WoLD About Contact

"How to Learn Unreal® Engine 4 as an Absolute Beginner Without Any Previous Knowledge or Experience?"

What if you could finally learn to use UE4 from scratch and begin creating your own environments, levels and games in just ONE DAY...


UE4 Fundamentals Vol.1 ALL NEW/UPDATED
  • ALL NEW "UE4 Fundamentals Vol.1" Course Includes:
  • Learn UE4 as an absolute beginner
  • No previous knowledge or experience of any software required
  • 38 Videos/7 Hours
  • Digital Download
  • 30-Day, 100% Money Back Guarantee
  • Secure Checkout
  • $59 $49

38
Videos
7
Hours
Yes
Project Files
2.4
GB
Software Used:
Unreal Engine 4 (v.4.21)

First Module includes 12 videos (1 hour and 54 min):

  • 01.00 Introduction to Module 1 (03:13)
  • 01.01 Download and Install (04:53)
  • 01.02 First Project and Launching the Editor (05:56)
  • 01.03 Managing UE4 Projects (10:55)
  • 01.04 Save, Open, Start New Levels (08:29)
  • 01.05 Viewport Mode Options and Scalability Settings (09:47)
  • 01.06 Mastering Viewport Navigation (07:41)
  • 01.07 Content Browser and Modes Panel (13:18)
  • 01.08 Working with Objects/Actors (20:55)
  • 01.09 Play Testing Inside the Editor (08:49)
  • 01.10 Change/Customize Editor Layout (06:47)
  • 01.11 Exercise: Recreating the Default Level (13:35)

Second Module includes 26 videos (5 hours and 7 min):

  • 02.00 Introduction to Module 2 (07:38)
  • 02.01 How Environments are Created (12:51)
  • 02.02 BSP Brush Basics (14:13)
  • 02.03 BSP Brush Exercise (15:29)
  • 02.04 BSP Brush Advanced (25:12)
  • 02.05 Building Environments to Correct Scale (19:31)
  • 02.06 Essential Architecture Dimensions (07:15)
  • 02.07 Static Meshes Overview and Mobility Types (06:15)
  • 02.08 Creating with Static Meshes (37:35)
  • 02.09 Difference Between Textures and Materials (03:29)
  • 02.10 Working with Materials on BSP Brushes (19:21)
  • 02.11 Working with Materials on Static Meshes (12:14)
  • 02.12 Lighting Overview (08:30)
  • 02.13 Using Directional Light, Sky Light and Atmospheric Fog (17:18)
  • 02.14 Using Point Lights, Spot Lights and Rect Lights (13:57)
  • 02.15 Lightmass Importance Volume (06:00)
  • 02.16 Build Lighting Options (06:19)
  • 02.17 Adjusting Auto-Exposure (Eye Adaptation) (05:50)
  • 02.18 Bonus: Expanding The House (14:34)
  • 02.19 Lighting Workflow Exercise (20:31)
  • 02.20 The Basics of Lightmaps (11:38)
  • 02.21 Fixing Lightmap Issues (07:34)
  • 02.22 Inserting a Particle System (03:42)
  • 02.23 Inserting Sound Waves and Sound Cues (12:19)
  • 02.24 Inserting and Working with Blueprints (07:27)
  • 02.25 In Closing (00:58)

First time I downloaded UE4 and opened up the editor, reality set in...

Holy sh*t!

The magnitude of the engine was overwhelming.

I saw all these amazing environments being created with UE4. It was so inspiring. I wanted to do the same! I had these great ideas to create but now I wasn't so sure.

I was staring at UE4 interface...

Now what?

"How do I get started? Where do I even begin?"

I told myself "I'll just Google it..." that's how I've learned before.

So, I went to Google and YouTube. I searched for beginner tutorials - thousands of them came up.

Already NOT a good start.

Here is why...

Many of the tutorials you find are:

  • Not what you need to know as a beginner
  • Many tutorials assume you already know the beginner basics
  • They jump to cover complex topics without laying down the fundamentals
  • They rush through the process
  • They use an older version of the engine that doesn't match what you installed
  • and honestly, many of them don't know what they are talking about

You end up trying to piece together information from different tutorials all over the internet. But you don't know if this is what you should be watching to begin with. You don't know how this tutorial fits into a larger picture of learning UE4.

Was it something you needed to know right now?

Most likely, no.

You end up wasting so much time on things you don't need to know yet.

Every time you sit down you have precious minutes to get through a tutorial to learn another piece of the puzzle of UE4. But you don't know what you don't know. You end up watching tutorials and reading documentation only to realize this is NOT what you needed.

Another hour wasted.

Unfortunately, I've done this myself.

I WASTED hundreds hours (if not thousdans) watching videos, reading blog posts, forum posts, tutorials, comments and pouring over countless documentation pages. Reading, watching, taking notes on everything I could find that ultimately took me down the wrong path, showed me what I didn't need to learn yet, confused and overwhelmed me further.

Whenever I saw something cool being done in UE4, I would start watching, reading and taking detailed notes about that new "cool and shiny" feature. I was learning advanced topics and workflows that I didn't need to know yet and all it did was sidetracked me, confused me and overwhelmed me further. I needed to learn the fundamentals of UE4 instead.

It took me about a year to learn the essentials of UE4 and to actually create using the above method, something that should have taken less than a week.

In the end I had a lot of "cool" detailed notes but not a lot to show.

I know. It's really pathetic.

I was a dabbler...

Dabbler is someone who "takes part in an activity in a casual or superficial way" but never learning deep about the topic.

I dabbled trying to learn UE4.

Don't dabble! Dabbling = FAIL.

How do you avoid the "Dabbler Syndrome"?

You must make a decision that you will spend the next few days, weeks or months focused on learning the fundamentals of UE4 before diving into any "cool" features and creating any environments.

"I will not dabble with UE4 anymore. I will focus on learning UE4. I will learn the Fundamentals of the engine."

This is an actual mantra I wrote down to myself when I was learning UE4.

Yes. That means you don't start with creating your big idea in UE4. You don't try to create an open world RPG game or a detailed environment with custom props that you will model and texture.

Not yet.

You have to narrow your focus solely on learning the UE4 editor fundamentals.

There is an important lesson I learned when I took a drawing class at a community college. The entire first semester we were taught perspective, line quality, lighting, proportions and composition - the art fundamentals.

I couldn't see the point. How do I draw portraits? How do I draw landscapes and architecture? How do I draw cool stuff? This is why I took the class, not to learn perspective and draw shaded boxes. What a waste.

I was ignorant.

Without taking the time to learn the fundamentals, I would never be able to draw a figure, architecture or a landscape. I only know this now looking back.

It's the same with UE4.

Before you can create any environment, any level or any game you need to know editor fundamentals and know how environments are constructed in UE4.

You need to build a strong foundation for navigating around the editor and its viewports, using BSP brush geometry, working with Static Meshes, lighting, project management, volumes and much more.

If I knew what I know now it would have taken me just a few days to tell myself what to focus on and what to avoid. I could have learned UE4 much sooner.

You need to avoid most features and functions of UE4 as a beginner.

Your goal as a complete beginner should be two things...

  • First, learn most commonly used functions and techniques of the editor (things you'll be using no matter how advanced you get)
  • Second, learn how environments are created in UE4 (and be able to duplicate that on smaller beginner scale)

This doesn't sound as exciting as creating a full game, custom environment or arch viz walkthrough BUT it's what will make that possible.

Here are 21 things you should focus on learning UE4 as a complete beginner and all are covered in "UE4 Fundamentals" course:

  • Editor Interface: learn how to navigate around perspective/orthographic viewports and use various viewport options (learn all the shortcuts so you can speed up your workflow working in the editor).
  • Everything in UE4 is contained within projects, so make sure you understand how to create and manage projects in UE4.
  • Most important browser windows in UE4 for beginners are: Content Browser, Details panel, World Outliner and Modes Panel. Learn what they are and how to use them.
  • Nothing can be created inside UE4 unless you know how to work with objects (known as actors in UE4). This includes how to insert, move, scale, rotate, delete, replace and duplicate these objects.
  • BSP brush geometry is something that you'll use inside the editor to blockout out your initial environments. These blockouts are extremely important as they determine the layout, scale and help you prototype your levels.
  • You must know the rules for BSP vs Static Mesh - how much BSP and Static Meshes should you have in your final level and how environments are created in UE4.
  • How to keep everything snapped to the grid for easy environment creation.
  • Most common problem I see with beginner's work is incorrect scale. Architecture and props look too big or too small compared to the player and the world. Learn the essential world architecture dimensions to start with so you can keep your environments to correct scale and proportions.
  • How to create with Static Meshes. Static Meshes are 3d models and will be used in your final level as almost 100% of final geometry you see.
  • How to use exterior lights to light your environments with. These exterior lights are Directional Light and Sky Light.
  • How to light interiors with Point Lights and Spot Lights.
  • Understand the difference between 3 different light types (Static vs Stationary vs Movable. When to use each and how it impacts your level's performance.
  • Static Meshes also have 3 different mobility types similar to lights. Static, Stationary and Movable. Know what the difference is and when to switch to another mobility type.
  • Understand how to play test inside the editor and which options to use.
  • Know what are most important actors and entities every level should have.
  • How to deal and fix lightmapping seams and bleed effects. This happens when you build lighting and Static Meshes or BSP brushes begin to display very nasty lighting/shadow artifacts.
  • Know the difference between textures and materials in UE4 and how each is used in the editor.
  • Learn how to texture BSP brushes and apply materials onto Static Meshes
  • Be able to create your first playable level with existing Starter Content and default project settings.
  • How to work with fog actors to add atmosphere and realist to your levels. There are 2 fog actors you should learn how to use - exponential height fog and atmospheric fog.
  • Build options and how to Build or render your environment using preview builds to high quality production builds.

These are just some of the things you MUST learn as an absolute beginner. It seems like a lot and it is.

Learning these can take a long time if you decide to do this on your own with Google, YouTube, UE4 documentation, forums, blogs etc. That's how I did it and I wasted a lot of time.

As a beginner you need to be shown exactly what to do and what to follow in a methodical and sequential manner. You need to be very selective on what you watch and each tutorial has to get you closer to learning to use UE4.

Before you can create any environment, any level or any game you have to know editor fundamentals and know how environments are constructed in UE4. You need to build a strong foundation with BSP brush creation, working with Static Meshes, lighting, project management, volumes, navigating around the viewports and much more.

You don't have time to waste.

UE4 is incredibly deep and complex piece of software BUT with the right set of instructions you can learn it in just a few hours.

You can learn UE4 very quickly and without any on the job training, college classes, artist or graphics knowledge or any previous programming or development experience.

If I knew what I know now it would have taken me just a few days, instead of a year. I would tell myself what to focus on and what to avoid. I would have been able to move on to creating the environments that I wanted to create much sooner.

And the truth is - essentials of UE4 can be taught in just ONE DAY (actually just a few hours).

Imagine, being able to sit down, watch a series of tutorials designed to teach you UE4 from scratch as an absolute beginner. You don't have to stumble aimlessly watching hundreds of tutorials and playlists anymore.

I want to share how you can learn Unreal Engine 4 as a complete beginner with zero knowledge of the engine and without any prior experience. I hated that I wasted so much time learning the engine and I hate seeing so many people still struggling trying to learn UE4 on their own. This is why I had to create this course.

Introducing "UE4 Fundamentals"...

The Essential Beginner's Guide to Learning Unreal Engine 4 as an ABSOLUTE BEGINNER in Just 7 Hours...

It is a step-by-step tutorial course that includes 38 videos and over 7 hours of instructions.

You can download the FULL COURSE straight onto your computer and watch the tutorials on your own without having to sign up or subscribe to anything. You'll keep all the videos, watch them on your own time and as many times as you need.

What You'll Learn in "UE4 Fundamentals":

"UE4 Fundamentals" tutorial course includes:

  • 2 modules
  • 38 videos
  • 7 hours
  • Project files

In the 1st Module You'll Learn:

  • How to quickly download, install and launch any version of Unreal Engine 4
  • How to launch the editor by creating your very first project
  • The 8-step process I use to begin all new projects
  • Mastering perspective and orthographic viewport navigation in just 7 minutes
  • Understanding viewport mode options and how to enable full immersive view and game view to see your levels look in in real-time right from the editor
  • 3 important panels every beginner must learn to use - what they are and how to use them
  • 5 ways to play test your levels from inside the editor
  • How to keep everything snapped to the grid for easy environment construction
  • How to customize UE4 editor layout to make it comfortable for you to work in UE4
  • How to create your very first playable level with lights, Static Meshes, sky, fog and player start in 13 minutes

In the 2nd Module You'll Learn:

  • How environments are created inside Unreal Engine 4 editor
  • Rules for BSP and Static Mesh - how much BSP and Static Meshes should you have in your final level
  • Beginner and advanced use of BSP geometry for blocking out your architecture
  • Essential world architecture dimensions you should use to start with
  • How to keep your environments to correct scale and proportions
  • How to work with Static Meshes to create your levels
  • What are the differences between Textures and Materials
  • How to work with Materials on Static Meshes
  • How to texture BSP brushes
  • Fundamentals of lightmaps on BSP brushes and on Static Meshes
  • How to work with the Directional Light and Sky Light
  • How to use 3 different light types (Static vs Stationary vs Movable)
  • How to work with Exponential Height Fog and Atmospheric Fog
  • How to use Point Lights, Spot Lights and Rect Lights to light interiors
  • Build options and how to Build (render) your environment from preview builds to high quality production builds
  • What is Lightmass Importance Volume and how to add one into your level
  • How to fix common Lightmapping issues such as light bleeds and seams
  • How to add particles into your level
  • How to add sound waves and sound cues

First Module includes 12 videos (1 hour and 54 min):

  • 01.00 Introduction to Module 1 (03:13)
  • 01.01 Download and Install (04:53)
  • 01.02 First Project and Launching the Editor (05:56)
  • 01.03 Managing UE4 Projects (10:55)
  • 01.04 Save, Open, Start New Levels (08:29)
  • 01.05 Viewport Mode Options and Scalability Settings (09:47)
  • 01.06 Mastering Viewport Navigation (07:41)
  • 01.07 Content Browser and Modes Panel (13:18)
  • 01.08 Working with Objects/Actors (20:55)
  • 01.09 Play Testing Inside the Editor (08:49)
  • 01.10 Change/Customize Editor Layout (06:47)
  • 01.11 Exercise: Recreating the Default Level (13:35)

Second Module includes 26 videos (5 hours and 7 min):

  • 02.00 Introduction to Module 2 (07:38)
  • 02.01 How Environments are Created (12:51)
  • 02.02 BSP Brush Basics (14:13)
  • 02.03 BSP Brush Exercise (15:29)
  • 02.04 BSP Brush Advanced (25:12)
  • 02.05 Building Environments to Correct Scale (19:31)
  • 02.06 Essential Architecture Dimensions (07:15)
  • 02.07 Static Meshes Overview and Mobility Types (06:15)
  • 02.08 Creating with Static Meshes (37:35)
  • 02.09 Difference Between Textures and Materials (03:29)
  • 02.10 Working with Materials on BSP Brushes (19:21)
  • 02.11 Working with Materials on Static Meshes (12:14)
  • 02.12 Lighting Overview (08:30)
  • 02.13 Using Directional Light, Sky Light and Atmospheric Fog (17:18)
  • 02.14 Using Point Lights, Spot Lights and Rect Lights (13:57)
  • 02.15 Lightmass Importance Volume (06:00)
  • 02.16 Build Lighting Options (06:19)
  • 02.17 Adjusting Auto-Exposure (Eye Adaptation) (05:50)
  • 02.18 Bonus: Expanding The House (14:34)
  • 02.19 Lighting Workflow Exercise (20:31)
  • 02.20 The Basics of Lightmaps (11:38)
  • 02.21 Fixing Lightmap Issues (07:34)
  • 02.22 Inserting a Particle System (03:42)
  • 02.23 Inserting Sound Waves and Sound Cues (12:19)
  • 02.24 Inserting and Working with Blueprints (07:27)
  • 02.25 In Closing (00:58)

WoLD Unbeatable Guarantee - Try "UE4 Fundamentals" Course for Full 30-Days, 100% Risk-Free

No Risk, 30 Day - 100% Money Back Guarantee

I've packed a lot into "UE4 Fundamentals Vol.1" course and I want to make sure that you not only get all that content before you fully commit to this - I want to give you 30 days to let it digest, integrate it into your daily life and make sure this is really working for you.

Try the entire course. 30 days is enough time to take the course twice and then decide. If you don't LOVE it, I insist that you get 100% of your money back.

It's simple. Buy the course and try it for yourself. If you don't learn UE4 from scratch as an absolute beginner in 30 days, I want you to email me. Just let me know why you didn't like the product and how I could have made it better.

This guarantee lasts 30 days, which completely covers the course. That means you can try the "UE4 Fundamentals" course and then decide if it's right for you.

I've been running World of Level Design.com since October 2008. I'm not going anywhere. So if you don't like this tutorial course then I don't want your money. I will give you a full refund.

"UE4 Fundamentals: The Essential Beginner's Guide to Getting Started with Unreal® Engine 4"

UE4 Fundamentals Vol.1
  • "UE4 Fundamentals Vol.1" Course Includes:
  • Learn UE4 as an absolute beginner
  • No previous knowledge or experience required
  • 38 Videos/7 Hours
  • Digital Download
  • 30-Day, 100% Money Back Guarantee
  • Secure Checkout
  • $67 $49

38
Videos
7
Hours
Yes
Project Files
2.4
GB
Software Used:
Unreal Engine 4 (v.4.21)

FAQ

Frequently asked questions. Click on each tab to read more.

The courses uses UE4 version 4.21. It is one of the latest versions of the engine. So you get to learn right from one of the most recent engine versions. Even if you are using versions later than 4.21 you can follow these tutorials without any problems. As versions go up the engine releases get more stable with less and less things moved around the interface.

To download the "UE4 Fundamentals" tutorial course, click on Buy Now icon above and go through the checkout process.

Once you are done, you will receive an email with a download links to the product. The email is sent to the same email address you used to purchase the course with.

This is a downloadable product. You will NOT receive a physical package shipped to you in the mail. The entire package will be immediately available for you to download and get started right after ordering. You will receive access to any bonuses on the download page as well (if available).

The course contains multiple compressed/zipped folders ready to download.

After you download the files, Right Click on each zipped file and choose "Extract All" or "Unzip".

For now I offer digital downloads only. This is a one-time payment. You pay once and you download the product to keep. No recurring payments or subscriptions fees.

You can purchase using a mobile device but I recommend that you download these on to your desktop computer. Mobile devices are not ideal for downloading large compressed files.

Once downloaded and extracted, you will have access to all the .mp4 video files. Then you can put these video files onto you mobile device to watch from.

If you encounter any issues during your download and need your links to be renewed and re-download again, email me at alex@worldofleveldesign.com using the email you purchased the product with and I will re-activate all the downloads.

I've been creating tutorials and selling courses since October of 2008. So I've been around for a long time.

This website is HTTPS secure. You can see the padlock it in the address bar. I do not process payments or store your financial data. It is all done through a secure and trusted 3rd party service such as PayPal and Stripe. I use E-Junkie for download delivery. E-junkie is certified by PayPal and Google Checkout and it is secured by GeoTrust. Millions of business and individuals use these services every day.

Also, all courses are backed up by 30-day, 100% money back guarantee.

Yes. During checkout you'll have a choice to pay with PayPal or with Credit Card/Debit Card.

P.S.

"UE4 Fundamentals Vol.1" course is what I wish I had when I was learning Unreal Engine 4. I had to create these tutorials since everything I found online (no matter how good it was) ended up confusing me and overwhelming me further. Stop looking at other's people work and wishing that maybe one day you'll do that. Don't waste another hour. Watch the Fundamentals course and finally learn UE4.



Creator of World of Level Design.com

Home Terms of Use/Trademarks/Disclaimers Privacy Policy Donate About Contact

All content on this website is copyrighted ©2008-2019 World of Level Design LLC by Alex Galuzin. All rights reserved.
Duplication and distribution is illegal and strictly prohibited.

World of Level Design LLC is an independent company. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. All content is based on my own personal experimentation, experience and opinion. World of Level Design™ and 11 Day Level Design™ are trademarks of Alex Galuzin.

Template powered by w3.css