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Learn UE4 From Very Beginning With No Previous Knowledge or Experience in Just 7 Hours

UE4 Fundamentals: The Essential Beginner's Guide to Getting Started with Unreal® Engine 4

UE4 Fundamentals
  • Includes:
  • Learn UE4 from the very beginning
  • No previous knowledge or experience needed
  • Includes Bonuses (PDF Guide and Additional Video Tutorials)
  • Digital Download
  • 30-Day, Money Back Guarantee
  • Secure Checkout
  • $57 $45

42
Videos
7
Hours
No
Project Files
1.4
GB
Software Used:
UE4

My First Unreal Engine Experience

My first experience with Unreal Engine was in September of 2002. UT2k3 just shipped and it included a brand new Unreal Engine 2 editor. On the day the game was released, I went straight to the mall's GameSpot and picked up a copy of UT2k3.

I launched Unreal Editor, immediately after installing the game.

There was nothing more exciting than seeing an opened level editor and the possibilities of what I could create.

But, I was getting ahead of myself. I never used Unreal Engine Editor before. As much as I wanted to create all the ideas in my head, without proper fundamentals and basic foundation nothing was going to be done.

I was staring at a blank Unreal Editor map and began to feel overwhelmed. What should I learn first? And in what order should I learn features in?

Older version of Unreal Engine that I started with, after buying UT2k3

Back in 2002 there were not a lot of tutorials, especially not a lot of video tutorials. It was difficult to know where to begin learning Unreal Engine. I was a total newbie and never used anything similar to this game engine. I needed a basic tutorial series for beginners that wasn't too advanced and didn't require previous knowledge. A series that would guide me and show me:

"here is what you should learn right now, focus on these features and avoid everything else. Once you learn these fundamentals of the engine then everything else will become easier and you can begin to explore more advanced topics."

What It Takes To Learn Unreal Engine 4 as a Beginner

Today, I see the same problem.

Not in the lack of tutorials but in the amount of tutorials there are. You may think the more tutorials the better, but you get pulled into many different directions and become more confused of what you should learn first and in what order. You end up overwhelmed and frustrated.

It is called the paradox of choice.

If you are presented with too many options, you end up choosing none of them.

Learning a new game engine, especially Unreal Engine 4 as a complete beginner is very intimidating.

Unreal Engine 4 is a complete next-generation game engine. This means you can use it to create a full AAA console/PC game or a mobile game; design a fly-through for arch viz or to display your environment art. You can also use UE4 for open worlds, landscapes, VR, simulations, create PBR materials, script inside the editor or use C++ programming, extend the functionality of the engine by creating various plug-ins and so much more.

It is an extremely deep and complex piece of software with insane amount of features. UE4 can be used to create any game, environment, cinematic or visualization you want.

But before you can create any of these ideas, you have to learn the basics of how to use Unreal Engine 4.

As you launch Unreal Engine 4 and stare at the editor, you are probably asking yourself the same questions I've asked myself:

  • Now what?
  • What should I learn first?
  • And/or what order should I learn features in?

Unreal Engine 4 Interface and a blank level

You need is a system that is simple yet methodical of teaching you Unreal Engine 4. A system to teach you to use Unreal Engine 4 as a complete beginner with the goal of starting as quickly as possible. Without any prior knowledge or experience. A cohesive video series that is rooted in a larger vision of using Unreal Engine 4 for level design and game environment art.

I've been teaching how to use game engines since 2008. I've spent a lot of time deconstructing what it takes to learn them scratch.

Few key insights you need to know as you learn and use UE4:

First, you should avoid jumping right into the editor to learn it, as many have suggested.

If you don't know how to swim but want to learn, the worst thing you can do is jump right into the ocean. More have drowned, where only a few succeeded using this method. The odds are not on your side. You need a better plan.

Second, you want to avoid doing the "cool" stuff first. You'll be doing plenty of that later - once you know the fundamentals - which will make the "cool" or more advanced work a lot easier to create.

Most importantly, "UE4 Fundamentals" does not require previous knowledge or skill. I did this for a reason, so you focus entirely on learning UE4.

One of Unreal Engine 4 Game Template maps

What You Will Learn

Here is an overview of what you can expect to learn in this tutorial series.

  • How to quickly get started with downloading, installing and launching Unreal Engine 4 editor
  • How to create your first project and launch UE4 editor
  • Tip: Starting out, choose Blueprint and a game template such as First Person, Third Person, Puzzle etc., also include Starter Content
  • Rules for opening, managing and starting projects
  • How to master viewport navigation
  • Various viewport mode options and which ones to use as a beginner
  • How to save, open and start new maps/levels
  • 30 techniques to working with objects (a.k.a. actors) inside the editor
  • How to use the Content Browser, which is your Content Management System for finding and placing assets (textures, materials, Static Meshes, animations, particle effects etc.)
  • How to use various grid snapping systems (move, scale and rotate snapping grid)
  • Tip: Shortcut - use bracket keys [ ] to increase/decrease move grid
  • How environments are created inside Unreal Engine 4 editor
  • Rules for BSP and Static Mesh usage; how much BSP should you have in your final level and how much of it should be Static Meshes
  • 6 ways to play test your maps from the editor
  • Tip: Most common way to play test your maps will be in Perspective Viewport, Right Click and choose Play From Here
  • How to change and customize your editor layout
  • How to start and set up your first, initial level using a Default Level template
  • 30+ minutes on how to use BSP brush geometry
  • BSP simple room exercise
  • How to use additive and subtractive BSP brushes
  • Advanced BSP options and how to use Geometry Edit mode to modify brushes
  • How to modify and change BSP brush pivot points
  • How to use the BSP extrude function
  • In-depth description of world architecture dimensions inside UE4 and how to keep your map to correct scale and proportions
  • Base UE4 dimensions and scale options to use for your architecture elements such as height and width for walls, stairs, windows, doors and doorways
  • How to use Geometry Edit BSP brush Pen Tool to create any brush shape you want
  • How to use BSP brushes to block-in your first environment
  • How to work with Static Meshes inside the editor; how to move, rotate and scale Static Meshes
  • How to set Static Meshes to be dynamic (moveable by the player); simulating physics with existing Static Meshes
  • Tip: Select a Static Mesh and press Shift+E to select all matching Static Meshes within a level; for more options, select the Static Mesh then Right Click and choose Select
  • How to snap Static Meshes to various objects around the level so they align to those objects automatically
  • How to begin adding and working with Static Meshes in an existing level that contains BSP brushes
  • What are the differences between Textures and Materials inside UE4
  • How to work with material setting on Static Meshes
  • How to texture or apply materials onto BSP brushes; how to scale, align and fit them onto existing BSP geometry
  • How to improve BSP brush shadow quality by updating Lightmaps Resolution settings
  • Tip: Increasing Lightmap Resolution value on BSP brush will lower their quality, decreasing Lightmap Resolution value on BSP brush will improve their quality (opposite of what it does on Static Meshes)
  • How to improve Static Mesh shadow quality by updating Lightmaps Resolution settings
  • Tip: Increasing Lightmap Resolution value on Static Meshes will improve their quality, decreasing Lightmap Resolution value on Static Meshes will lower their quality (opposite of what it does on BSP brushes); also it is important to keep the Lightmap Resolution values in power of 2
  • How to update Lightmap Resolution on Static Meshes per object or for every instance of that Static Meshes used in any level
  • Replace or update materials on any Static Mesh
  • Workflow for material application in texturing environments
  • How to add and work with the Directional Light, which is the Sunlight actor of the environment (light's placement, changing the light's color and intensity and indirect lighting intensity)
  • How to position and point Directional Lights using 'Lock Viewport to Actor' property
  • 3 different light types and how to use them; these are Static vs Stationary vs Dynamic
  • Tip: You cannot have any more than 4 overlapping radius Stationary Lights; to avoid any errors set other lights to Static or Dynamic or do not have more than 4 overlapping Stationary lights - give them some space or decrease their radius
  • How to add and work with Exponential Height Fog and Atmospheric Fog
  • How to add Atmospheric Fog to work with Directional Light
  • Changing and updating 'Light Shafts' options
  • Which settings to focus on when you include Exponential Height Fog actor; which will give you greater control over fog and atmosphere of your level
  • What are skyboxes/skyspheres and how to add one into your level
  • How to insert Point Lights and Spot Lights to light your interiors
  • How to use 'Source Length' and 'Source Radius' properties for Point and Spot Lights to adjust reflection shape
  • How to use 'Min Roughness' to soften reflections from light sources
  • Build options and how to Build (render) your environment from preview builds to high quality production builds
  • What is Lightmass Importance Volume and how to add one into your level (every level must have a Lightmass Importance Volume)
  • How to fix lighting issues and light bleeds by working with lightmap resolution on Static Meshes and BSP brushes
  • How to add a player start (you should have at least one player start inside the level)
  • How to add existing particles into your level
  • How to add and work with audio inside your level
  • What is a sound cue and how to create one

Included Bonuses

In addition to "UE4 Fundamentals" and 42 videos that you get with it, I decided to include some bonuses for you. PDF guide and accompanied videos.

Bonus #1: UE4 Beginner's Crash Course PDF

Bonus #1: UE4 Beginner's Crash Course PDF

  • 150 page PDF
  • 80 tips, insights and techniques

Bonus #2: 4 Additional Videos

Bonus #2: 4 Additional Videos

  • 4 additional videos to accompany the PDF guide
  • Total Length: 1 hour and 42 minutes

These bonuses are extra and are available to download along with UE4 Fundamentals.

Video Breakdown

Watch this video for in-depth tutorial series breakdown.

No Risk, 30 Day - 100% Money Back Guarantee

No Risk, 30 Day - 100% Money Back Guarantee

I know you will find these tutorials extremely helpful.

But, if for any reason you don't like it, I am offering 30 days, 100% money-back guarantee.

I've been running World of Level Design.com since October 2008. I'm not going anywhere. So if you don't like this premium tutorial series then I don't want your money. Full refund.

Just let me know why you didn't like the product and how I could have made it better.

UE4 Fundamentals: The Essential Beginner's Guide to Getting Started with Unreal® Engine 4

UE4 Fundamentals
  • Includes:
  • Learn UE4 from the very beginning
  • No previous knowledge or experience needed
  • Includes Bonuses (PDF Guide and Additional Video Tutorials)
  • Digital Download
  • 30-Day, Money Back Guarantee
  • Secure Checkout
  • $57 $45

42
Videos
7
Hours
No
Project Files
1.4
GB
Software Used:
UE4

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