the same email address you used to purchase the course with.
This is a downloadable product. You will NOT receive a physical package shipped to you in the mail. The entire package will be immediately available for you to download and get started right after ordering. You will receive access to any bonuses on the download page as well (if available).
The course contains multiple compressed/zipped folders ready to download.
After you download the files, Right Click on each zipped file and choose "Extract All" or "Unzip".
For now I offer digital downloads only. This is a one-time payment. You pay once and you download the product to keep. No recurring payments or subscriptions fees.
You can purchase using a mobile device but I recommend that you download these on to your desktop computer. Mobile devices are not ideal for downloading large compressed files.
Once downloaded and extracted, you will have access to all the .mp4 video files. Then you can put these video files onto you mobile device to watch from.
If you encounter any issues during your download and need your links to be renewed and re-download again, email me at firstname.lastname@example.org using the email you purchased the product with and I will re-activate all the downloads.
I've been creating tutorials and selling courses since October of 2008. So I've been around for a long time.
This website is HTTPS secure. You can see the padlock it in the address bar. I do not process payments or store your financial data. It is all done through a secure and trusted 3rd party service such as PayPal and Stripe. I use E-Junkie for download delivery. E-junkie is certified by PayPal and Google Checkout and it is secured by GeoTrust. Millions of business and individuals use these services every day.
Also, all courses are backed up by 30-day, 100% money back guarantee.
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"UE4 Fundamentals Vol.1" course is what I wish I had when I was learning Unreal Engine 4. I had to create these tutorials since everything I found online (no matter how good it was) ended up confusing me and overwhelming me further. Stop looking at other's people work and wishing that maybe one day you'll do that. Don't waste another hour. Watch the Fundamentals course and finally learn UE4.
Creator of World of Level Design.com
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World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.
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