"So I've learned the basics of Unreal Engine 4.
I know how to create a simple environment using default starter content assets. I can light an environment, insert some Static Meshes, add materials and build the environment. I can get pretty good results and I think I got a good hold of the basics of Unreal Engine 4.
What do I do next? Is there a way to move past the basics and focus on doing another project?"
How do you go beyond the basics of Unreal Engine 4 to create something original and unique?
With Unreal Engine 4 you are only after one thing - to create your own game environments.
Once you've learned how to get around the editor and have used Starter Content to create a simple level - it is time to move past the basics.
Now, you may think that you are now ready for a completely custom game environment with all new self-created Static Meshes, and maybe you are. But unless you know how to use a 3d modeling application, creating your own models at this stage will lead you to a very steep learning curve which will take you away from Unreal Engine 4.
So what is the next project to do to get past the basics?
First Recommended Project was to create a small environment with Starter Content. The key to this first UE4 project is to keep it very small. Your primary goal is to learn Unreal Engine 4 functionality, fundamentals and principles of using this game engine. This was covered in detail in "UE4 Fundamentals".
Second Recommended Project is to create a slightly larger environment with a set of new custom Static Meshes. These custom static meshes should be either something you already have or something you downloaded from Marketplace/Learn sections. Don't create your own custom Static Meshes yet. You want to expand your UE4 knowledge and experience beyond the beginner by forcing yourself to create larger and more unique environment while using a set of Static Meshes already created.
The goal is to learn intermediate and advanced tools of what it takes to create a visually interesting and unique game environment which will separate you from being a complete beginner to a more intermediate and advanced user.
"UE4: The Corridor Project" is the second recommended project. A series that will take you from beginner of UE4 Fundamentals and show you how to go beyond the simple Starter Content environments and use Unreal Engine 4 with more advanced purpose.
In this premium tutorial series you will go through 21 video workflow of how to construct "The Corridor" environment with provided set of Static Meshes and learn more intermediate to advanced techniques that you will use in your future projects.
The final result will give you one environment that is lit two different ways. Both will look dramatically different from each other.
You will have a video flythrough and screenshots to show. You will learn a lot of information, techniques and how-to methods for creating your own game environments. See "What You Will Learn" section below for more info.
Let's break this down into hour-by-hour. Please note that the running time of all the tutorials are 4 hours; 10 hours is the framework in which The Corridor is constructed.
Following screenshots and videos are "UE4 The Corridor Projects" bought, completed and submitted by others. For more screenshots see the full blog post published on "UE4: Spotlight - 12 Submitted Artworks From "UE4 The Corridor Projects".
Follow entire production pipeline from the start-to-finish on how to create/construct "The Corridor" environment with a set of existing Static Meshes (included with this series).
In addition to the video tutorials, you will receive and be able to use the Static Mesh set that was used to construct "The Corridor" with. It contains 31 usable Static Meshes to follow along with this project. Major architectural meshes such as walls, columns, floor, ceiling, stairs are modular.
Watch this video for in-depth tutorial series breakdown.
I know you will find these tutorials extremely helpful.
But, if for any reason you don't like it, I am offering 30 days, 100% money-back guarantee.
I've been running World of Level Design.com since October 2008. I'm not going anywhere. So if you don't like this premium tutorial series then I don't want your money. Full refund.
Just let me know why you didn't like the product and how I could have made it better.
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