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Are you tired of starting game environments and level designs... only to abandon them halfway through?
I get it. For years, I'd get a spark of inspiration, dive into the editor and watch my excitement fizzle as my projects crumbled.
Unfinished environment in UE5. Half-baked game environment modular asset project. A graveyard of ideas I couldn't bring to life.
Sound familiar?
Over a decade, I wasted countless hours - jumping from one project to the next, never finishing a single one. I'd hit a wall, get overwhelmed, and walk away, swearing, “Next time will be different.” Spoiler: it never was.
Until I cracked the code...
After years of failure, frustration and finally breakthrough, I've created something that could've saved me a decade of heartache: The Preproduction Blueprint - an 11-step system to plan, design, and finish your game environments and level designs.
Let me guess: you've got killer ideas. You open your editor, start building, and for a few hours, it's pure adrenaline.
Then the questions creep in:
Without answers, you're guessing. Your map grows messy, complex, unmanageable. You tweak, you pivot, you overload it with new ideas—until it collapses. Frustrated, you scrap it and move on, promising yourself the next one will work.
That was me for years. I'd ditch projects like clockwork: Another unfinished map. Another. And another. I got so fed up, I quit level design entirely - convinced it wasn't for me.
But deep down, I couldn't let it go. I loved crafting worlds too much.
In college, while earning my B.F.A. in Computer Animation, I stumbled onto the secret that turned it all around. For my senior thesis, a 2-minute animation - I had to spend an entire semester planning: story, characters, environments, all on paper before touching the software.
It hit me: if I needed a plan for a 2-minute short, why wasn't I planning my levels?
After a soul-shifting trip to Switzerland, I came back and finished a playable UT3 map in just 3 weeks.
Then, another in 11 days. For the first time, I wasn't quitting - I was winning.
The difference? Planning. I'd discovered a process - a blueprint - that gave me clarity, confidence, and control.
I've distilled a decade of trial, error and triumph into The Preproduction Blueprint: How to Plan Game Environments and Level Designs - an easy, 11-step guide that hands you the exact system I wish I'd had from day one.
This isn't just theory. It's the tested workflow that took me from a quitter to a finisher - and it's about to do the same for you.
Here's what you'll unlock inside:
Plus, you'll get a blank Preproduction Blueprint template to kickstart your next project today.
Listen: a great level isn't built on pure inspiration and guesswork. It's built on a rock-solid foundation - a plan. Without it, you're a house with no base, doomed to collapse. With it, you've got a blueprint that turns vague ideas into finished masterpieces.
The Preproduction Blueprint answers the questions that used to paralyze me:
No more winging it. No more overwhelm. Just a clear path from vision to completion.
Picture opening your editor, knowing exactly what you're building. No hesitation. No dead ends. You've got a plan that guides every move - layout, story, visuals, gameplay - all locked in. Hours turn into days, and instead of scrapping it, you're polishing a level you're proud to show off.
That's what the Preproduction Blueprint delivers. It's not about finishing everything - it's about finishing what matters.
I wasted years figuring this out the hard way - abandoning projects, doubting myself, walking away from my passion. You don't have to.
Right now, you're one decision away from transforming your level design game. The Preproduction Blueprint is your shortcut - 11 proven steps to stop quitting and start shipping.
But act fast. Every day you wait is another project left unfinished, another idea lost to the void.
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Frequently asked questions. Click on each tab to see more.
Click 'Buy on Amazon' button to go to Amazon.com and choose paperback or Kindle version of the book.
Paperback will be mailed to you and Kindle version will be available to read on your Amazon Kindle device.
Original version of Preproduction Blueprint was PDF e-book and included a set of videos. This has been now updated to paperback or Kindle versions only and does not include videos.
If you purchased original "Preproduction Blueprint" PDF and video version then you can still request your download links renewed by contacting me at alex@worldofleveldesign.com
There is no difference between the PDF, paperback or kindle versions of the book. Content between all of them is the same.
PDF can be read your computer, phone, tablet or Kindle. Kindle version can be read digitally on your Kindle device. Paperback will be shipped to you as a physical copy.
Althought I recommend the PDF version as you purchase it directly from World of Level Design.
Preproduction Blueprint deals with the planning and pre-production stages of a project. There is no software that is required in order to follow this product.
No. Preproduction Blueprint can be applied to any game environment art or level design project.
It does not cover anything about Unreal Engine 4 Blueprint scripting system.
If you have spent some time visiting World of Level Design website, read and watched video tutorials then you know that each video and each tutorial I create is focused on giving you a lot of value and information in each one.
When I release a product, I make sure that you get your money's worth and walk away learning more than what you paid for.
Creator of World of Level Design.com
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